gearswap extreme is currently able to do that. did you take that option out? would be pointless imo. its working very well.
Some of the stuff is actually hardcoded, I might remove it since Extrem is now included in the original one, good find


(I also fixed an issue on the french D3 Client)
did you change the way it works? currently it swaps gear when a skill is ready. not before using a skill.
It should always equipe before casting (it's part of the Extrem version) dunno if it works like this (don't have the opportunity to test atm)
also swapping multiple items does not work correctly.
You mean like Danetta's? I'll code a way to do it, basically gather every stuff that is in our inventory linked to the specified skill (Exemple, DemonHunter_Vault) and swap them before continuing. I wasn't aware this wasn't even coded that way... Is it?
in addition to that there are some items slots that are not swapping independently.
example: chest condition true --> equip harringtons until buff fades.
poison condition true --> equip poison neck
poison conditon false --> should equip default neck.... but it doesnt.
chest conditon false --> equip default belt and NOW it only equips default neck too.
Alright, as I pointed it above, it should work sequentially and treat every condition in a separate loop like this :
If Chest == True then Swap belt (Harrington) until buff fades,
If Poison == True then Swap every available gear for the poison condition,
If Poison == False then Swap back Items that were replaced by Poison stuff,
If Chest == False then Swap back Items that were replaced by Chest stuff.
To make it work like this, I could probably use separate lists to store Gear idependently depending on the condition.
The only problem I can think about for now, is that you'll have to care about not override stuff... like :
Belt / Harrington / Chest
Belt / (random poison belt (don't even know if that exists hh)) / Poison
If we do like this, the above sequence will not work and create a conflict between gears and won't stop swapping.
Suggestions :
- Prioritize Skills upon any other conditions?
Need explanation :
- Harrington needs to be directly swapped back after opening chest if the buff is active right? no point on keeping this one equipped ?
Keep on arguing about what should be reworked/done in this plugin.

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