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[Exp/Legs/Keys/Rift/...] BotCompilation

BuddyMe

Community Developer
Joined
Jun 13, 2014
Messages
447
Reaction score
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BotCompilation 0.6.4 r423
319752BotCombination.png


This is the end, the end. I do not have time for a project like this. I upload a final version later and I will do different posts for different plugins and profiles of my compositions (and I will continue on this path)



I - Description :

[ActBot] :
  • All Act
  • Run only one Act (Zerg mode or not)
  • Run a random Act (Zerg mode or not)
  • Credtis to Adventure Mode Bounties stuff and community ! Visit source
    Current version : v1.0.3
[RiftBot] :
  • NEW 0.6 : RiftBot common with farm Act1 or Act4 Bounties when no rift keys ! (With HaveItem.cs and HaveNotItem.cs, README.txt)
  • Probably the best way to make a Rift
  • Credits to amazing stuff of Rift Bot ! Visit source
    Current version : v1.3rev419
[ExpBot] :
  • Clear Bounties by Hellfish : Clear Kahzra den, Hellrift, ForwardBarraks, CryderOuttpost & Cursed cellar
  • Exp Bounties : Clear bounties & other exp quests
  • Exp byMrBubble : same with SafeMoveTo tag, efficient
  • Credits to Hellfish and MrBubble ! Visit source
    Source exp profile : Adventure Mode
    Current version : v1
    Source Clear Bounties : [ADVENTURE MODE] Bounty Farm by Hellfish
    Current version : v2
[KeyBot] :
  • Rush holders of keys to various Acts functions of the number of keys already in your possession
  • Keyruns by Toky require KeyRun Plugin, please read README.txt
  • This is exactly the same profile as :
    Current version : v0.1
  • Other KeyRuns, credits to sapceitout, MrBubble, Swaggasauruz ! Visit source
  • NEW! [KeyBot] Without loss of time (fast).xml, really fast rush keys. 12h farm result:
    398250keys.webp
  • Require KeyBot.cs please read README.txt
    Source KeyRuns : Adventure Mode
[UberBot] : EXCLU !
  • Open portal and kill boos for you !
  • InfernalMachine in Inventory ? Load one [UberBot] profiles
  • Credits to MrBubble, spaceitout and Jon310
  • Require UberBot.cs and UberBotUse.cs, please read README.txt
    Source UberRuns : Adventure Mode
[MixBot] :
  • It is a mix of already existing profiles with a count of repetitions and random loadings
  • Combination 1 :
    1. Rush once the research pools Reflection
    2. Load 10 times Exp Bounties (with leaveGame)
    3. Random choice between combination restart or do Rift
    4. Restart
  • These profiles are examples, you can create yours
Plugins :
  • This compilation requires some plugins for ALL profiles
  • Please read the Requirements section of this topic and README.txt present in the compilation before using anything
BotEvents.cs :
  • Reload your profile choice on death and leave (That's a small relogger)
HaveItem.cs/HaveNotItem.cs :
  • Allows for certain actions based on the number of an item you have, as farm hides when you do not have enough Rift KeyStone to a rift ([RiftBot])
KeyBot.cs, UberBot.cs & UberBotUse.cs :
  • All [KeyBot] and [UberBot] profile are now automatic



II - Requirements :

DemonBuddy :
Specific to the BotCompilation :
  1. Disable EZUpdater !
  2. HaveItem.cs (Needed for all profiles): Copy HaveItem.cs in DemonBuddy/Plugins/QuestTools/ProfileTag/Complex/
  3. HaveNotItem.cs (Needed for all profiles): Copy HaveNotItem.cs in DemonBuddy/Plugins/QuestTools/ProfileTag/Complex/
  4. KeyBot.cs (Needed for all KeyBot profiles): Copy KeyBot.cs in DemonBuddy/Plugins/QuestTools/ProfileTag/
  5. UberBot.cs (Needed for all UberBot profiles): Copy UberBot.cs in DemonBuddy/Plugins/QuestTools/ProfileTag/
  6. UberBotUse.cs (Needed for all UberBot profiles): Copy UberBotUse.cs in DemonBuddy/Plugins/QuestTools/ProfileTag/
  7. BotEvents.cs (Needed for all profiles): Copy and replace BotEvents.cs in DemonBuddy/Plugins/QuestTools/Helpers/
  8. CombatSettings.cs (Needed for all profiles): Copy CombatSettings.cs in DemonBuddy/Plugins/Trinity/Combat/
  9. Restart DB
Specific to the [KeyBot] KeyRun by Toky :
  1. KeyRun folder (Needed for Keyruns profile): Copy KeyRun folder in DemonBuddy/Plugins/
  2. Restart DB
Read CREDITS.txt, no choice





