What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Crusader Stampede build

Artwebb1986

New Member
Joined
Jan 7, 2011
Messages
358
Reaction score
0
I was looking over the crusader options and in the .cs file itself.

I was wondering how i would go about making the crusader use Phalanx(stampede) as the primary attack ?

return CanCast(SNOPower.x1_Crusader_Phalanx3) && (TargetUtil.ClusterExists(15f, 3) || TargetUtil.EliteOrTrashInRange(15f));

Would i just change (TargetUtil.ClusterExists(15f, 3) to (TargetUtil.ClusterExists(15f, 1) ??

Thanks for the help
 
I was looking over the crusader options and in the .cs file itself.

I was wondering how i would go about making the crusader use Phalanx(stampede) as the primary attack ?

return CanCast(SNOPower.x1_Crusader_Phalanx3) && (TargetUtil.ClusterExists(15f, 3) || TargetUtil.EliteOrTrashInRange(15f));

Would i just change (TargetUtil.ClusterExists(15f, 3) to (TargetUtil.ClusterExists(15f, 1) ??

Thanks for the help

Modify that to say:

return CanCast(SNOPower.x1_Crusader_Phalanx3) && (TargetUtil.ClusterExists(15f, 3) || TargetUtil.AnyMobsInRange(15f, 1));
 
i tryed this but trinity gives me errors

If you search for:

private static bool CanCastPhalanx()
{
return CanCast(SNOPower.x1_Crusader_Phalanx3) && (TargetUtil.ClusterExists(15f, 3) || TargetUtil.EliteOrTrashInRange(15f));
}

And replace it with:

private static bool CanCastPhalanx()
{
return CanCast(SNOPower.x1_Crusader_Phalanx3) && (TargetUtil.ClusterExists(15f, 3) || TargetUtil.AnyMobsInRange(15f, 1));
}

It should def work. I'm using it with the current Trinity build (2.1.9).
 
Got it working now i modified it to say

return CanCast(SNOPower.x1_Crusader_Phalanx3);
 
Hi, thanks your guide. I got it done very well.

Does anyone know how to adjust the range to trigger stampeed? Same theory as holy shotgun, i want to get closer for maximizing dame. One more thing, stampeed do not pass through wall or door. It's shame.

I saw an option on latest trinity for adjusting holy shotgun range build in the plugin. Can someone make a similar option for stampeed base on that? I think the mechanic works the same.
 
IGNORE. I didn't read properly and I wasn't looking at private static bool CanCastPhalanx(), I found it.





I don't see:

"private static bool CanCastPhalanx()
{
return CanCast(SNOPower.x1_Crusader_Phalanx3) && (TargetUtil.ClusterExists(15f, 3) || TargetUtil.AnyMobsInRange(15f, 1));
}"

In my combat .cs for Crusader... I am using Trinity 2.1.8 and I have

// Phalanx
if (CanCastPhalanx())
{
return new TrinityPower(SNOPower.x1_Crusader_Phalanx3, 45f, TargetUtil.GetBestClusterPoint(15f, 45f));
}

How would I set this to make it my primary skill?

Much appreciated.
 
You don't see it b/c you don't look at it properly. That phase belongs to lower part, scroll down and you can see. Next time, you can always use "Crtl + F" to find a term.

You can change the range by adjusting the "15f" in the code.

Thanks, but it didn't not work as i want. Yes, change the "15f" will make it move closer on the initial attack. But then the skill will proc knock back on enemies. Here the problem come, mob will get far away, sometimes it get hidden behind wall/door. It make me frustrated. My char stand still at the initial position and spam skill. I want it to chase the mob even they were pushed back.

One more thing, when i change the range, sometimes, the bot won't prioritize elite, it will somehow distracted by trash mob randomly. I guess when the target (elite) is out of range, it will switch to the nearest object instead of following the elite?

It's complicated isn't it? Hwever its fun to play around with the code. Any helps are welcome :))
 
Nub here and have a question...
I need some help here..

Do you guys know how I can configure to tell my crusader to use heaven's fury? (I have shotgun build),

It seems to use "Punish", my primary skill to generate Wrath all the time, but that is weak and takes forever to clear the game.... (It does use HF when facing elite packs, but does not do it during the small mobs)

Any suggestions are greatly appreciated it
 
You don't see it b/c you don't look at it properly. That phase belongs to lower part, scroll down and you can see. Next time, you can always use "Crtl + F" to find a term.



Thanks, but it didn't not work as i want. Yes, change the "15f" will make it move closer on the initial attack. But then the skill will proc knock back on enemies. Here the problem come, mob will get far away, sometimes it get hidden behind wall/door. It make me frustrated. My char stand still at the initial position and spam skill. I want it to chase the mob even they were pushed back.

One more thing, when i change the range, sometimes, the bot won't prioritize elite, it will somehow distracted by trash mob randomly. I guess when the target (elite) is out of range, it will switch to the nearest object instead of following the elite?

It's complicated isn't it? Hwever its fun to play around with the code. Any helps are welcome :))

Sadly this isn't anything (to my knowledge) to do with Trinity. :( - This is a bot issue I believe.
 
Nub here and have a question...
I need some help here..

Do you guys know how I can configure to tell my crusader to use heaven's fury? (I have shotgun build),

It seems to use "Punish", my primary skill to generate Wrath all the time, but that is weak and takes forever to clear the game.... (It does use HF when facing elite packs, but does not do it during the small mobs)

Any suggestions are greatly appreciated it

I've seen a post about this somewhere. Let me do a bit of digging - I'll see if I can find it bud.
 
Got it working now i modified it to say

return CanCast(SNOPower.x1_Crusader_Phalanx3);


Could you or ANYONE post their actual combat config, every time I modify something it appears to break something else. My crusader now can't click through rift portals, or any sort of doors/gates to the next level of a zone. I get a reoccurring "Zeta" error text, and he'll just stand their cluelessly.

Would appreciate a working phalanx/stampede config!
 
Hello, where i can find this .cs file itself?
in routines\Belphegor\routines\crusader.cs i got nothing about phalanx =(
 
Back
Top