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Feature Request - NPC Immunities

ski

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Feb 12, 2010
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Can we add a way to check mob immunities in the core?

So I can do something along the lines of:

if (LocalPlayer.CurrentTarget.Immunities.ContainsKey("Fire")) { doshit(); }

Should have Fire, Shadow, Nature, Frost, Arcane whatever else there is.
 
it can all be done in the CC, in fact thats where it needs to be done. so it can change rotations or spam a different spell, and so on.
 
it can all be done in the CC, in fact thats where it needs to be done. so it can change rotations or spam a different spell, and so on.

It can, and I now do it in the CC (Thanks Apoc), but I still think it would be easier to be able to read immunities from the game [if even possible] then use immunitymaps with trial and error :)
 
It can, and I now do it in the CC (Thanks Apoc), but I still think it would be easier to be able to read immunities from the game [if even possible] then use immunitymaps with trial and error :)

If we knew of a way to read immunities from the game itself; I wouldn't be hooking the combat log to find them. :(
 
If we knew of a way to read immunities from the game itself; I wouldn't be hooking the combat log to find them. :(

Shit Tyrone, get it together
 
It's definitely either in the cache or in the DBC's.
 
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