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Unified Trinity - All-in-one version with the best community mods

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Also, sorry if I didn't mention this, GREAT JOB on this thread and features! You have done an awesome job of getting different things incorporated and tested. When I install a new DB folder, I probably spend a good 1.5-2 hours just getting all of my settings and .cs files setup.
Thanks!

Health globes I am not sure what the issue is. My settings:
Trinity > Combat > Crusader: Potion % 40, Globe % 90
Trinity > Combat > Misc: [✔]Attempt to collect health globes, [✔]Give higher priority to health globes

Every time I fight a rift guardian it's noticeably having issues. I am not sure if it's due to the rift guardian's weighting or what but I have had this same issue with every other workaround I have tried for health globes. It appears to be working most of the time on regular elites.
Your settings are good. I'm not sure what's causing this kind of behavior when facing bosses, weighting shouldn't be an issue since enemies are ignored altogether when globes are needed.

I'm thinking shouldIgnoreElites was set up so that Rift Bosses are never ignored. Thanks for bringing this to my attention, I'll definitely try to fix this as soon as my schedule will allow me.

Yes on the sliderbar. I swear I looked into there and didn't see it. I r Noob.

But while we are on that subject, I have noticed that I have these crazy death streaks like 5-6 in a row with Unified. I am trying to babysit as see why, but my games per hour since switching over went from 8-9 down to 4-5. Deaths per hour went from 0 per hour to 10 per hour.

I already caught a glimpse of something. Enemies that surround, the bot will attempt to facetank. I will post more information when I have it.

Edit: Yup, just fought two illusionist packs. As soon as I start DPSing, they surround me and the bot doesn't attempt to do anything except stand there and die.
This is worrisome. If Unified broke it for you then it was one of the mods I merged that did it.

Does anyone have any idea which one might've done it?


*hey listen!* (© Nintendo)



This is how you'll handle reaper wraps :) put a slider to replace the "20" and use the whole check in a condition :) It's atm working for gearswap :)

Yeah, handling Reaper's Wraps is easy enough, the real pain in the ass lies in getting the UI to look right.
Thanks anyway:D

i want only modify WD, which files i need? witchdoctorcombat.cs and which others?
What is it that you want changed?
 
I spent about 4 hours monitoring it yesterday and spent 2 hours today.

The bot will play a rift or two with no issues at all. Then it will fight the wrong type of enemy and get into this dumb loop I will describe below and will die 4, 5, even 10 times in a row before defeating the enemy in question.

The troublesome part, I dropped from T6 to T5 to see if it helped. When it didn't, I dropped to T4 and still have the issue. My bot is showing 17 deaths per hour. On T4.

There are a few situations that cause this issue, all involved being surrounded:
When fighting illusionists [as they multiply and surround you]
When fighting multiple elites [again, being surrounded]
When fighting surrounded by trash with an elite coming along
Elites with affixes that lots of kiting like

The bot appears to look at the situation and start face tanking, casting spenders like it's no big deal.
Once any trigger happens, whether it's low life, or a pickup, or inventory full, etc, the bot goes into derp mode
It will literally just stand there and stop casting anything. It won't even try to cast Akarat's Champion.
Sometimes it will try to kite, other times it just dies.
I am not sure what to make of it. I tried changing my casting range on fist of heavens, but it doesn't seem to compensate.

I have a 10mil toughness Crusader with 55% sheet CDR so that I have Akarat's champion up 100% of the time. I run Prophecy rune so my toughness is 22 million in T4 and I am still dying, but I have no idea why. It doesnt happen 100% of the time but I am forced to put regular trinity back into place with my manual modifications.



Okay so I let it run a couple more rifts just to see if I could duplicate anything. I got to a rift guardian and it started DPSing like normal. 4 health globes were on the ground and I look at my health: 100%, resources: over 70%.
Then the DPSing stopped.
My bot tried to townportal right in the middle of the boss fight!! Normally you would be taking damage and not see it, but the since I use Shield Glare the guardian was blinded and I wasn't taking damage.
The bot gets hit during the TP, then decides WITH FULL HEALTH to start kiting back to previously cleared rooms.
After taking some damage it kites the other way, past the RG to pickup all the health globes.
I figure the inventory must be full, but there were only 10 items inside the player inventory.
There are literally no other enemies around and the bot started backtracking to cleared map areas.
After going 3 rooms away, it decided to stop and start attacking minions that the RG had spawned. Kills the minions.
It keeps kiting another room away, then comes all the way back to the RG and starts fighting it again.

I just am baffled. There is no setting that I have changed from default that should cause this. The only other plugin I am running is Quest tools and Gearswap Reloaded.

Any ideas? Something I could turn off to test, then back on to see if I can help locate the issue?



Update: I swapped back to my old Trinity folder, bumped it back up to T5 but left gearswap off just in case. I have been getting an average of 0-1 death per hour. With Gearswap I do T6 with no deaths.
In T5 with no GS, I fought Stonesinger, which is a hardhitting illusionist rift guardian. I didn't die or do anything weird. Properly left when surrounded, etc. Not sure if you want to take my one off issues to the bank just yet. Not seeing these issues posted by anyone else.
 
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TwoCigars, you're saying all the problems you're having are due to being swarmed?

