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[Plugin] GearSwap Reloaded

Alright, some news, tried debugging inventory and some conditions :

- It seems like DB don't detect the backpack button even when it's visible... Gonna try my best to fix it temporary, and report it to nesox... (they'll probably qq because their bot is perfect, again... :x)
- DB isn't refreshing actors as it did before 2.1 ... that's why sometimes the bot doesn't swap back, because some informations are wrong (Like gizmostate and stuff, for shrines/chests)

2.1 Made everyone crazy obviously... :x
 
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Suggestion:

Condition:Movement impaired

Now the process is:
If the bot encounters a monster that have cold/stun skills.
The bot will swap the gear(Movement impaired) immediately even the bot has not been frozen or stuned.
This make loss SET effect(EX Crusaders "Armor of Akkhan") in early and reduce damage power.

If can modify to the bot has been frozen or stuned and HP Percent<= value
Then swap the gear,the timing is perfect.

Sorry for my pool english.....
 
Suggestion:

Condition:Movement impaired

Now the process is:
If the bot encounters a monster that have cold/stun skills.
The bot will swap the gear(Movement impaired) immediately even the bot has not been frozen or stuned.
This make loss SET effect(EX Crusaders "Armor of Akkhan") in early and reduce damage power.

If can modify to the bot has been frozen or stuned and HP Percent<= value
Then swap the gear,the timing is perfect.

Sorry for my pool english.....

For now some issues are higher on the list, movement impaired doesn't proc if already stunned/disabled, since most of D3 shit is based on snapshots.
So I don't think it's how it should work. If someone can confirm, would be cute.
 
GSR kills my tps and makes the bot as a result very slow/dumb, tps drops from 20+ to 1-2 if i enable gsr making it useless as the bot starts to act very slowly/stupidly due to the low tps. any way to solve this?
 
GSR kills my tps and makes the bot as a result very slow/dumb, tps drops from 20+ to 1-2 if i enable gsr making it useless as the bot starts to act very slowly/stupidly due to the low tps. any way to solve this?

Nope, very few users actually having this issue, and this is not GSR related... :x or try raising GSR Pulse timer interval (in settings)
 
I have been running GSR on all my six bots flawless for two weeks now, every issue I have had have been user related hehe.

But, the only problem I still see is that if I select Danetta's to be equipped at CombatDisabled (when I run a quiver) is that the quiver (or second Danettas) sometimes get placed outside my protected slot in my inventory so it get stashed into my chest at townrun. I have my quiver ABOVE my default main weapon in my manager list and when I over-watch my bot, it does equip the right way but if I live my two DH running overnight, I can come back and see my DH running around with just a main weapon and either the quiver or second Danettas is stashed in the chest.
 
I have been running GSR on all my six bots flawless for two weeks now, every issue I have had have been user related hehe.

But, the only problem I still see is that if I select Danetta's to be equipped at CombatDisabled (when I run a quiver) is that the quiver (or second Danettas) sometimes get placed outside my protected slot in my inventory so it get stashed into my chest at townrun. I have my quiver ABOVE my default main weapon in my manager list and when I over-watch my bot, it does equip the right way but if I live my two DH running overnight, I can come back and see my DH running around with just a main weapon and either the quiver or second Danettas is stashed in the chest.

It happens when there's a lot of toggles on/off in a short time, sadly it's because of profiles :( GSR tries its best to do things but if bot asks too fast, this is ridiculously bad :(

//EDIT

I'll probably add the same protection I implemented for 2H swap so squares are protected while we have danettas. anyway
 
Furnace?

Hi,
when i equip my furnace on my Jade GSR (latest beta) isn't working anymore.
What must I do when use a 2hander to make GSR work? I don't want to swap the Furnace. Only the other stuff (Amuletts, Bracers, Belt, ...).
Many thx in advance
 
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what am i doing wrong? i am just trying to swap in immunities for certain elites, nem bracers for shrines. it's not doing anything.
 
Hi,
when i equip my furnace on my Jade GSR (latest beta) isn't working anymore.
What must I do when use a 2hander to make GSR work? I don't want to swap the Furnace. Only the other stuff (Amuletts, Bracers, Belt, ...).
Many thx in advance

Wait for the next release ;) it has been mentioned then probably fixed. :)

View attachment 141409

View attachment 141408

what am i doing wrong? i am just trying to swap in immunities for certain elites, nem bracers for shrines. it's not doing anything.

Tbh, I don't know. some users encounter that issue, where nothing works, but it's very very few cases and I tried to fix but I don't know where is the issue... IT Magic...
 
Wait for the next release ;) it has been mentioned then probably fixed. :)



Tbh, I don't know. some users encounter that issue, where nothing works, but it's very very few cases and I tried to fix but I don't know where is the issue... IT Magic...

would make sense that my barb is just standing in aoe shit. i think trinity/db are just not recognizing it, some settings snafu.
 
Thank you for the wonderful plugin.
What shall we do when we update trinity, as it was suggested to pick up Ramalandi’s Gift.

With a fresh install of e.g. v3.66 of the bot, I copy the folder "GearSwapReloaded" to the plugin directory,
but what to do with the CombatBase.cs in "Plugins\Trinity\Combat\Abilities" Dir?

