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R-Rift - rrrix's BETA Rifts

Will be sweet once the upgrade gem option will be avaible, have 300 stones of trial.. :D
 
Okay, RRIX, do you a plug in coming so it will upgrade the key or a gem of your choice? Also, during the rial, my bot doesn't do anything, he just sits there and gets killed.
 
really great work on this, i just saved the previous version for normal rifts

But i do have a question, is it possible to make the bot pick up those purple orbs after elite packs ?
cause those to help alot clearing a rift within the given time frame

i allso noticed, that when i died a few times, and it had to repair, it got stuck in town, since it can't
empty inventory during a greater rift
 
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Completing Greater Rift (2)
Rift Explored
Rift Explored
Interacting With Urshi (2)
Completing Greater Rift (2)
Rift Explored
Rift Explored
Interacting With Urshi (2)
Completing Greater Rift (2)
Rift Explored

doesn't seem to be in range of the grift boss at times and thus doesn't navigate to it.
 
Rrix! Please keep up the good work and maybe you find time to make it afkable.
Had to donate something, because you save my time!

Actual problems that occur to me:
1) Bot does not always try to find Rift Boss, if it does not spawn on you, no matter if you succeed your time goal or not.
2) Keys are not always upgraded, only most of the time.
3) During Trial Keys he sometimes port out or stands still so that he starts at level one (one out of four trials I guess), not a big problem, when he upgrades fine
4) No Reviving (ist this a trinity issue or can you fix it?)
5) gems are not upgraded now, but... Bot does not wait for more than 1 minute before he resets the game to restart.
I am sure you will find a way to implement gem-upgrades soon, in the meantime, maybe you could implement a line of code that regulates the gem we want to
upgrade, or an option to pause the bot when he cannot upgrade any more (failed in time)

For me it collects every purple orbs, sometimes he finishes combat before, even when its a longer fight, against a lot of adding enemies, but always runs back to collect
I used a fresh install of DB 313 (autoupdated to 314)
Fresh install of Trinity 2.15 and Quest Tools 2.18, and Kadala 2.3.0 by XZJV

If logs
 
Awwww. I was using your profile for regular rifts because it was wayyy better than riftbot. Bummer you made it grift only :( Regardless, thanks for your hard work.
 
During Trial Keys he sometimes run away from the middle and stands still, so can't he can't kill stuff.
Bot does not always try to find Rift Boss, if it does not spawn on you, no matter if you succeed your time goal or not. - same for me.

Upgrading gems by hands atm, just pause bot. Anyway - profile is amazing, thanks alot, saving alot of time.
 
How to force off greaters rift?
To turn off greater rifts you just change the code in notepad

<!-- Greater Rifts -->
<HasGreaterRiftKeys>
<LogMessage output="Opening Greater Rift Portal" />
<OpenRift questId="1" startTiered="True" />
<WaitTimer questId="1" waitTime="5000" />
</HasGreaterRiftKeys>
Where it says startTiered="True" /> just change it to say False like this...
<!-- Greater Rifts -->
<HasGreaterRiftKeys>
<LogMessage output="Opening Greater Rift Portal" />
<OpenRift questId="1" startTiered="False" />
<WaitTimer questId="1" waitTime="5000" />
</HasGreaterRiftKeys>
 
Ty
just a little problem after death DB on check ... Clicked revive at corpse button, but can choose just revive on check point
problem with QT .18?
 
Last edited:
Ty
just a little problem after death DB on check ... Clicked revive at corpse button, but can choose just revive on check point
problem with QT .18?

I just noticed the same thing.

Now I'm using:
To turn off greater rifts you just change the code in notepad

<!-- Greater Rifts -->
<HasGreaterRiftKeys>
<LogMessage output="Opening Greater Rift Portal" />
<OpenRift questId="1" startTiered="True" />
<WaitTimer questId="1" waitTime="5000" />
</HasGreaterRiftKeys>
Where it says startTiered="True" /> just change it to say False like this...
<!-- Greater Rifts -->
<HasGreaterRiftKeys>
<LogMessage output="Opening Greater Rift Portal" />
<OpenRift questId="1" startTiered="False" />
<WaitTimer questId="1" waitTime="5000" />
</HasGreaterRiftKeys>
 
i think its because my rift keys ended, right?
bot idle with opened stash and smap this msg in the log

Code:
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[TownRunTag] Skipping TrinityTownRun
 
