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ExilebuddyBeta Developers Testing/Feedback Thread

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Who the fuck are you anyways and trolling all the fucking time when i say something ?? go troll someone else i only read admins answer not random bitches like you,you did that also in my last post.
 
There does not seem to be anything different in #857 compared to #856. The bot is built via a build server, and automatically deployed for users to download.

False positivies are always possible with AVs, so your AV is either triggering one for the bot, or it's possible your system does indeed have something infecting the file. Either way, there isn't anything I can change to help you in this matter, so if you need more support, please make a Support thread, and I'll ask Tony or another help staff to assist you.
 
for some reason it casts the skill dual strike like its supposed to but after 3 seconds casting it repeaditly it just stops for 1 second and changes the enemys it attacks sometimes
 
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Who the fuck are you anyways and trolling all the fucking time when i say something ?? go troll someone else i only read admins answer not random bitches like you,you did that also in my last post.
You mad bro? Funny thing is, it's only your antivirus that's saying it, I don't see anyone else stating it. So, i'll re-phrase, get better anti-virus.
 
for some reason it casts the skill dual strike like its supposed to but after 3 seconds casting it repeaditly it just stops for 1 second and changes the enemys it attacks sometimes

I'll need to see your current ExilebuddyRoutine settings (Settings\<Configuration>\ExilebuddyRoutine.json) and a log file. You can make a new support thread if you want and include it there and I'll take a look. The way Beta is currently setup, the bot will blacklist mobs unlike in Release in an attempt to avoid getting stuck under many different scenarios, especially ones involving desync. It's not tuned yet, so there are some things that happen that probably shouldn't.

As for skill configuration, you'll want more than one skill, so that's why I need to see what else you're using. You can use more than one skill, but if it fails to cast for any reason, you'll most likely not end up doing much, so having other fall back skills that can try to cast as well should help. I've not actually tested Dual Strike yet, but I will after checking your stuff.
 
Ok thx for the answer pushedx and sorry for speaking like that on forum,but the other random guy made me mad with the "smart" things he says.
 
Am I the only one who observed the bot seems to often "forget" the wanted items after being distracted by enemies? This problem is much worse for me now in the new Beta than the release.
 
Am I the only one who observed the bot seems to often "forget" the wanted items after being distracted by enemies? This problem is much worse for me now in the new Beta than the release.
It's not forgetting. It prioritizes not dying over an item. Which is correct, what's the point in dying for an item, when clearing first, then looting second is the norm? Watch it and don't interfere with it, it goes and grabs the items, ie bot follows a a priority based logic. This also fixes stuttering issues as well I believe, bot does';t go back and fourth in one spot.
 
It's not forgetting. It prioritizes not dying over an item. Which is correct, what's the point in dying for an item, when clearing first, then looting second is the norm?

There isn't really danger. When the mobs are dead, the bot just goes somewhere else and does forget about some loots. I was hoping it would go back to pick up the items after a while, but it would eventually just portal out.
 
There isn't really danger. When the mobs are dead, the bot just goes somewhere else and does forget about some loots. I was hoping it would go back to pick up the items after a while, but it would eventually just portal out.

I can attest that the bot has done this for me too on the latest release. Beta-wise I've not tested it.
 
I can attest that the bot has done this for me too on the latest release. Beta-wise I've not tested it.

In the old release, it would sometimes forget items when it is trying to transition to another area (for instance, going to a corrupted area). In the new beta, it just happens whether or not it is trying to go to a new area.
 
The problem you are seeing with items being skipped now is directly related to the old explorer from Release no longer being compatible with Beta, and it unfortunately should be a lot more noticeable than in Release.

The TspExplorer will be removed and replaced with something new and customized for Beta. For now though, the reason why the bot skips items, is because the exploration nodes are blacklisted when there is a problem moving to them, and it never goes back to loot items, because it's blacklisted.