If I let your version overwrite the newer Trinity "combatbase.cs", there will be important updates overwritten??

in Notepad++ I compared the code and your file adds:

in the beginning:
using GearSwapReloaded;
using GearSwapReloaded.TrinityCOM;

in line 406:

// GearSwap Handling
if (TrinityHelper.IsInSkillList(power.ToString()))
{
if (!TrinityHelper.HasGear(power.ToString()))
return false;
}



sounds wonderful, that your plugin script adds that, BUT it is missing newest trinity lines 475

double delay = V.D("SpellDelay." + power);

if (GetHasBuff(SNOPower.Pages_Buff_Infinite_Casting))
{
delay = delay * 0.25d;
}

return delay;


I will try to mix them and test it, report it tomorrow


greets
 
Thank you for the wonderful plugin.
What shall we do when we update trinity, as it was suggested to pick up Ramalandi’s Gift.

With a fresh install of e.g. v3.66 of the bot, I copy the folder "GearSwapReloaded" to the plugin directory,
but what to do with the CombatBase.cs in "Plugins\Trinity\Combat\Abilities" Dir?

If I let your version overwrite the newer Trinity "combatbase.cs", there will be important updates overwritten??

in Notepad++ I compared the code and your file adds:

in the beginning:
using GearSwapReloaded;
using GearSwapReloaded.TrinityCOM;

in line 406:

// GearSwap Handling
if (TrinityHelper.IsInSkillList(power.ToString()))
{
if (!TrinityHelper.HasGear(power.ToString()))
return false;
}



sounds wonderful, that your plugin script adds that, BUT it is missing newest trinity lines 475

double delay = V.D("SpellDelay." + power);

if (GetHasBuff(SNOPower.Pages_Buff_Infinite_Casting))
{
delay = delay * 0.25d;
}

return delay;


I will try to mix them and test it, report it tomorrow


greets

Yep, lot of things are getting fixed, I'll update to 1.0.3.9 with this modification so people can use it?

.9 is out : LINK (compatible with 2.1.5 Trinity)

Changelog:
v1.0.3.9 (BETA)
+ Compatibility with Trinity 2.1.5 and higher !
+ Added Actors update randomly (5 to 10 seconds) (probably becoming useless soon)
~ Fixed error for RevertGear method
~ Fixed homing pads condition (bad reflection)
~ Having a 2H as default doesn't throw an error anymore (and doesn't block swapping)
~ Fixed inventory not showing/going full stupid when "Open backpack" setting is enabled.
~ Default chests distance now 25. (from 30)
~ Default shrines distance is now 30. (from 60)
 
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I really dont get why this happens but this plugin doesnt work, tried beta fresh install and the new 2.1.5 updated version and it just kills my ticks per second and never uses the nemesis bracers
 
Bug for me as well. I run 2 characters. This plugin works for one of the, but won't with the other. Nothing will even show up in the "GearSwapLog".

Any ideas?
 
I really dont get why this happens but this plugin doesnt work, tried beta fresh install and the new 2.1.5 updated version and it just kills my ticks per second and never uses the nemesis bracers
Bug for me as well. I run 2 characters. This plugin works for one of the, but won't with the other. Nothing will even show up in the "GearSwapLog".

Any ideas?

It happens to some users recently, the reason? Idk... sadly... :( the sure thing is that It works, but not for everyone and I wonder why... :(

Which versions are you running?
 
It happens to some users recently, the reason? Idk... sadly... :( the sure thing is that It works, but not for everyone and I wonder why... :(

Which versions are you running?
I'm running the most recent beta version (.9), which was released yesterday. Fresh install too. Works perfectly for one character, but nothing at all for the other, even though it's loaded, and all the settings are exactly the same as the character that does work
 
Hi!
I'm running GSR beta 1.0.3.9 with DB beta 470 and 2.1.5 Trinity.
The pulgin works great exept when I use a 2hander (furnace) as default. With a 2hander equipt no gearswapping at all and nothing show's up in the "GearSwapLog".
I removed all 1hander and mojo's from managed gear. Only the furnace as managed weapon. Still not working with the 2hander.
Thx in advance.
 
I have an issue that sometimes GSR thinks my Iceclimbers is the default boots instead of the actual default boots I use. I have to re-equip the default ones when this happens.

My Iceclimbers is added to my equipment list for movement impaired.
 
I'm running the most recent beta version (.9), which was released yesterday. Fresh install too. Works perfectly for one character, but nothing at all for the other, even though it's loaded, and all the settings are exactly the same as the character that does work
Hi!
I'm running GSR beta 1.0.3.9 with DB beta 470 and 2.1.5 Trinity.
The pulgin works great exept when I use a 2hander (furnace) as default. With a 2hander equipt no gearswapping at all and nothing show's up in the "GearSwapLog".
I removed all 1hander and mojo's from managed gear. Only the furnace as managed weapon. Still not working with the 2hander.
Thx in advance.

Those 2 issues are probably related, finalization do you wear a 2H? I should try to debug it with default 2H so I can figure out. Will probably do it soon (I started working again today so it might be delayed)

I have an issue that sometimes GSR thinks my Iceclimbers is the default boots instead of the actual default boots I use. I have to re-equip the default ones when this happens.

My Iceclimbers is added to my equipment list for movement impaired.

You've set your default boots with the "Default" condition? what does the log say? (ding ding ding ding, jk, this song suck)
 
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