What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Barbarian casting earthquake before even reaching mobs?

Poofie

Member
Joined
May 15, 2011
Messages
232
Reaction score
1
Im running 3 musketeers and ghom. Every time the cutscene is done, my bot casts earthquake immediately on the ground, then runs in melee range and does wotb and cota and such.

What trigger or w/e should i edit exactly, for it to wait to get in range before using it?
 

Attachments

Im running 3 musketeers and ghom. Every time the cutscene is done, my bot casts earthquake immediately on the ground, then runs in melee range and does wotb and cota and such.

What trigger or w/e should i edit exactly, for it to wait to get in range before using it?

Premature equakulator - huehueheu

This should be it guys...
Code:
                    Hotbar.Contains(SNOPower.Barbarian_Earthquake) &&
                    !UseOOCBuff &&
                    !IsCurrentlyAvoiding &&
                    !CanCast(SNOPower.Barbarian_Earthquake) &&
                    TargetUtil.EliteOrTrashInRange([COLOR="#FF0000"]15[/COLOR]) && [COLOR="#008000"]/*ORIG: 45*/[/COLOR]
                    Player.PrimaryResource <= 50;

OR my file with just the earthquake adjustment attached below.

File goes here:
...\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs
*backup the original* +you can't just rename it or you'll get errors.

Take Care and enjoy Ghom's ass gas ;)
 

Attachments

Last edited:
Premature equakulator - huehueheu

This should be it guys...
Code:
                    Hotbar.Contains(SNOPower.Barbarian_Earthquake) &&
                    !UseOOCBuff &&
                    !IsCurrentlyAvoiding &&
                    !CanCast(SNOPower.Barbarian_Earthquake) &&
                    TargetUtil.EliteOrTrashInRange([COLOR="#FF0000"]15[/COLOR]) && [COLOR="#008000"]/*ORIG: 45*/[/COLOR]
                    Player.PrimaryResource <= 50;

OR my file with just the earthquake adjustment attached below.

File goes here:
...\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs
*backup the original* +you can't just rename it or you'll get errors.

Take Care and enjoy Ghom's ass gas ;)

i am very sure that does not work.
 
i am very sure that does not work.

Haha, that what does not work?
Changing the range from 45 to 15?

That would avoid casting at 45 feet and wait until 15 feet to cast. From what I understood that's what the OP was asking for, no?

If somehow I've overlooked something or could be corrected... then do so. If you're going to take up space with a post... at least be constructive and or helpful - your post did nothing, explained nothing, and didn't help anyone at all :P

Anyways... you're more than welcome to contribute or point out if I've made a mistake.

M.
 
you are right it is working. but it didnt use to work. it wasnt affecting the range at all.
 
you are right it is working. but it didnt use to work. it wasnt affecting the range at all.

No worries. Just making sure I didn't miss something. I don't get a lot of sleep... sometimes sh*t happens ;)

Take Care.
 
Back
Top