What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Rift Bot - Yet Another Rifting Profile!

Code:
Marker Hash: -1464312746, Distance: 25.28226, Position: <1344.761, 536.833, 2.363693>, Closest Portal Loc: <1344.761, 536.833, 2.363693> [g_Portal_Ladder_Blue-73859]
View attachment 135054
View attachment 135055
I note your previous answer (I do not understand against by what you wished for credits, my English is poor ...)

Thanks! Dahlgur Oasis should work every time now in Revision 412.

What I meant was that you've only given us credit for the Act 4 bounties and not RiftBot. We created RiftBot so we should get credit for it in your compilation.
 
I changed the bounties in my latest revision. The bot will exit the game if Diablo or Izual is present as bounties. That error message is nothing to worry about.

So I'd like the bot to stay in-game even when Diablo or Izzy bounties are present. How could I change this setting so that the bot kills Diablo/Izzy instead of leaving the game everytime those particular bounties are up?

The reason I want to complete the Diablo/Izzy bounties regardless of the amount of time it takes to kill them, my db/d3 has been crashing every now and then due to all of the leaving/rejoining new games.

Nevermind I found the coding to change this.
 
Last edited:
So I'd like the bot to stay in-game even when Diablo or Izzy bounties are present. How could I change this setting so that the bot kills Diablo/Izzy instead of leaving the game everytime those particular bounties are up?

The reason I want to complete the Diablo/Izzy bounties regardless of the amount of time it takes to kill them, my db/d3 has been crashing every now and then due to all of the leaving/rejoining new games.

I would also like to just edit a setting instead of using an older version of this profile.


If you scroll up a few posts you will see I posted a bounties.xml that you can replace the current one. :)
 
Bartuc's Deception 3 pathing is messed up. My character is just wandering around the beginning of the 3rd level of Bartuc's Deception.
 
Bartuc's Deception 3 pathing is messed up. My character is just wandering around the beginning of the 3rd level of Bartuc's Deception.

That doesn't tell me anything. I need your log.

Edit: If it is a Bastion Keep type of map, there is a known issue with DemonBuddy having problems with these maps.
 
That doesn't tell me anything. I need your log.

Edit: If it is a Bastion Keep type of map, there is a known issue with DemonBuddy having problems with these maps.

it's a bastion keep type so i won't bother posting log
 
RiftBot Revision 414 is out!

  • Slight box value tweak to Exterior Graveyard
  • Dahlgur Oasis maps should be fully fixed now. (I hope)
  • Reverted bounties to include Izual and Diablo again
  • Fixed a typo that made Southern Highlands being recognized as Boneyards
 
any1 has a build including smk that bot han handle? a guide or anythin would be good
 
Many thanks for your time and efforts... yet again ;)

ℱ⊺ ℬ◍Т
↭Pitching ⛺'s since April 2014↭


be somebody
GET IT
 
I have no problem with act 1 and Kadalaspree 1.0.14. Bot runs for Kadala as normal.
It seems that Kadala doesn't work with YAR. I 'm using to run bot with YAR.
I let bot gambling with Armory written by rrrix,but it sometimes goes wrong while in A1.
How should I go to A3 opening rift with rev. 414?
Will it work that the file "Rift.xml" in rev.408 replaces the same flie in rev.414?
 
This is an off topic question. I started my pet WD today and noticed that in maps with many door ie: Baston Keep maps, when a monster it right at the entrance of a door from one room to another, only a small fraction of the army hits the target...The rest of the crew gets blocked by the pets that are in the front...basically standing around...even the plague toads all gather around. I am constantly filling rooms with plagues toads....Anyone else experience this? This is a big problem with elites because they take forever to kill if only a few fetishes are hitting them each time. Is there a solution or is this a inherent problem to the game. Thanks!
 
RiftBot Revision 418 is out!

  • Reverted rift location back to Act 3
  • Slight box value tweak to Ice Cave
 
If the rift boss spawns to far away from the bot it wont get recognized unless the bot goes back that way. This is a DemonBuddy limitation as far as I know.
He was in front of him :), he ignored him and explore the map
 
Back
Top