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[Exp/Legs/Keys/Rift/...] BotCompilation

update 0.6

View attachment BotCompilation 0.6.zip

EXCLU! [RiftBot] Common (Farm A4 Bounties when no rift keys).xml

Future plan:
[KeyBot] a more effective keyrun act2
Tuto GoldInactivity
Issues in Act 1 with entering the Butcher's chambers (Tks Milkshakes00)
 
Last edited:
update o.6 isn't working for me

System.Exception: Element HaveItem is not supported. Please check your XML and try again. (<HaveItem item="323722" min="5">
<LogMessage output="[RiftBot] You can enter in nephalem rift" />
<CombatSetting TrashSize="3" />
<UseOnce id="6666" max="1">
<LoadProfile file="[RiftBot]/Rift.xml" />
</UseOnce>
<WaitTimer questId="1" stepId="1" waitTime="24000" />
<LoadProfile file="[RiftBot]/Rift.xml" />
</HaveItem>) Line 36
at ˆ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ˆ..(XElement , Type )
at ˆ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ˆ..(XElement , PropertyInfo )
at ˆ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Profile completed
Number of games completed: 1
Failed to load profile: Element HaveItem is not supported. Please check your XML and try again. (<HaveItem item="323722" min="5">
<LogMessage output="[RiftBot] You can enter in nephalem rift" />
<CombatSetting TrashSize="3" />
<UseOnce id="6666" max="1">
<LoadProfile file="[RiftBot]/Rift.xml" />
</UseOnce>
<WaitTimer questId="1" stepId="1" waitTime="24000" />
<LoadProfile file="[RiftBot]/Rift.xml" />
</HaveItem>) Line 36
 
update o.6 isn't working for me

System.Exception: Element HaveItem is not supported. Please check your XML and try again. (<HaveItem item="323722" min="5">
<LogMessage output="[RiftBot] You can enter in nephalem rift" />
<CombatSetting TrashSize="3" />
<UseOnce id="6666" max="1">
<LoadProfile file="[RiftBot]/Rift.xml" />
</UseOnce>
<WaitTimer questId="1" stepId="1" waitTime="24000" />
<LoadProfile file="[RiftBot]/Rift.xml" />
</HaveItem>) Line 36
at ˆ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ˆ..(XElement , Type )
at ˆ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ˆ..(XElement , PropertyInfo )
at ˆ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Profile completed
Number of games completed: 1
Failed to load profile: Element HaveItem is not supported. Please check your XML and try again. (<HaveItem item="323722" min="5">
<LogMessage output="[RiftBot] You can enter in nephalem rift" />
<CombatSetting TrashSize="3" />
<UseOnce id="6666" max="1">
<LoadProfile file="[RiftBot]/Rift.xml" />
</UseOnce>
<WaitTimer questId="1" stepId="1" waitTime="24000" />
<LoadProfile file="[RiftBot]/Rift.xml" />
</HaveItem>) Line 36

Do requirements or read README.txt
 
This is not a bad idea, but have you asked all the authors of these profiles permission to use them?
 
This is not a bad idea, but have you asked all the authors of these profiles permission to use them?
well not really, I only compile and update to the profiles of RiftBot type or acts. If this gene I expect effects in negative messages concerant my work and I will, at this moment, the necessary changes. All sources are cited :)
 
i'm really sry to say that but 0.6 did not fix the problem i only use "[ExpBot] Clear Bounties" it perfectly complete 1-3 games then this error happens and the game goes in "Not Responding" mode


00:10:34.415 DEBUG GameStats Joined a game!
00:10:34.416 INFO ProfileOrderManager ProfileOrderManager.OnGameJoined, Reloading profile.
00:10:34.416 INFO Logger [Trinity] New Game - resetting everything
00:10:34.417 INFO Logger [Trinity] New Game, resetting Gold Inactivity Timer
00:10:34.559 INFO Logger [KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
00:10:34.560 INFO ProfileManager Loaded profile [ExpBot] Clear Bounties
00:10:34.560 INFO ProfileOrderManager Game joined, Resetting profile caches.
00:10:34.560 DEBUG ProfileOrderManager Resetting current behavior.
00:10:34.560 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
00:10:34.561 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 896bff74-70ce-4ed7-8d38-590392db7d49
00:10:49.566 ERROR PerformanceLogger [Trinity][Performance] Execution of UpdateCachedPlayerData took 15001.67ms.
00:10:49.567 ERROR PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 15002.87ms.
00:10:49.567 ERROR PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache took 15003.17ms.
00:10:49.567 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck.RefreshCache took 15003.41ms.
00:11:04.572 DEBUG  Exception thrown when calling function: GetCanUsePowerFlags
00:11:04.575 ERROR PerformanceLogger [Trinity][Performance] Execution of AbilitySelector.ClassAbility took 15004.34ms.
00:11:04.576 ERROR PerformanceLogger [Trinity][Performance] Execution of AbilitySelector took 15007.72ms.
00:11:04.576 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck.OOCBuff took 15008.25ms.
00:11:04.577 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck took 30015.15ms.
00:11:04.577 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ?..(Executor , String )
at Zeta.Bot.PowerManager.(Int32 , SNOPower )
at Zeta.Bot.PowerManager.CanCast(SNOPower power, CanCastFlags& flags)
at Zeta.Bot.PowerManager.CanCast(SNOPower power)
at Trinity.Combat.Abilities.CombatBase.CanCast(SNOPower power, CanCastFlags flags) in c:\Users\xxx\Desktop\Online Games\DB NEW BETA\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 397
at Trinity.Trinity.GetWizardPower(Boolean isCurrentlyAvoiding, Boolean useOocBuff, Boolean useDestructiblePower) in c:\Users\xxx\Desktop\Online Games\DB NEW BETA\Plugins\Trinity\Combat\Abilities\Wizard.cs:line 136
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\xxx\Desktop\Online Games\DB NEW BETA\Plugins\Trinity\Combat\AbilitySelector.cs:line 106
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\xxx\Desktop\Online Games\DB NEW BETA\Plugins\Trinity\Combat\TargetCheck.cs:line 164
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
00:11:19.580 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
00:12:34.692 ERROR BotMain Exception during bot tick.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01CE3814, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
at Zeta.Game.ZetaDia.get_IsLoadingWorld()
at Zeta.Bot.BotMain.()
 
