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Exploiting the loot table

Gryffon

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Here is an idea I've had some time ago about a new plugin allowing you to farm for a specific item.

I'm using the info from Diablo 3 Legendary Gambling Exploit: Choose Your Own Item | Diablo: IncGamers

in short, it seems diablo doesn't load the full loot table every game, only 5 to 7 items per item type (1h sword, ring etc). I find every conspiracy or tin foil hat theory disgusting, but this particular theory is almost confirmed by extensive testing from streamers, and I'm sure you remember striking occurences of multiple drops of the same very rare item in a single game. I guess it helps their game performance, not having to load the data for every item in the game with each session.

To quote a later Incgamers article "For instance, the whole thing with the game assigning 5-7 items of each slot to drop in each game. That’s a real thing, confirmed by a lot more testing results I’ve seen since we posted that article, but it’s not known how those items figure in with these drop odds."
source : Diablo 3 Legendary Drop Rates Revealed | Diablo: IncGamers


The idea ? Very simple : the bot could create a new game for every new Rift + gambling session, and when it finds a specific, rare item such as a stone of Jordan or a specific crusader shield/ wand of woh/ whatever, be it inside the Rift or while gambling, it would stop recreating games for every Rift, and instead spam Rifts in this game instance, and use all it's shards on the specific item with Kadala.

I have no idea how to even begin doing something like that (by the way if a noob friendly beginner guide is available I'd love to read it) so I'm asking if anyone in the community would like to do something like that. It would improve the effectiveness of our Kadala sessions by a tremendous amount.
 
people are still believing this crap. its hilarious
 
Your theory is based on rumors and photos can you show something more that that? like a video where a smk or wow or soj or wh drops and then show us the "exploit" ???
 
yes , i saved 500 shards all the time , just to buy belts once my TWH dropped ...

it dropped , i bought - no telling how many belts from Kadala - only got like 3 more Harrington Waistguard ... !
 
Loot Server (since vanilla) and Loot table does happen (RNG is another thing).
Loot Server
- I have played a couple of game room that drops way too many than other game rooms i have played.
I know you had this experience before - dont say its all because of RNG coz its not.

Loot Table
- there are games when you play that you get the same shit over and over

so that is why i dont really like Rift bot leaving then starting a new game.
 
As a developer there's no way in hell I'd want to randomize each game to fuck over my players with only a couple items that could drop. Not that blizz isn't known for fucking people over but it makes zero sense from a programming standpoint to write code to limit the number of items that could even drop from a game. There's no logic in it.
 
As a developer there's no way in hell I'd want to randomize each game to fuck over my players with only a couple items that could drop. Not that blizz isn't known for fucking people over but it makes zero sense from a programming standpoint to write code to limit the number of items that could even drop from a game. There's no logic in it.

Actually it makes perfect sense. Not only do you not have to load large data sets on every single instance of a game (server side functions determine drops) which saves on memory management you also get to perpetually extend the life of your game.

Is it shitty and does it suck for people who don't bot? Yea, it's pretty much the sole reason why I started botting. I realized I'd be insane to continue to play a game with such mechanics.
 
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