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Trinity 2.1.5 and QuestTools 2.1.18

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I'm guessing black magic. But question is, does your range character still face tank mobs in 2.1.8? Usually it kites but if a mob jump or tele to your toon, your toon don't move at all. That's how I been getting 2-4 deaths per game for rift profile because most rift guardian will tele next to you and that's how my guy dies.
 
Are Item Rules broken in Trinity 2.1.8?
My rules work until atleast 2.1.4, with 2.1.8 every rare gets the [KEEP] while they should (and are [TRASH]) with 2.1.8.
I know those builds aren't publicly released but I wanted to see if others had the same issue.

Same issue here on 2.1.7
 
Riftbot's compilation includes 2.1.8, so I just copied it from there.
 
anyone else getting the following error on the newest questtools (off git) and 474 DB?

[QuestTools][<MainCoroutine>d__1] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 9/11/2014 11:50:00 AM)
[QuestTools][<MainCoroutine>d__1] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 9/11/2014 11:50:01 AM)
[QuestTools][<MainCoroutine>d__1] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 9/11/2014 11:50:02 AM)
 
anyone else getting the following error on the newest questtools (off git) and 474 DB?

[QuestTools][<MainCoroutine>d__1] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 9/11/2014 11:50:00 AM)
[QuestTools][<MainCoroutine>d__1] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 9/11/2014 11:50:01 AM)
[QuestTools][<MainCoroutine>d__1] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 9/11/2014 11:50:02 AM)

Please attach your full log.
 
When troubleshooting a problem that re-occurs ... post your ENTIRE log file. You can zip your log file.

please... please... it's all i ask, the only thing, it's easy, takes about 10 seconds. Without it, I'll ignore your post. This is the last time i'll ask, don't expect help and support without it.

Do not think "there's nothing useful in the log". I'm the only person who can actually properly interpret these log files.
 
please... please... it's all i ask, the only thing, it's easy, takes about 10 seconds. Without it, I'll ignore your post. This is the last time i'll ask, don't expect help and support without it.

Do not think "there's nothing useful in the log". I'm the only person who can actually properly interpret these log files.

Rrrix, please take a look at my log file.

https://www.dropbox.com/s/mffdgf28ovloxm0/log.txt?dl=0

website integrated attachment tool lets me upload to it but the actual file doesn't appear anywhere in there after it's done uploading so had to use dropbox.

Thanks.
 
guys, any idea why this script works only if i delete hasProvokeThePack &&

Code:
// Sacrifice with Provoke The Pack
bool hasProvokeThePack = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Sacrifice && s.RuneIndex == 4);
bool hasProvokeThePackBuff = Trinity.GetHasBuff(SNOPower.Witchdoctor_Sacrifice)
if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 && [COLOR="#FF0000"]hasProvokeThePack &&[/COLOR]
TargetUtil.IsEliteTargetInRange(20f) && (GetBuffStacks(SNOPower.Witchdoctor_Sacrifice) < 5))
                {
                    return new TrinityPower(SNOPower.Witchdoctor_Sacrifice);
                }
 
Last edited:
the bot is getting stuck on town runs any idea why this is happening?
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[ChangeMonitor] Act changed from OpenWorld to A1 (0) SnoId=312418
[ChangeMonitor] worldId changed from 71150 to 332336 - X1_Tristram_Adventure_Mode_Hub
[ChangeMonitor] levelAreaId changed from 19940 to 332339 - A1_Tristram_Adventure_Mode_Hub
[ChangeMonitor] Change(s) occured at Position x="370" y="500" z="24"
[QuestTools][GridRoute] Generating new route with Route Mode Default
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
Loaded profile ALPHA Act 1
[Trinity] Anti-stuck successfully reloaded current profile, DemonBuddy now navigating again.
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"

Does that repeatedly never stopping.
 

Attachments

Last edited:
Error from bounties ACT 1
[QuestTools][MoveToObjective] Found actor 218206 graveDigger_B_Ghost_Unique-5779 Monster of distance 12,68054 from point <463.3174, 340.4201, 3.532001>
[QuestTools][MoveToObjective] Exception in IsValidObjective(), System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 00000010, Size: 4
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.Read[T](IntPtr addr)
в Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
в QuestTools.ProfileTags.Movement.MoveToObjective.IsValidObjective()
[MoveToObjective] MoveToObjective Error: marker=False actor=True/True completedInteracts=0 isPortal=False dist=1,051644 interactRange=20

Error from ACT 1 town, use Book of Cain
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[ChangeMonitor] Act changed from OpenWorld to A1 (0) SnoId=312418
[ChangeMonitor] worldId changed from 71150 to 332336 - X1_Tristram_Adventure_Mode_Hub
[ChangeMonitor] levelAreaId changed from 19940 to 332339 - A1_Tristram_Adventure_Mode_Hub
[ChangeMonitor] Change(s) occured at Position x="370" y="500" z="24"
[QuestTools][GridRoute] Generating new route with Route Mode Default
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
Loaded profile ALPHA Act 1
[Trinity] Anti-stuck successfully reloaded current profile, DemonBuddy now navigating again.
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"
 
Hey. Great job on everything so far.
Just one question:
My Demon hunter just keeps standing close to everything and it dies alot (t6+)
Fresh installed everything.
(I use a different Demonhunter.cs file than yours though)
Maybe you could link your setup?
It's just frustrating atm :(
 
