What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Unified Trinity - All-in-one version with the best community mods

Status
Not open for further replies.
Could you attach your log? Like I said, right now it's impossible for me to test anything
 
You have to remove the old Trinity folder or you will get a conflict. Renaming the folder doesnt work because plugins are loaded and the folder name is irrelevant.

Log attached on compiler. Dog tired so didnt investigate further. View attachment 140035
Well, that log narrows it down a bit :). I'll try and see whats up with legendary.cs

edit: it seems legendary.cs was missing altogether, which doesn't make any sense, but whatever.

Try this now
 

Attachments

Last edited:
Well, that log narrows it down a bit :). I'll try and see whats up with legendary.cs

edit: it seems legendary.cs was missing altogether, which doesn't make any sense, but whatever.

Try this now

Would like to see everyone's feedback on this version (this will be Trinity 2.1). Thanks Jubisman and everyone for making Trinity better :)
 
Would like to see everyone's feedback on this version (this will be Trinity 2.1). Thanks Jubisman and everyone for making Trinity better :)

WooHoo! Thanks Jubisman and rrix!

My feedback:

This build encompases all of the main changes I was making to my xxxcombat.cs files, includes some changes that were asked for like health globe handling. Anytime I had issues with DB, the quick fix was always to reinstall a new copy... But by the time I added all of the files from all of my plugins I hardly wanted to start changing all my .cs files.

It also includes things that are build specific, making good builds perform better. Overall it's an improvement on an already great product!

My only concern is that there are going to be new builds on 2.1 and we want to have any mods needed for those included too ;)
 
Last edited:
Would like to see everyone's feedback on this version (this will be Trinity 2.1). Thanks Jubisman and everyone for making Trinity better :)

Works good with my DH. Much better than the default Trinity 2.0 combat routines. I haven't tried the other classes yet. Would be nice if Trinity picked up Rimlandi's by default.
 
??? why support? we loot it and stash it..ready..what support you need?

Would like to see everyone's feedback on this version (this will be Trinity 2.1). Thanks Jubisman and everyone for making Trinity better :)

Using that version, it doesn't pick up Ramaladni's Gift, had one drop while I was watching, when it dropped it didn't have a name, and linked with blank text.

Not sure if the log will help, but here it is.
 

Attachments

Would like to see everyone's feedback on this version (this will be Trinity 2.1). Thanks Jubisman and everyone for making Trinity better :)

Combat changes for barb are awesome in this version.
 
I dont know which version to use know lol.
Woud like to know as wel :)

Keep up the good work it is very appreciated.
Any chance to merge this with Trinity 2.0.1?

Here's a new merge. If it doesn't compile I ask that you attach a log, because right now I don't have a working account and therefore can't test anything.
 

Attachments

Last edited:
Attached to Diablo III with pid: 600
Flashing window
Compiler Error: c:\Users\UngBuck\Downloads\DemonbuddyBETA 1.1.2001.450\Plugins\Trinity\UI\UIComponents\ConfigViewModel.cs(198,114) : error CS0117: 'Trinity.Reference.Skills' does not contain a definition for 'Active'
Compiler Error: c:\Users\UngBuck\Downloads\DemonbuddyBETA 1.1.2001.450\Plugins\Trinity\UI\UIComponents\ConfigViewModel.cs(198,135) : error CS0117: 'Trinity.Reference.Skills' does not contain a definition for 'Active'
Compiler Error: c:\Users\UngBuck\Downloads\DemonbuddyBETA 1.1.2001.450\Plugins\Trinity\UI\UIComponents\ConfigViewModel.cs(202,64) : error CS0117: 'Trinity.Reference.Skills' does not contain a definition for 'Active'
Compiler Error: c:\Users\UngBuck\Downloads\DemonbuddyBETA 1.1.2001.450\Plugins\Trinity\UI\UIComponents\ConfigViewModel.cs(206,66) : error CS0117: 'Trinity.Reference.Passives' does not contain a definition for 'Active'
[GearSwapReloaded] 1.0.3.5 Initialized
[GearSwapReloaded] Plugin Enabled
[GearSwapReloaded] Priorities loaded successfully
[GearSwapReloaded] Managed Gear loaded successfully
[Plugin] v2.0.91 Enabled
Current bot set to Order Bot
Loaded profile Act 1 - Zerg Loader

UI problem?
 
I'll check it out

edit: had forgotten that particular file, sorry :p. Updated the attachment above
 
Last edited:
so i replace the ui fold with the 0.5 version on first post. trinity loads and it is v2.0.0
 
[Trinity] ENABLED: Trinity v2.0.1 now in action! works for DemonbuddyBETA v1.1.2015.456 started
 
Okay, I have been botting a while, but am new to the idea of Unified Trinity. Just checked out the v0.5 linked on the front page and it is great, but it is 1.9.8. I just tried to download the v2.0.1 linked in post #191 and it is just plain jane trinity 2.0.1. How do I get unified 2.0.1? I tried combining the two folders, overwriting 2.0.1 over 0.5, and overwriting 0.5 over 2.0.1. Neither options worked. Am i missing something terribly obvious? Thanks in advance, and sorry if it is a dumb question.

Also, I read a few pages back that this had auto detect of Hexing pants, but my WD is just standing stationary casting rain of toads. Is there a way to stutter step? Or a setting I am missing.

Lastly, is this confirmed to pick up Ramaladni's Gift? I know that is a hot topic lately, and someone at least implied it was implemented a few pages back, but I have no idea how to know whether my bot has passed it up when I wasn't looking. All I know is I haven't found one yet. I can accept RNG, as long as I know I won't miss it if it actually drops..

Thanks again!
 
Last edited:
Okay, I have been botting a while, but am new to the idea of Unified Trinity. Just checked out the v0.5 linked on the front page and it is great, but it is 1.9.8. I just tried to download the v2.0.1 linked in post #191 and it is just plain jane trinity 2.0.1. How do I get unified 2.0.1? I tried combining the two folders, overwriting 2.0.1 over 0.5, and overwriting 0.5 over 2.0.1. Neither options worked. Am i missing something terribly obvious? Thanks in advance, and sorry if it is a dumb question.

Also, I read a few pages back that this had auto detect of Hexing pants, but my WD is just standing stationary casting rain of toads. Is there a way to stutter step? Or a setting I am missing.

Lastly, is this confirmed to pick up Ramaladni's Gift? I know that is a hot topic lately, and someone at least implied it was implemented a few pages back, but I have no idea how to know whether my bot has passed it up when I wasn't looking. All I know is I haven't found one yet. I can accept RNG, as long as I know I won't miss it if it actually drops..

Thanks again!
Unified doesn't have any kind of special identification, so it'll appear as Trinity 2.0.1. It still works though, so the attachment from post 191 should work just fine even though it still looks like regular ol' trinity.

The OP is not up to date because I've been to lazy to update it, sorry.

As for Rain of Toads, it requires you to be still to cast it. Nothing I can do about that.

And I didn't change anything regarding Gift pickup, we're just going to have to wait for rrrix on this one.
 
Status
Not open for further replies.
Back
Top