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[Rift Bot] Funky's Modded Edition

am i doing something wrong ??
it keeps using my normal keys when i load starter or tiered or trial rifts profile !?

even with no normal keystones in the inventory the bot goes to my stash to pick them up and open another normal rift



edit : nvm closed demonbuddy after installing the profile and works fine now
 
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theres a bug that the character picks up everything after upgrading gems (normally he picks up only legendaries)
 
Is there are mode where the bot goes up grift levels until it runs out of time and then upgrades gem?
 
Good Job man ;)
so far Normal Rift Work Great Dude :) Keep Up!
Grift work finie but don`t upgrade gems dunno why , Trinity is off just Funky, QT/ Armory
Trial rift just stay in one place and don`t attack mobs dunno why :X
 
I noticed the bot does not stash, vendor or salvage loots. What happens if the inventory gets full?
 
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Bot just beat a lvl 34 grift before time expired in seasonal. $$
Someone posted a file to modify to allow it to try to upgrade other gems with low chance ~15%. Where is that located?
 
Bot just beat a lvl 34 grift before time expired in seasonal. $$
Someone posted a file to modify to allow it to try to upgrade other gems with low chance ~15%. Where is that located?

Wonder the same.
Feels very annoying when it always chooses gems with 15% chance to upgrade when theres many other gems I want upgraded.
Would rather want it to be so it does upgrade gems that have more than 50% chance to succeed than choosing those low % chance gems.
Running 30-35grifts so gems over R30 would be nice if it could skip atleast. One way could be to store the gems on another char mayby but that would gimp my char too much aswell.
 
Wonder the same.
Feels very annoying when it always chooses gems with 15% chance to upgrade when theres many other gems I want upgraded.
Would rather want it to be so it does upgrade gems that have more than 50% chance to succeed than choosing those low % chance gems.
Running 30-35grifts so gems over R30 would be nice if it could skip atleast. One way could be to store the gems on another char mayby but that would gimp my char too much aswell.

this ^
 
Any chance we can get a version that upgrades the keystone until upgrading gem is the only option? that way we can have it start on tier 1 stones and work its way up and upgrade at the end of that chain. Not sure how useful that would be but just thought I could suggest it.

Love this profile!!!
 
With the upgrade gem profile selected mine still chooses to upgrade the keystone, do I need to have the gems in a protected slot in my inventory or something?
 
I am also expriancing some problems with townruns. it will not sell/put legendaries in stash, and therefor keep TP'ing and going down again and TP... and repeat., anyone know a fix for this ?

Same
 
With the upgrade gem profile selected mine still chooses to upgrade the keystone, do I need to have the gems in a protected slot in my inventory or something?
no, just beat the boss in time
 
Wonder the same.
Feels very annoying when it always chooses gems with 15% chance to upgrade when theres many other gems I want upgraded.
Would rather want it to be so it does upgrade gems that have more than 50% chance to succeed than choosing those low % chance gems.
Running 30-35grifts so gems over R30 would be nice if it could skip atleast. One way could be to store the gems on another char mayby but that would gimp my char too much aswell.


plugins\fBaseXtensions\XML\AcceptTieredRiftRewardTag.cs

change

Line 108: var rankedGems = SelectableGems.Where(g => g.LegendaryGemRank > 0 && GRiftLevel-g.LegendaryGemRank>-2).ToList();

-3 = 8%
-2 = 15%
-1 = 30%
0 = 60%

etc.

I set it to -1 to upgrade the lower ones first, and now I switched it back to -2
 
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for those that want to increase the upgrade chance from 15% open the AcceptTieredRiftRewardTag.cs in the XML folder within the fBaseXtensions
and change line 108 form:
Code:
var rankedGems = SelectableGems.Where(g => g.LegendaryGemRank > 0 && GRiftLevel-g.LegendaryGemRank>[B]-3[/B]).ToList();
to
Code:
var rankedGems = SelectableGems.Where(g => g.LegendaryGemRank > 0 && GRiftLevel-g.LegendaryGemRank >= [B]0[/B]).ToList();
this will make it so that it only upgrade gems that have 60% or higher upgrade chance

or use this as a reference to change it to whatever you want to.

GRift level vs. Gem Level 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7
LGem Upgrade Chance 100% 90% 80% 70% 60% 60% 60% 60% 60% 60% 60% 30% 15% 8% 4% 2% 1% 0%
 
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works like a charm 5 h ago. now i get :
Exception during bot tick.System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetDirectoryName(String path)
at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
at Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
when i hit the start button. any idea ?
 
i've been doing that, you can't upgrade the keystone if you dont beat the boss in time. It always upgrades the keystone.
 
getting this error on almost every profile I try in this pack

Failed to load profile: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="312429" stepId="2" actorId="363744" interactRange="9" pathPrecision="5" pathPointLimit="250" statusText="" />) Line 30
System.Exception: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="312429" stepId="2" actorId="363744" interactRange="9" pathPrecision="5" pathPointLimit="250" statusText="" />) Line 30
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
Best to post in the support section.
Alternatively, you can uninstall DB and download and install the supported version from the website.
 
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