III - Reporting Issues :

Why ? :
  • This greatly contributes to the advancement of compilation
  • Do not hesitate to do so especially if you had the time
  • All issues will be addressed within the limits of my abilities ;)
How ? :
  1. Profile Loaded
  2. Current profile :
    536759cprofile.webp
  3. Quest number :
    1. Stop Bot, *InfoDumping*
    2. Refresh all ( blue buttons )
      455506quest.webp
  4. /!\ DemonBuddy, QuestTools and Trinity version /!\
  5. A screenshot, is it possible? Upload here : Upload free
  6. Find your most recent log file DemonBuddy\Logs :
    229979log.webp
  7. Attach to your report by following this beautiful guide : How To: Attach your Log file
  8. Form : View attachment formReport.txt




IV - MixBot :
Your [MixBot] Profile :
  1. Copy/Paste [B[MixBot] Combination 1.xml[/B]
  2. Rename (any name)
  3. Open and change the 1 'MBC1' to 3 or 4 and so on, like this:
    <Profile>
    <Name>[MixBot] any name</Name>
    <KillMonsters>True</KillMonsters>
    <PickupLoot>True</PickupLoot>
    <GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />

    <TargetBlacklists>
    <TargetBlacklist actorId="114622" name="Tyrael" />
    </TargetBlacklists>

    <Order>
    <LoadProfile file="data/data/Zerg/MBC3/[MixBot].xml" />
    </Order>
    </Profile>
  4. Save & quit
  5. Copy/Paste folder MBC1 in BotCompilation/data/data/Zerg/ *Was here*
  6. Rename the folder to MBC3 or 4 ...
  7. You are now ready to create your combination !
  8. /!\Put your code in the file /data/Loader.xml, and tags:/!\
    Code:
    <If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('MBC3')">
    </If>
  • Example directory you can modify in BotCompilation / data / Loader.xml
  • [MixBot] Combination 1
    Code:
    <!-- [MixBot] Combination 1 -->
    <If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('MBC1')">
    	<!-- [MixBot] Pool of Reflection search x 1 -->
    		<UseOnce id="11" max="1" >
    			<LoadProfile file="[ExpBot]/PoR.xml" />
    		</UseOnce>
    		
    	<!-- [MixBot] Exp Bounties x 10 -->
    		<UseOnce id="12" max="10" disableprevious="true" >
    			<CombatSetting TrashSize="1" />
    			<LoadOnce questId="1" stepId="1" noRandom="true">
    				<ProfileList>
    					<LoadProfileOnce profile="[ExpBot]/Exp.xml" />
    				</ProfileList>
    			</LoadOnce>
    			<UseOnce id="121" max="4" disableprevious="true" >
    				<LeaveGame reason="[MixBot] 0 Bounties" stayInParty="False" />
    			</UseOnce>
    		</UseOnce>
    		
    	<!-- [MixBot] Random: Rift or Reset Id 13 -->
    		<UseOnce id="13" max="3" disableprevious="true" >
    			<RandomRoll questId="1" id="131" min="1" max="2" />
    			<WaitTimer questId="1" stepId="1" waitTime="500"/>
    			<IfRandom questId="1" id="131" result="1">
    				<CombatSetting TrashSize="3" />
    				<LoadProfile file="[RiftBot]/Rift.xml" />
    				<UseReset id="131"/>				
    			</IfRandom>
    			<IfRandom questId="1" id="131" result="2">
    				<UseReset id="131"/>	
    			</IfRandom>
    		</UseOnce>
    		
