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Trinity 2.1.15 and QuestTools 2.1.36

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Yup, confirmed, DH, still dancing, facetanking and standing in aoe :(
 
Wizard sometimes standing around and takes damage till death with rrix rift profile . Haven't tested other ones.

Playing now with 2.1.32 . Working perfectly.
 
Wizard sometimes standing around and takes damage till death with rrix rift profile . Haven't tested other ones.

Playing now with 2.1.32 . Working perfectly.

Try turning off the disable combat at wave during the trial. It quite literally turns off all combat
 
Is it normal for gold timer to trip if i pause the bot in town to check legendaries and upgrade gear? Everytime I do that and unpause for the bot to continue its business, it will leave the game saying the gold timer tripped. I never had that problem before... always was able to unpause and it would continue where it left off.

Hmmm. I've always had that happen to me. Lol - If the profile allows it - You can just stop the bot and restart it.
 
Wizard sometimes standing around and takes damage till death with rrix rift profile . Haven't tested other ones.

Playing now with 2.1.32 . Working perfectly.

standing around and takes damage till death with rrix rift profile . Haven't tested other ones.

ye same happens on monk just idle and round away from mobs randomly
 
Trinity 2.1.14

In NavHelper.cs:
gridPoint.Weight -= distSqrFromPointToOrigin;
...
gridPoint.Weight += distSqrFromPointToOrigin;

Rrrix, you're adding and subtracting squared distances which is wrong...
 
Hmmm. I've always had that happen to me. Lol - If the profile allows it - You can just stop the bot and restart it.
You had problems with targeting on your monk, right? Do you use Jawbreaker and dashing strike, by any chance?
 
You had problems with targeting on your monk, right? Do you use Jawbreaker and dashing strike, by any chance?

Your correct - I do still have problems with my Monk. I don't use Jawbreaker - But I do use Dashing Strike.

Edit: I use the normal Flying Dragon + SWK setup
 
Last edited:
Trinity 2.1.14

In NavHelper.cs:
gridPoint.Weight -= distSqrFromPointToOrigin;
...
gridPoint.Weight += distSqrFromPointToOrigin;

Rrrix, you're adding and subtracting squared distances which is wrong...

No, it's not.
 
[Trinity][Performance] Execution of RefreshDiaObject.MainObjectType took 1394.45ms.
[Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 1405.93ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 1408.69ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 1410.82ms.
[Trinity][Performance] Execution of HandleTarget.CheckForNewTarget took 1411.32ms.
[Trinity][Performance] Execution of HandleTarget took 1420.21ms.


these errors make demonbuddy unusable :/ (trinity 2.1.9 and qt.22)

which version is atm stable so i can do some rifts?



View attachment 4716 2014-09-22 errorrs.zip
 
[Trinity][Performance] Execution of RefreshDiaObject.MainObjectType took 1394.45ms.
[Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 1405.93ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 1408.69ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 1410.82ms.
[Trinity][Performance] Execution of HandleTarget.CheckForNewTarget took 1411.32ms.
[Trinity][Performance] Execution of HandleTarget took 1420.21ms.


these errors make demonbuddy unusable :/ (trinity 2.1.9 and qt.22)

which version is atm stable so i can do some rifts?



View attachment 143583
.12 is stable atleast a bit more iam running wardenfarm profile since 2 days only some small issues.
 
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