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Compiling the top CC's

UsernameInvalid

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Before you get any further "haha that will never work", "the forums have a search function, use it", and similar non constructive posts should just be left out of this thread. I appreciate your help in keeping this tread on topic!

I am working on a project that will stretch the Dungeon Buddy bot base to its extremes and if all goes well will be giving it back to the community when I am content with the final results. My first of numerous topics for the forums is what CC's do you use for what class and what makes that cc different than anything you've tried before. I am trying to compile a list of great CC's that the community have designed like Leaves and Tahuna's cc's that maximize class's abilities and push HB to react like a progression raider. For any Mod's, Devs, or experienced coders where is a good place to start for writing a CC that would use every spell perfectly? Thanks for the help in advance everyone! I look forward to reading all the comments and possibly running into cc's i have yet to see on the forums!
 
Without pics or logs, this thread and everybody's argument is useless imho.
 
My first of numerous topics for the forums is what CC's do you use for what class and what makes that cc different than anything you've tried before

looks like he is asking what cc i use. didnt know i had to back it up with a log.
leaves, cause im lazy and it works without any setup
superbad, cause it has the coolest name

log.txt
 
Without pics or logs, this thread and everybody's argument is useless imho.

This isn't an attack on your thought process (which is reasonable), but I already have a decent grasp around what would be the best CC's to incorporate into my project. The main point of the thread is in case there are outliers in my research that others have been testing that I have yet to even come across. This also gives a good forum for what could be improved on in each CC so I can look at tweaking them slightly if need be. If someone wants to back up with a log I will gladly parse through the data, but all that will tell me is their ilvl relative to the CC they used and if they had bad framelock/processing.

What I am most interested in is the completeness of each CC to the point of inhuman perfection to be run with other bots and no human will ever be in contact with them while they are in super human bot mode.
 
the completeness of each CC to the point of inhuman perfection to be run with other bots and no human will ever be in contact with them while they are in super human bot mode.

so, super-human bot mode = farming low level mobs ? or farming at-level heroics ? soloing raid trash ?

The problem with the paid CC's is they are compiled. Singular might be your best bet for feature mods, or the open/free/trial versions of CR's. it also makes the premium CR's untweakable unless they can read particular signalling / event information out-of-game.

For farming heroics/dungeons, you ideally want a CR that can grind well, and not die when outnumbered, or be able to multi-pull and do so cleanly when there's mana or health above a certain level, so you can move smoothly and within a certain pace / performance level.

e.g. i can imagine a dungeon farmer, it would probably have ...
Multi-pulls at 80% H/M, health checks every 20 seconds,
cleaning out bags when you have X or fewer free slots, buying food/drink for regen,
scale optimised regen/recovery times to food usage, and slowing down grind performance based on the remaining time for each grind wave to stay under the instance cap.
rotating dungeons and flying to new dungeons on the same continent, while keeping the instance cap in mind.

and perhaps a companion mana check that slows pull progress when healers are OoM, or too far from the current tank, and has a recovery time of 20 seconds.

most of that could be done with a plugin, with the exception of navigation, which would require a series of quest profiles to move from location to location.
 
Hunter - YRB 2
Retri - YRB 2
Monk - YRB 2
DK - YRB 2
Mage - Portal
Boomkin - PewPew (while YRB still work on this)
 
so, super-human bot mode = farming low level mobs ? or farming at-level heroics ? soloing raid trash ?

The problem with the paid CC's is they are compiled. Singular might be your best bet for feature mods, or the open/free/trial versions of CR's. it also makes the premium CR's untweakable unless they can read particular signalling / event information out-of-game.

For farming heroics/dungeons, you ideally want a CR that can grind well, and not die when outnumbered, or be able to multi-pull and do so cleanly when there's mana or health above a certain level, so you can move smoothly and within a certain pace / performance level.

e.g. i can imagine a dungeon farmer, it would probably have ...
Multi-pulls at 80% H/M, health checks every 20 seconds,
cleaning out bags when you have X or fewer free slots, buying food/drink for regen,
scale optimised regen/recovery times to food usage, and slowing down grind performance based on the remaining time for each grind wave to stay under the instance cap.
rotating dungeons and flying to new dungeons on the same continent, while keeping the instance cap in mind.

and perhaps a companion mana check that slows pull progress when healers are OoM, or too far from the current tank, and has a recovery time of 20 seconds.

most of that could be done with a plugin, with the exception of navigation, which would require a series of quest profiles to move from location to location.

Superhuman mode is DK tank in dps gear being healed by ret/shadow/OS Druid in sticky situations for the project. The goal is to create a squad that will always be farming relevant content in a safe manner so that it is harder to determine if its a human grinding or a bot farming.

The rest of your post more so relates to the custom profiles I have already been working on for dungeons in terms of pulls and wait spots.
 
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