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[Rift Bot] Funky's Modded Edition

When i start the bot and the profile "starter_gemupgrading" it enters the trial and just stands there not doing any attacks, How do i fix this?

It doesnt start to attack until i move character abit, if not it just stands there and the templar is only thing killing something.
 
When i start the bot and the profile "starter_gemupgrading" it enters the trial and just stands there not doing any attacks, How do i fix this?

It doesnt start to attack until i move character abit, if not it just stands there and the templar is only thing killing something.


same issue for me, i use the Phalanx crusader build with horses tho, i thought maybe thats what causing it
 
When i start the bot and the profile "starter_gemupgrading" it enters the trial and just stands there not doing any attacks, How do i fix this?

It doesnt start to attack until i move character abit, if not it just stands there and the templar is only thing killing something.
same issue for me, i use the Phalanx crusader build with horses tho, i thought maybe thats what causing it

I mentioned it on my previous post.
Im sader as well using Phalanx Stampede build with NO Resource generator.
I have trinity as well.
1. I cannot speak for Trinity Combat System. With Funky I make sure to disable Line of Sight checks during trial. This may be the issue for Trinity.
What are you guys using - Triniy or fBase?
I asked as well how to code so that the charater moves a point, so that it would attack again.

Another issue, is with the Trial Rift Repeat, it will suddenly decide to use a Greater Rift key. lol
 
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After I die too many times it tries to repair and stash items... but can't access stash.
------------

edit I think this may have been fixed.
 
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I load starter gem upgrade profile and it randomly town portals and loads another profile such as optimized explore...how can i fix this?
 
it keeps upgrading the keystone even though I have the gem profile loaded??!?!


mine is doing this aswell sometimes it goes to upgrade sometimes it doesnt... even though it has a 100% chance to upgrade-.-
 
Mine is not even starting the G-rift run, I have fresh Keystone, why can't it go into the rift and just stand there and wait till time runs out, then use whatever level to run G-rifts and upgrade the gems?
 
Is there any way to stop it from upgradeing keystones when i reach a certain rift difficulty? Please help it keeps dying :(
 
How can I solve this?
Exception during bot tick.System.IO.PathTooLongException: Określona ścieżka, nazwa pliku albo oba te parametry są za długie. Długość w pełni kwalifikowanej nazwy pliku musi być mniejsza niż 260 znaków, a nazwy katalogu mniejsza niż 248 znaków.
w System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
w System.IO.Path.GetDirectoryName(String path)
w Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
w Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Common.HookExecutor.Run(Object context)
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Common.HookExecutor.Run(Object context)
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Bot.BotMain.()
 
How can I solve this?
Exception during bot tick.System.IO.PathTooLongException: Określona ścieżka, nazwa pliku albo oba te parametry są za długie. Długość w pełni kwalifikowanej nazwy pliku musi być mniejsza niż 260 znaków, a nazwy katalogu mniejsza niż 248 znaków.
w System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
w System.IO.Path.GetDirectoryName(String path)
w Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
w Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Common.HookExecutor.Run(Object context)
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Common.HookExecutor.Run(Object context)
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Bot.BotMain.()
same issue
 
Please tell me how to modify this .
Open AcceptTieredRiftRewardTag.cs
search and edit
"var rankedGems = SelectableGems.Where(g => g.LegendaryGemRank > 0 && GRiftLevel-g.LegendaryGemRank>0).ToList();"

7 means 70%
0 means 60%
-3 means 8%
-2 means 15%
 
Open AcceptTieredRiftRewardTag.cs
search and edit
"var rankedGems = SelectableGems.Where(g => g.LegendaryGemRank > 0 && GRiftLevel-g.LegendaryGemRank>0).ToList();"

7 means 70%
0 means 60%
-3 means 8%
-2 means 15%


Would you happen to know how to modify this line with a variable like say cap at 30 instead of 50?

Code:
List<CacheACDItem> GemList = new List<CacheACDItem>();
			foreach (var item in ZetaDia.Actors.GetActorsOfType<ACDItem>().Where(item => Acdguids.Contains(item.ACDGuid)))
			{
				CacheACDItem cItem = new CacheACDItem(item);
				if (cItem.LegendaryGemRank == 50) continue;
				if (GRiftLevel - cItem.LegendaryGemRank == -7) continue;
				GemList.Add(cItem);
			}
 
Randomly exists g-rift. Ahead on time and about 80% complete and gives the following message and exist and restart the game.

Found a total of 54 possible safe spots!
Found a total of 28 possible safe spots!
[Funky] Forcing Exiting behavior after one minute!
[Funky] Forcing Exiting behavior after one minute!
 
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