Well, that log narrows it down a bitYou have to remove the old Trinity folder or you will get a conflict. Renaming the folder doesnt work because plugins are loaded and the folder name is irrelevant.
Log attached on compiler. Dog tired so didnt investigate further. View attachment 140035
Well, that log narrows it down a bit. I'll try and see whats up with legendary.cs
edit: it seems legendary.cs was missing altogether, which doesn't make any sense, but whatever.
Try this now
Would like to see everyone's feedback on this version (this will be Trinity 2.1). Thanks Jubisman and everyone for making Trinity better![]()
Would like to see everyone's feedback on this version (this will be Trinity 2.1). Thanks Jubisman and everyone for making Trinity better![]()
??? why support? we loot it and stash it..ready..what support you need?
Would like to see everyone's feedback on this version (this will be Trinity 2.1). Thanks Jubisman and everyone for making Trinity better![]()
Would like to see everyone's feedback on this version (this will be Trinity 2.1). Thanks Jubisman and everyone for making Trinity better![]()
Any chance to merge this with Trinity 2.0.1?
I dont know which version to use know lol.
Woud like to know as wel![]()
Keep up the good work it is very appreciated.
Any chance to merge this with Trinity 2.0.1?
Attached to Diablo III with pid: 600
Flashing window
Compiler Error: c:\Users\UngBuck\Downloads\DemonbuddyBETA 1.1.2001.450\Plugins\Trinity\UI\UIComponents\ConfigViewModel.cs(198,114) : error CS0117: 'Trinity.Reference.Skills' does not contain a definition for 'Active'
Compiler Error: c:\Users\UngBuck\Downloads\DemonbuddyBETA 1.1.2001.450\Plugins\Trinity\UI\UIComponents\ConfigViewModel.cs(198,135) : error CS0117: 'Trinity.Reference.Skills' does not contain a definition for 'Active'
Compiler Error: c:\Users\UngBuck\Downloads\DemonbuddyBETA 1.1.2001.450\Plugins\Trinity\UI\UIComponents\ConfigViewModel.cs(202,64) : error CS0117: 'Trinity.Reference.Skills' does not contain a definition for 'Active'
Compiler Error: c:\Users\UngBuck\Downloads\DemonbuddyBETA 1.1.2001.450\Plugins\Trinity\UI\UIComponents\ConfigViewModel.cs(206,66) : error CS0117: 'Trinity.Reference.Passives' does not contain a definition for 'Active'
[GearSwapReloaded] 1.0.3.5 Initialized
[GearSwapReloaded] Plugin Enabled
[GearSwapReloaded] Priorities loaded successfully
[GearSwapReloaded] Managed Gear loaded successfully
[Plugin] v2.0.91 Enabled
Current bot set to Order Bot
Loaded profile Act 1 - Zerg Loader
[Trinity] ENABLED: Trinity v2.0.1 now in action! works for DemonbuddyBETA v1.1.2015.456 started
Unified doesn't have any kind of special identification, so it'll appear as Trinity 2.0.1. It still works though, so the attachment from post 191 should work just fine even though it still looks like regular ol' trinity.Okay, I have been botting a while, but am new to the idea of Unified Trinity. Just checked out the v0.5 linked on the front page and it is great, but it is 1.9.8. I just tried to download the v2.0.1 linked in post #191 and it is just plain jane trinity 2.0.1. How do I get unified 2.0.1? I tried combining the two folders, overwriting 2.0.1 over 0.5, and overwriting 0.5 over 2.0.1. Neither options worked. Am i missing something terribly obvious? Thanks in advance, and sorry if it is a dumb question.
Also, I read a few pages back that this had auto detect of Hexing pants, but my WD is just standing stationary casting rain of toads. Is there a way to stutter step? Or a setting I am missing.
Lastly, is this confirmed to pick up Ramaladni's Gift? I know that is a hot topic lately, and someone at least implied it was implemented a few pages back, but I have no idea how to know whether my bot has passed it up when I wasn't looking. All I know is I haven't found one yet. I can accept RNG, as long as I know I won't miss it if it actually drops..
Thanks again!