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Rift Bot - Yet Another Rifting Profile!

why do i keep getting this all the time, it wont start when i put the new updater of trinity and quest in

it keep repeating
 

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why do i keep getting this all the time, it wont start when i put the new updater of trinity and quest in

it keep repeating

because you set generic as your combat routine, change it to trinity under settings
 
16:56:40.402 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
en GreyMagic.Executor.WaitForInjection(Int32 timeout)
en GreyMagic.Executor.Execute(Int32 timeout)
en GreyMagic.Executor.GrabFrame()
en GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
en Zeta.Bot.BotMain.()
16:56:55.405 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
en GreyMagic.Executor.WaitForInjection(Int32 timeout)
en GreyMagic.Executor.Execute(Int32 timeout)
en GreyMagic.Executor.GrabFrame()
en GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
en Zeta.Bot.BotMain.()
16:57:10.407 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
en GreyMagic.Executor.WaitForInjection(Int32 timeout)
en GreyMagic.Executor.Execute(Int32 timeout)
en GreyMagic.Executor.GrabFrame()
en GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
en Zeta.Bot.BotMain.()

Using RiftBot Common, QT 2.074 and Trin 2.1.3.

As soon it finishes a rift run, gets stuck checking storage and gets the d3 client freeze.
 
View attachment 140943

Using Rift Bot Full.xml.

Had an issue where the bot was in town, waiting for the rift to close, though the rift guardian wasn't dead yet.
Happened around 21:40-21:50 in the log attached.

This has been brought to their attention and here's the reply:

I see the first problem. will be fixed shortly.
As to the second one. If restart DB makes it work, then I suppose it's not a profile problem.
 
What do i need to change to make it stay in the same game, like it does now for 5 games but for more ?
 
I went to sleep for 3 hours and i noticed my bot couldnt find the portal where the maltaes is or how eve ru say the name is, so he keept going back and forward and didnt check the spots that actually were hidden, is this normal? cus that was a waste of 3 hours.
 
I went to sleep for 3 hours and i noticed my bot couldnt find the portal where the maltaes is or how eve ru say the name is, so he keept going back and forward and didnt check the spots that actually were hidden, is this normal? cus that was a waste of 3 hours.
Maltael? Wrong thread?
 
Pandemonium Fortress was put back inn with patch 2.1. I haven't had the chance to look at it yet.
 
can i use the Demon buddy BETA for this rifting profile or will it cause problems?
 
My bot is just stuck in an endless Town Portal loop. Opens rift, enters, ports out, enters portal, ports out, etc.

Any fix?
 
What do i need to change to make it stay in the same game, like it does now for 5 games but for more ?

Open RiftloaderA.XML inside the Data folder
Edit: <UseOnce questId="1" stepId="1" id="10101" max="5">
Change MAX="5" to the number of games you want.
I have mine set to 50.

My bot is just stuck in an endless Town Portal loop. Opens rift, enters, ports out, enters portal, ports out, etc.

Any fix?
As per DyingHymn, Download latest profile version, that should fix it.
I havent encountered the since the new profile update.
 
Open RiftloaderA.XML inside the Data folder
Edit: <UseOnce questId="1" stepId="1" id="10101" max="5">
Change MAX="5" to the number of games you want.
I have mine set to 50.

Lazy of me for not looking, thanks Winchester :)
 
Keept going back and forward here:

16:36:15.153 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] a5a1c49b-b6d9-43ab-9ccd-d08c1b651cfb
16:36:15.154 INFO LogMessageTag [Rift Bot] Explore Plague Tunnel @ 20/10/0.1
16:36:15.167 INFO Logger [ExploreDungeonTag] ExploreDungeon Started
16:36:15.168 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
16:36:15.232 DEBUG DungeonExplorer DungeonExplorer has new areas to explore. Generating new route.
16:36:15.236 DEBUG DungeonExplorer Returning route!
16:36:15.236 DEBUG DungeonExplorer DungeonNode <1278.75, 1023.75, 0> has been explored, marking it as seen.
16:36:15.237 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
16:36:15.237 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
16:36:15.238 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 4fe9f1ef-025c-477b-a1cc-877943699493
16:36:15.239 INFO Logger [MiniMapMarker] Adding MiniMapMarker 1938876094 at <1275.284, 1019.674, 4.18911>, IsPOI: True, IsExit: False, Distance: 23 to KnownMarkers
16:36:15.242 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
16:36:15.254 DEBUG DungeonExplorer DungeonExplorer has new areas to explore. Generating new route.
16:36:15.260 DEBUG DungeonExplorer Returning route!
16:36:15.261 DEBUG DungeonExplorer DungeonNode <1278.75, 1023.75, 0> has been explored, marking it as seen.
16:36:15.262 DEBUG DefaultNavigationProvider Generating path to UNKNOWN - <1275.284, 1019.674, 4.18911>
16:36:15.265 DEBUG DefaultNavigationProvider Successfully generated path from {X=215,Y=231} to {X=216,Y=223} in 00:00:00.0007187 with 9(2) hops
16:36:15.271 DEBUG DefaultNavigationProvider Client path generated.
16:36:15.272 DEBUG DefaultNavigationProvider Generated path to <1275.284, 1019.674, 4.18911> () with 2 hops.
16:36:15.625 INFO Logger [MiniMapMarker] Setting MiniMapMarker 1938876094 as Visited, within PathPrecision 60
16:36:15.627 DEBUG DungeonExplorer DungeonNode <1323.75, 1023.75, 0> has been explored, marking it as seen.
16:36:15.642 DEBUG DungeonExplorer DungeonNode <1323.75, 973.75, 0> has been explored, marking it as seen.
16:36:15.742 DEBUG DungeonExplorer DungeonNode <1323.75, 923.75, 0> has been explored, marking it as seen.
16:36:15.762 DEBUG DungeonExplorer DungeonNode <1273.75, 923.75, 0> has been explored, marking it as seen.
16:36:15.869 DEBUG DungeonExplorer DungeonNode <1268.75, 831.25, 0> has been explored, marking it as seen.
16:36:15.887 DEBUG DefaultNavigationProvider Navigator.Clear
16:36:15.888 INFO Logger [ExploreDungeonTag] New Nav Target: <1236.25, 923.75, 0>
16:36:15.888 DEBUG DefaultNavigationProvider Generating path to UNKNOWN - <1236.25, 923.75, 0>
16:36:15.892 DEBUG DefaultNavigationProvider Successfully generated path from {X=216,Y=225} to {X=177,Y=206} in 00:00:00.0013371 with 71(9) hops
16:36:15.897 DEBUG DefaultNavigationProvider Client path generated.
16:36:15.897 DEBUG DefaultNavigationProvider Generated path to <1236.25, 923.75, 0> () with 9 hops.
16:36:18.637 DEBUG DefaultNavigationProvider Navigator.Clear
16:36:18.638 DEBUG DefaultNavigationProvider Generating path to Name=x1_Abattoir_Chest Dist=36 IsElite=False LoS=True HP=-1,00 Dir=W - <1295.051, 926.6451, 2.503082E-07>
16:36:18.695 DEBUG DefaultNavigationProvider Successfully generated path from {X=194,Y=237} to {X=179,Y=230} in 00:00:00.0019176 with 18(4) hops
16:36:18.703 DEBUG DefaultNavigationProvider Client path generated.
16:36:18.703 DEBUG DefaultNavigationProvider Generated path to <1295.051, 926.6451, 2.503082E-07> (Name=x1_Abattoir_Chest Dist=36 IsElite=False LoS=True HP=-1,00 Dir=W) with 4 hops.
 
so the bot open rift portal even keystone in stash? that abit weird since in normal way we can't do that
 
so the bot open rift portal even keystone in stash? that abit weird since in normal way we can't do that
on the contrary, you actually can - party rift.
When you join an open rift/grift it doesnt ask you to put the key stones.
 
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