Code:
Loaded profile R-RIFT
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[ResumeUseTownPortalTag] ResumeUseTownPortal initialized
[ResumeUseTownPortalTag] ResumeUseTownPortal resume window breached, tag finished (no action taken)
Loaded profile R-RIFT
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[ResumeUseTownPortalTag] ResumeUseTownPortal initialized
[ResumeUseTownPortalTag] ResumeUseTownPortal resume window breached, tag finished (no action taken)
Loaded profile R-RIFT
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[ResumeUseTownPortalTag] ResumeUseTownPortal initialized
[ResumeUseTownPortalTag] ResumeUseTownPortal resume window breached, tag finished (no action taken)
Loaded profile R-RIFT
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[ResumeUseTownPortalTag] ResumeUseTownPortal initialized
[ResumeUseTownPortalTag] ResumeUseTownPortal resume window breached, tag finished (no action taken)
Loaded profile R-RIFT
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[ResumeUseTownPortalTag] ResumeUseTownPortal initialized
[ResumeUseTownPortalTag] ResumeUseTownPortal resume window breached, tag finished (no action taken)
Loaded profile R-RIFT
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[ResumeUseTownPortalTag] ResumeUseTownPortal initialized
[ResumeUseTownPortalTag] ResumeUseTownPortal resume window breached, tag finished (no action taken)
Loaded profile R-RIFT
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Entering the Rift
[ResumeUseTownPortalTag] ResumeUseTownPortal initialized
[ResumeUseTownPortalTag] ResumeUseTownPortal resume window breached, tag finished (no action taken)
Loaded profile R-RIFT
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[<TownRun>d__3] Skipping TrinityTownRun
[<GetItemFromStashRoutine>d__e] Opening Stash
[QuestTools][<GetItemFromStashRoutine>d__e] Have stack count of 99 items in backpack
Opening Normal Rift Portal
Entering the Rift
spammed until the rift closed after finishing a townrun and talking to orek

Love the profile, wouldnt it be easier to separate normal rift ad greater rift profiles?
 
: Element GetItemFromStash is not supported. Please check your XML and try again. (<GetItemFromStash questId="1" greaterRiftKey="True" />) Line 55

I get that when loading profile.
 
Love the profile, wouldnt it be easier to separate normal rift ad greater rift profiles?

Then i would need to maintain 2 profiles.

Not sure if you noticed, but i have a few other projects around here :)
 
: Element GetItemFromStash is not supported. Please check your XML and try again. (<GetItemFromStash questId="1" greaterRiftKey="True" />) Line 55

I get that when loading profile.

Step 1: Follow step 1
Step 2: Upgrade to latest plugins
Step 3: ??
Step 4: Profit!
 
where is the open rift tab? i looked through every tab within my trinity and could not find it. is open rift a profile that i need to download so that way i have it on the tabs so i can choose tril keystone grift stone or whatever?
 
Hmm...I have the opposite problem of everyone else it seems. The bot says it's opening a Greater Rift Portal, but instead opens a normal one even though I've got plenty of keystones (trial ones). My XML looks like this -

- <HasGreaterRiftKeys>
<LogMessage output="Opening Greater Rift Portal" />
<OpenRift questId="1" startTiered="True" />
<WaitTimer questId="1" waitTime="5000" />
</HasGreaterRiftKeys>
- <!-- Normal Rifts
-->
- <HasNormalRiftKeys>
<LogMessage output="Opening Normal Rift Portal" />
<OpenRift questId="1" startTiered="False" />
<WaitTimer questId="1" waitTime="5000" />
</HasNormalRiftKeys>

I also upgraded both Trinity and QuestTools to the latest versions. Any ideas?

