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[Plugin] GearSwap Reloaded

so for the zerg bounty profile i using, its better to use CombatDisabled condition? sorry for the question but i havent a plan of this stuff :D

You can use both, the same piece of gear can be used for different conditions, if you want to be sure that it's equipped OOC & CombatDisabled, put your gear under the 2 conditions, and put CombatDisabled higher in the priority list.

in fact i just want to disable all option from trinity, and just avec your plugin ;)

You can protect slots in your inventory, look at the DB settings, not trinity Settings > Bot > Protected item slots, green slots are protected while townruning ;)
 
Is it too much of a hassle/work to make this plugin work with official DB-client?

The reason is because there is no working Kadala or RiftBot for BETA-client. I really like this plugin (works flawlessly) but I can't use the other plugins which makes occasional baby-sitting mandatory.

Another feature that would be great to add to this plugin is health-globes. For example swapping your strongarm bracers to reaper wraps when collecting health globes.
 
Is it too much of a hassle/work to make this plugin work with official DB-client?

The reason is because there is no working Kadala or RiftBot for BETA-client. I really like this plugin (works flawlessly) but I can't use the other plugins which makes occasional baby-sitting mandatory.

Another feature that would be great to add to this plugin is health-globes. For example swapping your strongarm bracers to reaper wraps when collecting health globes.

It should work with any build (BETA or RELEASE) since it's only inventory interactions and surrounding objects/units checks.

If not, provide the error thrown and i'll give it a look ;)

what i have to do if the bot change the equip too fast beetween OOC/CombatDisabled and Default gear? he attacks a mob get knockback and equip the OOC/CombatDisabled gear!! WTF?:D

Raise your OOC Distance ... ;D
 
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[06/08/2014 00:06:30.577] Disabling avoidance (Poison)
[06/08/2014 00:06:30.676] Equipping khukuri en métal étoilé - Condition: HP Threshold
[06/08/2014 00:06:30.706] Equipping Kaléidoscope de Mara - Condition: Poison
[06/08/2014 00:06:51.868] Equipping Don de Silaria - Condition : HP Threshold - Reason : Condition no longer valid (Flag : True)
[06/08/2014 00:06:54.010] Restoring avoidance (Poison)
[06/08/2014 00:06:54.077] Equipping Noblesse cruciale - Condition: Default - Reason : Marked as Default Gear

Trinity's avoidance now handled in the next build. So people won't whine about moving off elemental damages :)

EDIT : Also currently trying to add a custom settings tag so when running zerg mode you can disable some settings (looting corpses, chests, whatever) and I need your help, what would you want to configure to run zerg profiles ? (through an xml tag)

Nvm :

<GSRContainers OpenAnyContainers="true" InspectCorpses="true" GroundContainers="true" WeaponRacks="true" OpenChests="true" OpenRareChests="true" />
 
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hi all,thank you for this plugin it's really funny!

I got a little problem with the dual set "Daneta" when i want to equip with combat disable it switch only one bow . my default gear are a xbox+quiver.
 
hi all,thank you for this plugin it's really funny!

I got a little problem with the dual set "Daneta" when i want to equip with combat disable it switch only one bow . my default gear are a xbox+quiver.

Give screenshot of your setup (managed gear) and paste the GearSwap log, I'll take a look
 
Sorry it seems to work now! :confused:

we can do multiple gs on the same item? and the priority is for that purpose?

Yes ;) You can set 2 different belts for 2 different conditions, they'll be equipped base on their priority in the list

i need the disable only for some world IDs, not for all areas

This is the purpose of the tag, you disable everything and set it back when you want....
 
do i have to add my amus manually? cuz how can i add my stuff in my inventory? i have arcane, lightning, ice amus in my inventory how can i add them?
 
swarmed condition with illusion boots dont work well, i stuck in a group of 10 mobs and plugin dont get it that he must equip the boots amd run through the mobs...

Did you check the box for the Swarm condition? it seems a bit weird. I changed nothing in this condition
 
i checked it and set down the swarmed % to 50% and the count to 3, but it doenst work

Swarm% is HP%, also, there's a 4seconds cooldown on the check when it's true. Try Swarm% @ 100
 
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Swarm% is HP%, also, there's a 4seconds cooldown on the check when it's true. Try Swarm% @ 100

/EDIT/

I'm currently working on the SVN/Wiki and it'll be available as soon as I finish !
 
equip the things and dump it in gearswap plugin, add it to managed gear with the priority you want

like this
2mph7hu.jpg
It wont dump My new stuff shows always same stuff
 
It wont dump My new stuff shows always same stuff

Example setup : Mara's > Poison

- Pickup the amulet in your inventory
- Equip it, then dump items in the config.
- Select Mara's Kalei in the dumped gear, click on the "Poison" condition, and click on "Add to managed gear"
 
Example setup : Mara's > Poison

- Pickup the amulet in your inventory
- Equip it, then dump items in the config.
- Select Mara's Kalei in the dumped gear, click on the "Poison" condition, and click on "Add to managed gear"


i did i change for examble my default mara with arcane amu and clicked the button dump gear but it still shows mara and not the arcane amu.
which db version u use?
 
i did i change for examble my default mara with arcane amu and clicked the button dump gear but it still shows mara and not the arcane amu.
which db version u use?

It's not DB-related issue, you're probably doing something wrong, take a look at the wiki I wrote few steps to help. If it still didn't help, send me a PM with your skype username.

________________________________________

SVN, Wiki, And BETA 1.0.3.4 is out, DOWNLOAD IT HERE ! you now have access to the SVN, and the Assembla repo. For those who are willing to help dev/add feature and know how to code, please consider sending tickets in Assembla, don't spam for no reason... Have fun !

Little changelog :

- Trinity's avoidance now handled, every related avoidance is disabled if the condition is true (will add settings in the future to enable/disable it.)
- Added tag to disable/enable Containers options in trinity (Chests/corpses/racks...)

NOTE : you can delete the "GearSwapMagic" file in trinity's root folder, it's no longer used.
 
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Add this on ManagedGear with Barricade condition
 
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