Please release new version of trinity to fix getting stuck on town runs which is most likely caused by DB now doing salvaging rather than trinity. You posted 2.1.8 trinity change log and it says trinity doesn't take care of the salvaging anymore but latest version on svn is 2.1.7
 
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\QuestTools\Helpers\ItemManager.cs(127,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeon.cs(462,34) : error CS0104: 'MiniMapMarker' is an ambiguous reference between 'QuestTools.Helpers.MiniMapMarker' and 'QuestTools.Navigation.MiniMapMarker'
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeon.cs(527,17) : error CS0104: 'MiniMapMarker' is an ambiguous reference between 'QuestTools.Helpers.MiniMapMarker' and 'QuestTools.Navigation.MiniMapMarker'
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeon.cs(554,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeon.cs(573,25) : error CS0104: 'MiniMapMarker' is an ambiguous reference between 'QuestTools.Helpers.MiniMapMarker' and 'QuestTools.Navigation.MiniMapMarker'
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeon.cs(771,39) : error CS0104: 'MiniMapMarker' is an ambiguous reference between 'QuestTools.Helpers.MiniMapMarker' and 'QuestTools.Navigation.MiniMapMarker'
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeon.cs(904,29) : error CS0104: 'MiniMapMarker' is an ambiguous reference between 'QuestTools.Helpers.MiniMapMarker' and 'QuestTools.Navigation.MiniMapMarker'
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeon.cs(1595,13) : error CS0104: 'MiniMapMarker' is an ambiguous reference between 'QuestTools.Helpers.MiniMapMarker' and 'QuestTools.Navigation.MiniMapMarker'
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeon.cs(1640,13) : error CS0104: 'MiniMapMarker' is an ambiguous reference between 'QuestTools.Helpers.MiniMapMarker' and 'QuestTools.Navigation.MiniMapMarker'
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ExploreDungeon.cs(1681,22) : error CS0104: 'MiniMapMarker' is an ambiguous reference between 'QuestTools.Helpers.MiniMapMarker' and 'QuestTools.Navigation.MiniMapMarker'
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\ReloadProfile.cs(66,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\QuestTools\ProfileTags\Movement\SafeMoveTo.cs(93,33) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\Wizard.cs(247,31) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'WandofWoh'
Compiler Error: c:\Users\꼬\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(29,26) : warning CS0219: The variable 'power' is assigned but its value is never used
[Armory] v1.2.12 Initialized
Registering Gamble behavior for BotBehavior Hook
Registering Gamble behavior for VendorRun Hook
Gamble Initialized!
Registering Townrun behavior for BotBehavior Hook
Townrun Initialized!
Gamble Enabled!
Townrun Enabled!
[KeyRun] ************************************
[KeyRun] ENABLED: KeyRun 1.9.1 now in action!
[KeyRun] ************************************
Failed to load profile: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="1" stepId="1" until="ExitFound" exitNameHash="-72895048" pathPrecision="45" boxSize="15" boxTolerance="0.55" markerDistance="45" timeoutType="Timer" timeoutValue="800" townPortalOnTimeout="True" statusText="Clearing the Bounty!">
<PriorityScenes>
<PriorityScene sceneName="_TyraelPurpose" />
<PriorityScene sceneName="_Exit_" />
</PriorityScenes>
<IgnoreScenes>
<IgnoreScene sceneName="Entrance" />
</IgnoreScenes>
</TrinityExploreDungeon>) Line 38
System.Exception: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="1" stepId="1" until="ExitFound" exitNameHash="-72895048" pathPrecision="45" boxSize="15" boxTolerance="0.55" markerDistance="45" timeoutType="Timer" timeoutValue="800" townPortalOnTimeout="True" statusText="Clearing the Bounty!">
<PriorityScenes>
<PriorityScene sceneName="_TyraelPurpose" />
<PriorityScene sceneName="_Exit_" />
</PriorityScenes>
<IgnoreScenes>
<IgnoreScene sceneName="Entrance" />
</IgnoreScenes>
</TrinityExploreDungeon>) Line 38
위치: ..(PropertyInfo , XElement , Object )
위치: Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
위치: ..(PropertyInfo , XElement , Object )
위치: Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
위치: ..(XElement , Type )
위치: ...(XElement )
위치: System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
위치: System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
위치: System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
위치: ..(XElement , PropertyInfo )
위치: ..(PropertyInfo , XElement , Object )
위치: Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
위치: Zeta.Bot.Profile.Profile.Load(XElement element, String path)
위치: Zeta.Bot.Profile.Profile.Load(String path)
위치: Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


???....
 
DemonbuddyBETA 1.1.2090.474, fresh install, quest tool 2.1.18, trinity 2.1.5.
Everytime the bot try to interact with something like door, shrines, it's say:
Exception during bot tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000090, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_ActorSNO()
at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\ln\Desktop\dbnewest\Plugins\Trinity\Cache\RefreshObjects.cs:line 554
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\ln\Desktop\dbnewest\Plugins\Trinity\Cache\RefreshObjects.cs:line 69
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\ln\Desktop\dbnewest\Plugins\Trinity\Combat\TargetCheck.cs:line 123
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
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