i'm really sry to say that but 0.6 did not fix the problem i only use "[ExpBot] Clear Bounties" it perfectly complete 1-3 games then this error happens and the game goes in "Not Responding" mode


00:10:34.415 DEBUG GameStats Joined a game!
00:10:34.416 INFO ProfileOrderManager ProfileOrderManager.OnGameJoined, Reloading profile.
00:10:34.416 INFO Logger [Trinity] New Game - resetting everything
00:10:34.417 INFO Logger [Trinity] New Game, resetting Gold Inactivity Timer
00:10:34.559 INFO Logger [KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
00:10:34.560 INFO ProfileManager Loaded profile [ExpBot] Clear Bounties
00:10:34.560 INFO ProfileOrderManager Game joined, Resetting profile caches.
00:10:34.560 DEBUG ProfileOrderManager Resetting current behavior.
00:10:34.560 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
00:10:34.561 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 896bff74-70ce-4ed7-8d38-590392db7d49
00:10:49.566 ERROR PerformanceLogger [Trinity][Performance] Execution of UpdateCachedPlayerData took 15001.67ms.
00:10:49.567 ERROR PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 15002.87ms.
00:10:49.567 ERROR PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache took 15003.17ms.
00:10:49.567 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck.RefreshCache took 15003.41ms.
00:11:04.572 DEBUG Exception thrown when calling function: GetCanUsePowerFlags
00:11:04.575 ERROR PerformanceLogger [Trinity][Performance] Execution of AbilitySelector.ClassAbility took 15004.34ms.
00:11:04.576 ERROR PerformanceLogger [Trinity][Performance] Execution of AbilitySelector took 15007.72ms.
00:11:04.576 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck.OOCBuff took 15008.25ms.
00:11:04.577 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck took 30015.15ms.
00:11:04.577 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ?..(Executor , String )
at Zeta.Bot.PowerManager.(Int32 , SNOPower )
at Zeta.Bot.PowerManager.CanCast(SNOPower power, CanCastFlags& flags)
at Zeta.Bot.PowerManager.CanCast(SNOPower power)
at Trinity.Combat.Abilities.CombatBase.CanCast(SNOPower power, CanCastFlags flags) in c:\Users\xxx\Desktop\Online Games\DB NEW BETA\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 397
at Trinity.Trinity.GetWizardPower(Boolean isCurrentlyAvoiding, Boolean useOocBuff, Boolean useDestructiblePower) in c:\Users\xxx\Desktop\Online Games\DB NEW BETA\Plugins\Trinity\Combat\Abilities\Wizard.cs:line 136
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\xxx\Desktop\Online Games\DB NEW BETA\Plugins\Trinity\Combat\AbilitySelector.cs:line 106
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\xxx\Desktop\Online Games\DB NEW BETA\Plugins\Trinity\Combat\TargetCheck.cs:line 164
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
00:11:19.580 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
00:12:34.692 ERROR BotMain Exception during bot tick.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01CE3814, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
at Zeta.Game.ZetaDia.get_IsLoadingWorld()
at Zeta.Bot.BotMain.()

Trinity, DB, quest tool version ?
 
Hi,

I have exactly the same problem as SeaNanners
I confirm having all the necessary plugins

Loaded profile [KeyBot] KeyRuns
[KeyRun] New Game Started, Reset Variables
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game, resetting Gold Inactivity Timer
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [KeyBot] KeyRuns
Game joined, Resetting profile caches.
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
at Zeta.Bot.ProfileOrderManager.(Boolean )
at Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
 
Hi,

I have exactly the same problem as SeaNanners
I confirm having all the necessary plugins

Loaded profile [KeyBot] KeyRuns
[KeyRun] New Game Started, Reset Variables
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game, resetting Gold Inactivity Timer
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [KeyBot] KeyRuns
Game joined, Resetting profile caches.
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
at Zeta.Bot.ProfileOrderManager.(Boolean )
at Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread

Install quest tools....its seems missing from the screenshot

probably the same solution then ;)
 
I'll reinstall it because i have already quest tools and he's active in plugins
 
Hello thank you for your answer but I can't find quest took plug in anywhere. Can you link us the download for quest tool please really appreciate it :)
 
update 0.6.1 rev 410

View attachment BotCompilation 0.6.1 rev 410.zip

EXCLU! [RiftBot] Common (Farm A4 Bounties when no rift keys).xml

0.6.1 rev 410 :

Future plan:
  • [KeyBot] a more effective keyrun act2
  • Tuto GoldInactivity
  • Issues in Act 1 with entering the Butcher's chambers (Tks Milkshakes00)

I do a clean install but it still does not work.[/URL]
Join the Log.txt plz
 
Last edited:
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