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Speeding up identifying, selling, and stashing?

cyberbot

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Mar 15, 2014
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Is there a way to speed up identifying, selling, and stashing? I hope it could be done without affecting the tick rate for other actions, which are working fine as-is.

I remember selling used to be a bit faster in one of the previous beta versions. I think we can afford to do these things a bit faster because real players do these things faster as well.

Thanks. The latest version is really looking good.
 
Is there a way to speed up identifying, selling, and stashing? I hope it could be done without affecting the tick rate for other actions, which are working fine as-is.

I remember selling used to be a bit faster in one of the previous beta versions. I think we can afford to do these things a bit faster because real players do these things faster as well.

Thanks. The latest version is really looking good.

agree, stuff in town seems to go really slow compared to previous releases....
 
and seems like less bans, from previous release, if not any, I haven't gotten issues at all. I prefer the "human" like method, to it doing super fast.. you never know if something messes up due to latency or fps issues, then there will be problems.
 
and seems like less bans, from previous release, if not any, I haven't gotten issues at all. I prefer the "human" like method, to it doing super fast.. you never know if something messes up due to latency or fps issues, then there will be problems.

I would say that any human player under the age of 90 would be able to ID/sell/stash faster than the bot.
 
I won't be speeding up those actions or trying to make everything configurable. Internally, they are on a random range of delays, and with the new API, input actions being emulated means you have to perform logic slower to ensure everything works as expected, just due to the nature of this game.

Before, we've had a lot of people complain that the bot did things too fast, then some people always feels it does things too slow. As long as it is working correctly now, which it is, there's no need to try and do things that risk breaking it due to the way the game works. After a years worth of rewrites and trying to keep up with this game, there's no way to make everyone happy or make the things we provide cater to everyone's desires, so that's pretty much why things will stay how they are.
 
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