randomstraw
Community Developer
- Joined
- Jul 17, 2012
- Messages
- 1,611
- Reaction score
- 10
EVERYTHING IS INTEGRATED INTO THE EXILE THAT SHIPPS WITH EXILEBUDDY
THERE IS NO NEED TO USE THIS ANYMORE. IT'S OUTDATED.
CAPT'N CAPS OUT
intended to work with latest BETA - switchting to stable once stable is ... kinda stable
i'll update this form time to time, because the "shipped" exile has some bugs (for me).Just replace the Exile.cs with this Just put it in your routines folder, and chose ExileB as combat-routine inside EB. You will notice only a change in some behaviours. no fancy graphics. no claimed credits.
for a full list of features please read the history. Key-things, though: leaslam-logic for movement, not dealing damage, frenzy for building charges (+fallback added recently), use of enduring cry is in (immortal call may follow once i get there)
Download: View attachment ExileB_v7.cs
history
stuff to consider aka todo
THERE IS NO NEED TO USE THIS ANYMORE. IT'S OUTDATED.
CAPT'N CAPS OUT
intended to work with latest BETA - switchting to stable once stable is ... kinda stable
i'll update this form time to time, because the "shipped" exile has some bugs (for me).
for a full list of features please read the history. Key-things, though: leaslam-logic for movement, not dealing damage, frenzy for building charges (+fallback added recently), use of enduring cry is in (immortal call may follow once i get there)
Download: View attachment ExileB_v7.cs
Code:
v7
* changed some fallback logic, added frenzy to fallback
history
Download: View attachment ExileB_v6.cs
Download: View attachment ExileB_v5.cs
Download: View attachment Exile_v4.cs
Download: View attachment Exile_v3.cs
Download: View attachment Exile_v2.cs
Download: View attachment Exile_v1.cs
Code:
v6
* added jade and granite flask conditions for testing, internal changes
Download: View attachment ExileB_v5.cs
Code:
v5
* renamed Routine due to user request to ExileB in the Dropdown menu, its no longer overwriting Exile.
* fix for best working enduring cry added
* rework of the RegisterBuff(), now its actually working. Tested with various buffs without a target. Before the change it would target yourself and not being able to cast anything at yourself. Now it targets your position and uses the spell. works great.
Download: View attachment Exile_v4.cs
Code:
v4
* added enduring cry.
* enduring cry now works great.
* all hail enduring cry.
Download: View attachment Exile_v3.cs
Code:
v3
* internal bufgix
* lets try to not facetank every enemy, try to cast from further away. increased combat-distance from 45 to 90. If it bugs, pls lmk!
Download: View attachment Exile_v2.cs
Code:
v2
* internal edit to support jade flasks, although - no condition inside to use them yet. does behave the same way as v1 does, combat-wise.
Download: View attachment Exile_v1.cs
Code:
v1
* use frenzy to build up charges
* leap slam logic altered
stuff to consider aka todo
was thinking for blood rage, pop before engaging a mob. then, use the same logic as frenzy to determine if buff still up or not.
for the flasks, was thinking that after taking 1000+ dmg then pop the flask. I have a CI char that doesnt use health pots so this would be awesome.
I run CI build as well. It would be nice if the bot could use pots at specific points in battle. EG if u get frozen it would use a pot that dispels frozen and if you fight a big boss it would use armor pots
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