[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile R-RIFT
Game joined, Resetting profile caches.
[ExploreDungeonTag] ExploreDungeon ResetCachedDone()
Resetting current behavior.
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
Parsing parent type table: 0
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Replaced hook [ProfileOrderBehavior_Hook] fac025f6-8964-450c-bbf8-80fb53106161
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Replaced hook [ProfileOrderBehavior_Hook] bafbf358-ac44-42bb-8cc3-272119cab61e
Using Waypoint to Act 5 Hub
Replaced hook [ProfileOrderBehavior_Hook] 73f310ac-03c5-4b3b-8d77-f5df632f96a4
Using Waypoint. Number:46
========== Grid segmentation resetting!!! ============
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
Replaced hook [ProfileOrderBehavior_Hook] 9c0931fa-985e-4313-ab8c-ee6c2da7f4f6
[TownRunTag] Skipping TrinityTownRun
Replaced hook [ProfileOrderBehavior_Hook] 5baf7d4b-3d20-4180-a43b-0bba6aef9e76
Moving to Stash Location
[<GetItemFromStashRoutine>d__e] No Action Taken (StackCount=0 backPackCount=76 GameBalanceId=0 ActorId=0 GreaterRiftKey=True
[ChangeMonitor] Act changed from A4 to A5 (400) SnoId=312418
[ChangeMonitor] worldId changed from 172909 to 304235 - X1_Westmarch_Hub
[ChangeMonitor] levelAreaId changed from 92945 to 270011 - x1_Westm_Hub
[ChangeMonitor] Change(s) occured at Position x="522" y="754" z="3"
[<GetItemFromStashRoutine>d__e] No Action Taken (StackCount=0 backPackCount=76 GameBalanceId=0 ActorId=0 GreaterRiftKey=True
[<GetItemFromStashRoutine>d__e] Opening Stash
[<GetItemFromStashRoutine>d__e] Stash window is visible
Replaced hook [ProfileOrderBehavior_Hook] a71ae803-791c-43fb-80f7-ed2b772093e4
[QuestTools][<GetItemFromStashRoutine>d__e] Already have 81 items in our backpack (GameBalanceId=0 ActorSNO=323722)
Parsing parent type table: 0
Replaced hook [ProfileOrderBehavior_Hook] da7c9e06-97d0-4c92-8055-bf9d8a007aad
Opening Greater Rift Portal
Replaced hook [ProfileOrderBehavior_Hook] 98e4d38a-5413-4cce-aa20-0c609df5eb10
Moving to Nephalem Obelisk
Replaced hook [ProfileOrderBehavior_Hook] 626c6a89-6c2e-4c4d-a225-108fd2e51299
Entering the Rift
[MoveToActor] Initialized questId="312429" stepId="2" actorId="345935" x="606" y="750" z="2" interactRange="9" interactAttempts=5 distance="5" maxSearchDistance=0 rayCastDistance=250 lastPosition=<610.4748, 748.5283, 2.620764>, isPortal=True destinationWorldId=0, startInteractPosition=<0, 0, 0> completedInteractAttempts=0 interactReason=
Replaced hook [ProfileOrderBehavior_Hook] 3070fe87-188e-41d7-9c76-e4593d99ce85
[MoveToActor] Interacting with Object: 345935 questId="312429" stepId="2" actorId="345935" x="607" y="750" z="3" interactRange="9" interactAttempts=5 distance="4" maxSearchDistance=0 rayCastDistance=250 lastPosition=<610.4748, 748.5283, 2.620764>, isPortal=True destinationWorldId=0, startInteractPosition=<0, 0, 0> completedInteractAttempts=0 interactReason=Distance < 7.5f actorId="345935", Name=X1_OpenWorld_LootRunPortal-879 InLineOfSight=True ActorType=Gizmo Position= x="607" y="750" z="3" attempt: 0, lastInteractDuration: 63545907190
[MoveToActor] Interacting with Object: 345935 questId="312429" stepId="2" actorId="345935" x="607" y="750" z="3" interactRange="9" interactAttempts=5 distance="2" maxSearchDistance=0 rayCastDistance=250 lastPosition=<610.4748, 748.5283, 2.620764>, isPortal=True destinationWorldId=0, startInteractPosition=<610.4748, 748.5283, 2.620764> completedInteractAttempts=1 interactReason=Distance < 7.5f actorId="345935", Name=X1_OpenWorld_LootRunPortal-879 InLineOfSight=True ActorType=Gizmo Position= x="607" y="750" z="3" attempt: 1, lastInteractDuration: 14
========== Grid segmentation resetting!!! ============
Replaced hook [ProfileOrderBehavior_Hook] cfd949ca-fed4-4b1a-aeca-780717b7ee85
[ChangeMonitor] Act changed from A5 to OpenWorld (3000) SnoId=312418
[ChangeMonitor] worldId changed from 304235 to 288454 - X1_LR_Level_01
[ChangeMonitor] levelAreaId changed from 270011 to 342477 - X1_LR_Tileset_CraterTowers
[ChangeMonitor] Change(s) occured at Position x="724" y="442" z="37"
[Trinity] Clicking UI element Conversation Button (498536992)
 
Last edited:
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