    	<!-- [MixBot] Reset All Id -->		
    		<UseReset id="11" />
    		<UseReset id="12" />
    		<UseReset id="121" />
    		<UseReset id="13" />
    		<UseReset id="131" />
    					
    	<!-- [MixBot] Relogger -->
    		<LogMessage output="[MixBot] Combination 1 are done" />
    		<LoadProfile file="data/RLG/[BotCompilation] Relogger.xml" />
    </If>


V - <HaveItem Tag> :
  • All Item possible
Code:
<HaveItem item="323722" min="5">      <!-- ItemSNO: 323722, ItemName: Rift KeyStone -->
	<!-- You have more than 5 Rift KeyStone -->
</HaveItem>

<HaveNotItem item="323722" min="150">      <!-- ItemSNO: 323722, ItemName: Rift KeyStone -->
	
Essayez avec cette orthographe : Vous avez moins de 150 Rift Keystone Vous avez plus de 5 Rift Keystone
	<!-- You have less than 150 Rift KeyStone -->
</HaveItem>


VI - Know issues and Updates:

Code:
[B][I]0.4.1 :[/I][/B]
[LIST][*][B]ExpBot: [/B]Quest Cursed Dais, blocked by a destructible in ZERG, Deleting the zerg method at this stage[/LIST]
[B][I]0.5 :[/I][/B]
[LIST][*][B]BotCompilation: [/B][COLOR="#FF0000"]Redesign profiles and manage their chargment to simplify use and update[/COLOR]
[*][B]TrashMobAuto: [/B][COLOR="#FF0000"][COLOR="#FF0000"]You need CombatSettigns.cs, readme.txt in plugin folder[/COLOR][/COLOR][/LIST]
[B][I]0.5.1 :[/I][/B]
[LIST][*][B]Issue: [/B][COLOR="#FF0000"]
ERROR BotMain Exception during bot tick.
System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must contain fewer than 260 characters, and the directory name less than 248 characters.[/COLOR]
[COLOR="#FF0000"][*] Repair, use BotEvents.cs[/COLOR] [B][COLOR="#FF0000"]README.txt[/COLOR][/B][/LIST]
[B][I]0.6 :[/I][/B]
[LIST][*] Optimization log back
[*] Creating the xml tag and HaveItem HaveNotItem  [B][COLOR="#FF0000"]README.txt[/COLOR][/B]
[*] Creation of profile [RiftBot] Common (Farm A4 or A1 Bounties When No rift keys) using HaveItem tag  [B][COLOR="#FF0000"]README.txt[/COLOR][/B]
[*] Repair error loading the profile [ExpBot] Clear Bounties[/LIST]
[B][I]0.6.1 rev 410 :[/I][/B]
[LIST][*] Update rev 410 RiftBot [URL="https://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/160808-rift-bot-rifting-profile.html"]Rift Bot - Yet Another Rifting Profile![/URL]
[*] Various adjustments and changes
[*] Add [COLOR="#FF0000"][B]CREDITS.txt[/B][/COLOR][/LIST]
[B][I]0.6.2 rev 410 :[/I][/B]
[LIST][*] update BotEvents.cs for [RiftBot] Common (Farm A4 or A1 Bounties When No rift keys)
[*] Various adjustments and changes
[*] Add 2 profile, farm A1 and farm A4 (realy fast farm) with check exp (Clear Bounties if there early in the game)[/LIST]
[B][I]0.6.3 rev 419 :[/I][/B]
[LIST][*] Update rev 419 RiftBot [URL="https://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/160808-rift-bot-rifting-profile.html"]Rift Bot - Yet Another Rifting Profile![/URL]
[*] Various adjustments and changes
[*] [COLOR="#FF0000"]New ![B] [UberBot][/B][/COLOR]
[*] New profile in [KeyBot]
[*] KeyBot.cs, UberBot.cs, UberBotUse.cs[/LIST]
[B][I]0.6.4 rev 423 :[/I][/B]
[LIST][*] Update rev 423 RiftBot [URL="https://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/160808-rift-bot-rifting-profile.html"]Rift Bot - Yet Another Rifting Profile![/URL]
[*] Various adjustments and changes
[*] [B][COLOR="#FF0000"]NEW![/COLOR][/B] [KeyBot] Without loss of time (fast).xml, really fast rush keys. [COLOR="#FF0000"]15keys/h in T5[/COLOR]
[*] KeyBot.cs, optimization without loss of time[/LIST]