TspExplorer was designed in a way where the map is broken down into a large grid. Each grid cell was marked as unexplored. As the bot goes around, it "tags" cells as explored. If an important entity is detected in a cell (item, monster, chest, etc...) that cell is marked as unexpelored, which causes the bot to make its way back to that cell during exploration. This design sounds like it'd work, but several things happen in PoE that cause some really nasty side effects. One of those side effects is the bot cycling back and forth between different Pois.

My solution for the problem is to change how the Pois and Explorer are setup altogether. Exploration should literally be just exploration; visiting every part of the map. The system for figuring out what to do in terms of combat, looting, etc... needs to be a different system, one that is more structured around a central authority rather than a bunch of different Pois deciding when they want to execute. The main reason for that, is because the dynamic conditions we use for Pois can change very frequently due to the way the game is setup, and the sync radius for the client is pretty small compared to other games, like D3.

The big goal of this upcoming week and the next is to get the Explorer/Pois rewritten to try and avoid these issues that have been in Release forever. The last Beta commit was very important to get done first though, as having almost full access to item information in the API was something that was long overdue. While more stuff needs to be updated now to make use of that (item filter editor), at least the foundation is in place.
 
Beta #858 was just built. This version adds some basic trap support to ExilebuddyRoutine, fixes a few bugs, and introduces another bot example that uses the API.

For information on the TransferBot, please see the code inside Bots\TransferBot\TransferBot.cs.

In addition, some of the issues with the routine blacklisting have been addressed by temporarily disabling the logic. This means the bot will go back to getting stuck at times until the StuckDetection logic kicks in. The bot shouldn't miss nearly as many items now, since the exploration node blacklisting changes were also reverted, but it still can happen under certain cases. The curent plan is to work on the new explorer this week.
 
Thanks for the update. I wonder if the server that hosts the EB files has been changed. I use one of the largest ISPs in the US and I am having a lot of trouble downloading the files from the server; it takes over 15 mins to download just 8 MB.
 
I think it can get bogged down sometimes, but it seems to be working normally for me currently. I can recall a few times where the DL goes pretty slow, but it shouldn't happen often.
 
Beta #859 was just built. This version has quite a lot of changes, so please read over the patch notes.

The new BossFarmBot has been added with initial support for Brutus and Merveil. To change which boss/difficulty you want to farm, go to Settings->BossFarmBot. The ExilebuddyRoutine now has a new logic section called "boss_combat". The BossFarmBot calls into this logic for boss combat logic, so if you are using your own custom routine, you will need to add this for your routine to work correctly. Just look over the code added to ExilebuddyRoutine for the current design. This system might change, but that's how it is setup for now. The code for the bot is included, excluding internally used Pois, so devs now have another practical example of using the API.

Please remember to bot responsibly if you are going to farm bosses. How many times you kill bosses can easily be tracked on the server side. Lastly, while I have done as much testing as possible, there might be bugs or issues you encoutnered that I didn't. Please report any problems with as much information as possible and include bot logs.
 
Has the TspExplorer been removed and replaced? I was still having some trouble with bot not picking up all loots in the last version. Thanks!
 
Beta #859 was just built. This version has quite a lot of changes, so please read over the patch notes.

The new BossFarmBot has been added with initial support for Brutus and Merveil. To change which boss/difficulty you want to farm, go to Settings->BossFarmBot. The ExilebuddyRoutine now has a new logic section called "boss_combat". The BossFarmBot calls into this logic for boss combat logic, so if you are using your own custom routine, you will need to add this for your routine to work correctly. Just look over the code added to ExilebuddyRoutine for the current design. This system might change, but that's how it is setup for now. The code for the bot is included, excluding internally used Pois, so devs now have another practical example of using the API.

Please remember to bot responsibly if you are going to farm bosses. How many times you kill bosses can easily be tracked on the server side. Lastly, while I have done as much testing as possible, there might be bugs or issues you encoutnered that I didn't. Please report any problems with as much information as possible and include bot logs.

The setting for a boss run isn't in from what I can tell. This is a fresh download after I deleted what I had in the folder. http://puu.sh/ax4zn/424491f024.png - Am I missing something?
 
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