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Tips on improving Furious Charge method with 5pc Raekor bonus?

ofwill

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Joined
Apr 30, 2014
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I have 5pc Raekor's and I also use sprint. I'd rather not have my bot waste charge as a dash.

Code:
public static bool CanUseFuriousCharge {
 get {
  if (UseOOCBuff) return false;

  var bestTarget = TargetUtil.GetBestPierceTarget(35f);
  int unitsInFrontOfBestTarget = 0;

  if (bestTarget != null) unitsInFrontOfBestTarget = bestTarget.CountUnitsInFront();

  bool currentEliteTargetInRange = CurrentTarget.RadiusDistance > 7f &&
    CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 35f;

  return
    !UseOOCBuff &&
    CanCast(SNOPower.Barbarian_FuriousCharge, CanCastFlags.NoTimer) &&
    (currentEliteTargetInRange || unitsInFrontOfBestTarget >= 3);
}

Would changing the method to this work:

Code:
public static bool CanUseFuriousCharge {
 get {
  var bestTarget = TargetUtil.GetBestPierceTarget(35f);
  int unitsInFrontOfBestTarget = 0;

  if (bestTarget != null) unitsInFrontOfBestTarget = bestTarget.CountUnitsInFront();

  bool currentEliteTargetInRange = CurrentTarget.RadiusDistance > 7f &&
    CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 35f;

  return
    CanCast(SNOPower.Barbarian_FuriousCharge, CanCastFlags.NoTimer) &&
    (currentEliteTargetInRange || unitsInFrontOfBestTarget >= 1);
}

Ideally, I want him to always cast it as an attack.

With Wrath up and the buff from Strongarm bracers, for 5 seconds after I hit something with Furious charge my HotA crits upwards of 40m. Needless to say, improving the constraints on Furious Charge is a big deal, especially since the combat profile currently prefers to use it as a pointless form of mobility.

Any other Raekor barbs have tweaks they'd like to share? I'd really appreciate any assistance and input.
 
i would like to see a change to this problem to, hope there is a fix soon. so the build gets better for farming.
 
good thing there's an option for that


v5fNdvX.png
 
Thx rrrix, found it last night, and i changed abit in the .cs to that helped to, but it still dont run as well as i could. so hope there will be a better .cs made at some point. :D
 
Thx rrrix, found it last night, and i changed abit in the .cs to that helped to, but it still dont run as well as i could. so hope there will be a better .cs made at some point. :D
what exactly does not run as well?
 
The idea would be to use furious charge only if we can refresh the CD entirely, through the whole way, not causing backtrack...
 
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