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Rift Bot - Yet Another Rifting Profile!

How to set the bot to consume blood shards on specific item so that it wont hit the max BS cap ?
 
Is there a profile where the bot searches entire levels? I ask because there have been numerous instances where it will reach 95%+ on the last level and unable to spawn RG because it did not fully explore previous levels.
 
Is there a profile where the bot searches entire levels? I ask because there have been numerous instances where it will reach 95%+ on the last level and unable to spawn RG because it did not fully explore previous levels.
There is one map that is bugged but it is a Blizzard Bug ( exit is visible ) so bot goes directly to next level . But atm Yu have to live with it. For it is rare. 10 rifts ok 1 not ... Its quite good
 
The bot is working perfectly for me, but there is one thing that is super annoying. The bot does not pick up forgotten souls after the Rift Guardian dies, is there an option that I missed somewhere? Or does anyone know a fix to this?
 
The bot is working perfectly for me, but there is one thing that is super annoying. The bot does not pick up forgotten souls after the Rift Guardian dies, is there an option that I missed somewhere? Or does anyone know a fix to this?
Trinity issue, not related to this profile. In order to pick-up souls, open your trinity settings, and change your ''looting'' settings, regarding ''misc'' items.
 
My bot was working perfectly, but now, i get this message [I didnt change anything] - After i get it, bot freezes for a bit, sometimes it keeps going, and sometimes my computer dies.

Exception during bot tick.System.OutOfMemoryException: Se produjo una excepción de tipo 'System.OutOfMemoryException'.
en System.Collections.Generic.List`1.set_Capacity(Int32 value)
en System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
en System.Collections.Generic.List`1.Add(T item)
en Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
en Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
en Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
en Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
en Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
en QuestTools.ProfileTags.ExploreDungeonTag.MoveToNextNode()
en QuestTools.ProfileTags.ExploreDungeonTag.<CreateBehavior>b__19(Object ret)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Sequence..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.DecoratorContinue..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Sequence..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Bot.BotMain.()

Exception during bot tick.System.OutOfMemoryException: Se produjo una excepción de tipo 'System.OutOfMemoryException'.
en System.Collections.Generic.List`1.set_Capacity(Int32 value)
en System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
en System.Collections.Generic.List`1.Add(T item)
en Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
en Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
en Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
en Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
en Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
en QuestTools.ProfileTags.ExploreDungeonTag.MoveToNextNode()
en QuestTools.ProfileTags.ExploreDungeonTag.<CreateBehavior>b__19(Object ret)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Sequence..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.DecoratorContinue..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Sequence..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Bot.BotMain.()

Exception during bot tick.System.OutOfMemoryException: Se produjo una excepción de tipo 'System.OutOfMemoryException'.
en System.Collections.Generic.List`1.set_Capacity(Int32 value)
en System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
en System.Collections.Generic.List`1.Add(T item)
en Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
en Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
en Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
en Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
en Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
en QuestTools.ProfileTags.ExploreDungeonTag.MoveToNextNode()
en QuestTools.ProfileTags.ExploreDungeonTag.<CreateBehavior>b__19(Object ret)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Sequence..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.DecoratorContinue..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Sequence..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Bot.BotMain.()
 
My bot was working perfectly, but now, i get this message [I didnt change anything] - After i get it, bot freezes for a bit, sometimes it keeps going, and sometimes my computer dies.

Exception during bot tick.System.OutOfMemoryException: Se produjo una excepción de tipo 'System.OutOfMemoryException'.
en System.Collections.Generic.List`1.set_Capacity(Int32 value)
en System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
en System.Collections.Generic.List`1.Add(T item)
en Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
en Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
en Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
en Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
en Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
en QuestTools.ProfileTags.ExploreDungeonTag.MoveToNextNode()
en QuestTools.ProfileTags.ExploreDungeonTag.<CreateBehavior>b__19(Object ret)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Sequence..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.DecoratorContinue..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Sequence..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Bot.BotMain.()

Exception during bot tick.System.OutOfMemoryException: Se produjo una excepción de tipo 'System.OutOfMemoryException'.
en System.Collections.Generic.List`1.set_Capacity(Int32 value)
en System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
en System.Collections.Generic.List`1.Add(T item)
en Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
en Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
en Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
en Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
en Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
en QuestTools.ProfileTags.ExploreDungeonTag.MoveToNextNode()
en QuestTools.ProfileTags.ExploreDungeonTag.<CreateBehavior>b__19(Object ret)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Sequence..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.DecoratorContinue..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Sequence..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Bot.BotMain.()

Exception during bot tick.System.OutOfMemoryException: Se produjo una excepción de tipo 'System.OutOfMemoryException'.
en System.Collections.Generic.List`1.set_Capacity(Int32 value)
en System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
en System.Collections.Generic.List`1.Add(T item)
en Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
en Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
en Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
en Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
en Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
en QuestTools.ProfileTags.ExploreDungeonTag.MoveToNextNode()
en QuestTools.ProfileTags.ExploreDungeonTag.<CreateBehavior>b__19(Object ret)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Sequence..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.DecoratorContinue..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Sequence..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Bot.BotMain.()
This happens on bastion keeps maps it is a demonbuddy Bug. How much RAM u got?
 
Hello, I have a question, do I have to sit there and gamble every time I get 500 shards or is there a way to make your DB gamble from Kadala? If so, may one of you guide me to enable that option? Thank you.
 
kadala.webp Use armory plugin and choose the right settings.
 
Last edited:
second rift in a row

"[Rift Bot] Not able to spawn the boss with the last level fully explored"
 
Loving this, only problem is when trying to get away from mobs it always runs to unexplored areas of the map, thus encountering more mobs, not towards the previously explored areas you have already cleared that don't contain mobs. Probably a DB problem I am guessing.

I have also noticed when my enchantress turns a mob into a chicken that DB thinks they are dead and will run towards the next mob, so when they come out of the spell there are shed loads of enemies after you, again probably a DB fault.

G
 
Just tried this yesterday and Im very happy! Same EXP as the bounties hunt profil (at least for me) but 3 times more legendary's!

Im running Full with Bounties profile on my DH.

===== Misc Statistics =====
Total tracking time: 8h 51m 21s
Total deaths: 67 [7,57 per hour]
Total games (approx): 13 [1,47 per hour]
Total Caches Opened:12
Total XP gained: 16711,22 million [1899,39 million per hour]
Total Gold gained: 50615,32 Thousand [5715,47 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1012 [114,27 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 45 [5,08 per hour] {4,45 %}
- Magic: 261 [29,47 per hour] {25,79 %}
- Rare: 651 [73,51 per hour] {64,33 %}
- Legendary: 55 [6,21 per hour] {5,43 %}
 
Yeah, T6....but this was mainly because I didnt use Kite Trigger Range, have set it to 12 now since Im doing sentry build and will see how it goes. Im at 15M toughness with unity, if I go any higher it will hurt my DPS more then I want.

Would be good to get that number to 0 so that Pool of Reflection could do its magic.
 
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