If that's so, what would you say is the ideal behavior for a crusader in that kind of situation? What does the original Trinity do differently?

As for that RG escapade you described, sometimes the bot goes retarded. I have no idea why that happens. If more people can confirm that this happens exclusively when using Unified I'll try my best to find the cause.

On another note: I tried some stuff regarding reaper wraps and resource regen. I'll attach a test version here soon.

edit: Alright, I need Reaper Wraps users to give me some feedback
 

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Yes it does :)

Thanks, so I can just delete the Trinity folder that is included in that Rift profile? If I try and merge the folders (Rift Trinity and your Trinity) I cant get Trinity to start in DB, only way is to delete their Trinity Folder and use your Trinity Folder but I just wondered if they included some files that were needed to get that Rift profile to work 100% (why els include their own Trinity folder?)
 
The Trinity from the Rift Profile thread is just the regular old Trinity 1.9.8. You can delete the old trinity folder, no problems
 
You guys have been way too quiet lately, so here's a new release


edit: btw, I'm accepting suggestion to improve crusader routines

Changelog:
Code:
0.5:
added slider bars under Combat tab for all classes. Works like the Globe Health %, except you set resource instead of HP
added health globe behavior: bot will now seek globes when resource is low and Reaper's Wraps are detected (note: needs Give Higher Priority to Health Globes checked)
added automatic Reaper's Wraps detection for all classes
added Wand of Woh detection for wizards
added specific wizard routines for when Wand of Woh is detected
 

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https://www.thebuddyforum.com/demon...658-custom-dh-combat-rules-2.html#post1607904

What does it does?
- Drops up to a custom max number of Sentries in a certain range, so it won't spend hatred on un-needed Sentries (no, it will not cast more than your char allows you to)
- Casts Cluster Arrow/Multi Shot on trash mobs IF there is more than one mob AND IF we have all Sentries on the ground, BUT save us hatred for another Sentry (just in case an elite/rare/goblin is just around the corner of your screen)
- Don't cast any Impales on trash mobs
- Casts Cluster Arrow/Multi Shot/Impale on Elites, Rares or Treasure Goblins like nobody's business (ie, no restrictions)
 
He's only using his "Plague of Toads (Rain of Toads)" autoattack. Is this something I should remove from my bars or am I configured incorrectly somewhere?

You should look at my reply. (to summarize don't use skills without cooldown or the bot will cast it everytime and so, stops running)
 
https://www.thebuddyforum.com/demon...658-custom-dh-combat-rules-2.html#post1607904

What does it does?
- Drops up to a custom max number of Sentries in a certain range, so it won't spend hatred on un-needed Sentries (no, it will not cast more than your char allows you to)
- Casts Cluster Arrow/Multi Shot on trash mobs IF there is more than one mob AND IF we have all Sentries on the ground, BUT save us hatred for another Sentry (just in case an elite/rare/goblin is just around the corner of your screen)
- Don't cast any Impales on trash mobs
- Casts Cluster Arrow/Multi Shot/Impale on Elites, Rares or Treasure Goblins like nobody's business (ie, no restrictions)
Yeah, I found it. I was taking a look at his code and his mods are way too confusing. What is it specifically that you want from his mods?

Max Sentry detection? No Impale spamming? Custom Cluster Arrow and Multishot behavior?
 
jade harvester

Posted by vietdragontekx:
with the 22 version, it seem to not break object with haunt or physical attack at all. attached is the picture of where it got stuck at and didn't do anything.

Posted by Xanden:
Open witchdoctorcombat.cs search for at the end of the file
Code:

if (Hotbar.Contains(SNOPower.Witchdoctor_Haunt) && Player.PrimaryResource > 50)
return new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid);

And change SNOPower.Witchdoctor_SpiritBarrage
To SNOPower.Witchdoctor_Haunt

hi,
can you implement this pls? then i dont have change it always manually.
thx
 
Yeah, I found it. I was taking a look at his code and his mods are way too confusing. What is it specifically that you want from his mods?

Max Sentry detection? No Impale spamming? Custom Cluster Arrow and Multishot behavior?

Just want you mention there. My DH dont spam sentries anymore if there are x (number you determin in settings) within the a certain range. And its cool to have a slider for CA/MS along with the Impale only being used on elites...
 
hi,
i am using unified 0.5 and gear swap reloaded 1.0.3.7 beta.
it seems that my jade wd isnt using spirit walk out of combat.
is this possible an unified issue? is unified fully compatible with gear swap realoded?
many thx in advance.
 
hi,
i am using unified 0.5 and gear swap reloaded 1.0.3.7 beta.
it seems that my jade wd isnt using spirit walk out of combat.
is this possible an unified issue? is unified fully compatible with gear swap realoded?
many thx in advance.

Known issue, it's GSR causing this, getting it fixed for tomorrow in 1.0.3.8 BETA ;) sorry for the issue.
 
hi,
i am using unified 0.5 and gear swap reloaded 1.0.3.7 beta.
it seems that my jade wd isnt using spirit walk out of combat.
is this possible an unified issue? is unified fully compatible with gear swap realoded?
many thx in advance.

i made a fresh install without GSR 1.0.3.7 beta.
spirit walk is working fine. so its an GSR issue.
thx
 
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