I had that problem the first time as well, I had to redo the settings in QuestTools to get it to work the first time. Just make sure Greater is above Trial in the priority, it seems sometimes the setting undoes itself but a quick flip back and it works like a charm.Doing trials over and over no matter what i set in questtools. Help please
Anyone know how to fix this
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.ProfileTags.Movement.MoveToActor.<get_Actor>b__5(DiaObject i)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.Movement.MoveToActor.get_Actor()
at QuestTools.ProfileTags.Movement.MoveToActor.get_TargetIsDungeonStone()
at QuestTools.ProfileTags.Movement.MoveToActor.<MainCoroutine>d__1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Also in MoveToActor.cs:
.Where(i => i.IsValid && i.CommonData.IsValid && i.ActorSNO == ActorId)
replace with:
.Where(i => i.IsValid && i.CommonData != null && i.CommonData.IsValid && i.ActorSNO == ActorId)
This fixed NPE for me.
was this meant for me, if so where is the movetoactor.cs file?
Plugins\QuestTools\ProfileTags\Movement\MoveToActor.cs
I'm getting this error when it finishes a rift and is trying to upgrade the gem
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.ProfileTags.Movement.MoveToActor.<get_Actor>b__5(DiaObject i)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.Movement.MoveToActor.get_Actor()
at QuestTools.ProfileTags.Movement.MoveToActor.get_TargetIsDungeonStone()
at QuestTools.ProfileTags.Movement.MoveToActor.<MainCoroutine>d__1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Is this a boon of the hoarder problem?
Also lowest grift first doens't seem to work
^same
Now I'm just botting for keys. got stuck on talking to orek everytime. and during trials, the bot cant click the portal. So a lot of problems after update.so unbelievably frustrating since update to newest trinity i cant even bot.
So after some more testing and watching, here is some issues I've found. Maybe it's how I have it setup or just how it is right now, so feel free to correct me.
1) It doesn't repair in town between games, this can make your bot require an unnecessary repair in the middle of a grift which can make a pointless loss.
2) As a monk, with a complete fresh install, during the trial is goes full-retard. It hardly ever leaves the dead center so the long range mobs just sit around in a circle 'out of range' and either kill you eventually or the timer runs out. It's able to do up to about tier 25 by leveling the keystone, but during the trial is lucky to even pull a 10 starting stone.
3) Sometimes it misses the little purple orbs from an elite kill, the things that add a lot of mob kill % to your timer.
Just for some added info, I am using the popular standard build that most high-rank monks are using. Holy/Attack Speed using Way of the Hundred Fists, Epiphany, and Sweeping Wind.
Edit: Figured out the reason I was having issue 2 was because trash pack size, setting it to 1 gets me to tier 20 right away.
Awesome update on plugin, it makes things easier to configure.
I have everything as a new install, but for some reason the QT setting to use the Lowest GR key is not working.
Anyone else having this problem?
Awesome update on plugin, it makes things easier to configure.
I have everything as a new install, but for some reason the QT setting to use the Lowest GR key is not working.
Anyone else having this problem?
Plugins > Quest Tools > ConfigWhere is this Quest Tools config everyone is talking about?