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23_westfeld map navigation problem from the south

Gigaflat

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Joined
Jun 17, 2014
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My tank always gets stuck here!

Can you please fix this?

shot_046.webp
 
28_desert map navigation problem from the east

I always get stuck here.

shot_047 28_desert.webp

Can you fix this please?
 
15_komarin map navigation problem from the north

My tank gets always stuck here.

shot_049 15_komarin.webp

Can you please correct this?
 
37_caucasus map navigation problem from the north

My tank very often gets stuck there.

shot_05037_caucasus.webp

Can you fix this please?
 
84_winter from any side tank DOES NOT MOVE

That is a bit of an issue:

84_winter whether it is from south spawn or the North spawn, the tank did not move at all!

shot_051 84_winter.webp

shot_052  84_winter.webp

Although the server was online and contactable (I have a separate program pinging the server in order to identify loss of connection), the tank did not move. That was the last line in the log:
Waiting for players to join the battle...
We've entered a Regular battle. Waiting for the battle to start.
Poi set to Wait. Reason: Waiting for time 00:00:05 to pass...
[Objectives] Found 2 objective(s) for map 1406922023.

I deduct that your path server does not have any information for the 84_winter map

The next battle worked normally.
 
Last edited:
That is a bit of an issue:

84_winter whether it is from south spawn or the North spawn, the tank did not move at all!

View attachment 137202

View attachment 137204

Although the server was online and contactable (I have a separate program pinging the server in order to identify loss of connection), the tank did not move. That was the last line in the log:


I deduct that your path server does not have any information for the 84_winter map

The next battle worked normally.

You assumed correct. Somehow that map slipped past the mesh update for this patch. It's up now and should be functional. I'll be looking into the other maps shortly.
 
45_north_america map from north TANK DOES NOT MOVE

The tank did not leave the north spawn.

shot_053 45_north_america.webp

Please fix this.
 
Thank you Aevitas.

I am just watching TL playing (and posting) in order to iron out the small things as soon as possible.

On the bright side, my Matilda already received one Mastery Badge 2nd class (better than 80% of all players) and three Mastery Badge 3rd class (better than 50% of all players). :cool:
 
The Navigation Server was stuck

I think the navigation server is stuck.

I can ping him normally but, my tank has not moved during the last six battles!

Aevitos, I think you need to reset the server.

EDIT: This morning everything is fine :)
 
Last edited:
It's up now and should be functional.

The navigation server is stuck! (also posted separately).
It s a SW error because my routine pings the server normally.

I presume, when you make changes, you probably need to reset the program otherwise it gets stuck for some strange reason.
 
96_prohorovka_defense map problem from south TANK DOES NOT MOVE

96_prohorovka_defense from south, the tank did not move


shot_054 96_prohorovka_defense.webp

(I did not have a chance to test the north spawn yet)
 
83_kharkiv map from east TANK DOES NOT MOVE

83_kharkiv map from east TANK DOES NOT MOVE

shot_055 83-kharkiv.webp

Needs to be fixed.
 
On the bright side, my Matilda already received one Mastery Badge 2nd class (better than 80% of all players) and three Mastery Badge 3rd class (better than 50% of all players). :cool:

Second Mastery Badge 2nd class (better than 80% of all players) today! :cool::cool:

shot_050.webp
This is just TL, without me doing anything....
 
The above maps as well as Himmelsdorf have been fixed on the server end. Let me know how it goes and thanks for the reports!
 
Is there any way around this while in a tank with a slow engine?

Also, TL seems to be circling a LOT on Kharkov.

We could adjust the maximum climb angle on the server side, but this imposes the risk that the bot will consider perfectly navigable areas for one tank impassable for all.
 
We could adjust the maximum climb angle on the server side, but this imposes the risk that the bot will consider perfectly navigable areas for one tank impassable for all.

I'd rather my one issue not ruin things for everyone else, I appreciate you explaining it to me.
 
I'd rather my one issue not ruin things for everyone else, I appreciate you explaining it to me.

I'll probably tinker with it over the course of the coming week and see if I can come up with a solution that works for everyone. With stuff like this, it's kind of rough that all the vehicles have different characteristics.. :(
 
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