I have updated and re-uploaded the revision 450 compilation package!
- Updated with Trinity 2.1.6
- Updated with QuestTools 2.1.21
I have updated and re-uploaded the revision 450 compilation package!
- Updated with Trinity 2.1.6
- Updated with QuestTools 2.1.21
Use stable Version Not betanot working for me after the beta update. just keeps making new game. Says profile is completed.
I have updated and re-uploaded the revision 450 compilation package!
- Updated with Trinity 2.1.6
- Updated with QuestTools 2.1.21
Make sure Trinity and QuestTools are enabled in the plugins tab.I'm pretty sure i followed all the steps
My bot just runs a game then then leaves instantly, what is causing this issue?
This is a part of the error i'm getting
System.Exception: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="337492" stepId="1" until="FullyExplored" markerDistance="60" boxTolerance="0.01" boxSize="20" />) Line 102
still having this happen even after updating Trinity.
Also the rift bot still not using rift frags in inventory is making me worry
edit: link broken heres the imgur
http://i.imgur.com/gJ8cuRX.png
Im getting this error since today, the profile was running perfect yesterday, any idea :
Loaded profile Rift Bot Explore r450
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Loaded profile Rift Bot Explore
Loaded profile Rift Bot Loader
[Rift Bot] Main Loader
Failed to load profile: Element GetItemFromStash is not supported. Please check your XML and try again. (<GetItemFromStash questId="1" stackCount="5" actorId="323722" />) Line 29
System.Exception: Element GetItemFromStash is not supported. Please check your XML and try again. (<GetItemFromStash questId="1" stackCount="5" actorId="323722" />) Line 29
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
im getting the error: bot thread ended, was this requested? for every running bot.
using the common profile 450 rev
not working for me after the beta update. just keeps making new game. Says profile is completed.
Having issues with Gearswap in the latest compilation. Anyone else?
Legendary items will be stuck when pickup
Very many times
trinity1.2.6
Mine has stopped working, wont open a rift.
I'm pretty sure i followed all the steps
My bot just runs a game then then leaves instantly, what is causing this issue?
This is a part of the error i'm getting
System.Exception: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="337492" stepId="1" until="FullyExplored" markerDistance="60" boxTolerance="0.01" boxSize="20" />) Line 102