VII - Last Update:
0.6.4 rev 423 :
  • Update rev 423 RiftBot Rift Bot - Yet Another Rifting Profile!
  • Various adjustments and changes
  • NEW! [KeyBot] Without loss of time (fast).xml, really fast rush keys. 15keys/h in T5
  • KeyBot.cs, optimization without loss of time


This is the end, the end. I do not have time for a project like this. I upload a final version later and I will do different posts for different plugins and profiles of my compositions (and I will continue on this path)


 

Attachments

Last edited:
First off, I always appreciate any new threads and profiles, so thank you for that!

I am a little confused on this posting. Are these your files that you made? Or a compilation of other people's profiles that you are re-posting for the community? Some of it looks different from similar files I already have so I don't know what's what?

I can see where you have renamed certain files to give people a heads up like: "Keyruns (need Keyrun plugin).xml"

Please edit original post to contain (So I can delete this reply):
  • Important setup information [like what I quote below]
  • Required DB Versions and plugins, known issues.
  • Links to original posts [for updates, known issues, functionality, credit].
  • Quotes of the functionality of different files from original posts or your own descriptions [Which ones start profiles, etc] .
  • Credit links for anything you didn't create to avoid forum battles.
  • Bonus; suggested builds for running certain profiles.

I can help you with this if you PM me some of this information I can redo your readme files and original post.

I guess at the end of the day you have to think someone who is new to DB might download this and have no idea what to do with it.

There is also some setup required that you should list in the Original Post...
Most people: Download file > Put in Profiles > attempt to test a profile without checking for readme files > Complain it's broken.

TrinityInteract and TrinityOOCToggle need to be placed properly for function of certain profiles:
README FILE in BotCompilation > Plugins > readme.txt said:
ChestRun 2.1
1 - Open Plugins\QuestTools\ProfileTags\Depreciated folder, delete TrinityInteract.cs
2 - Copy TrinityInteract.cs, TrinityOOCToggle.cs in attachments to Plugins\Trinity folder.

KyRun
1 - Copy KeyRun in DemonBuddy/Plugins/

README FILE in BotCompilation > README.txt said:
Act2, Act3 and Act5 Disable, reason: not AFKABLE

Also, I am not a DB expert so what is the KeyRun folder and how does that work? I see it goes in plug-ins but you should point to original posts or the like for functionality questions like this.

Thank you!
 
Last edited:
what happend to the profile that did act 1 and 5 bounties then rift?

that one was awsome!

also latest version get this a lot

[MoveToObjective] Error: Could not find Objective Marker!
[MoveToObjective] MoveToObjective Error: marker=False actor=False/False completedInteracts=0 isPortal=False dist=0 interactRange=20


and

Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Last edited:
Key warden profile for act 2 is buggy and gets stuck a lot...
If you try to remove it from the loader xml, the bot gets v. upset with the keyhunter plugin

Opens stash
get key count, decides it wants act 2...but that profile was removed from the loader

but I do really like the idea...if act 2 profile could be fixed :D
 
Last edited:
[MoveToObjective] Error: Could not find Objective Marker!
[MoveToObjective] MoveToObjective Error: marker=False actor=False/False completedInteracts=0 isPortal=False dist=0 interactRange=20

Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
This is normally not a big deal, these messages are displayed only in chargments and TP. If this is not it > please Log.

Key warden profile for act 2 is buggy and gets stuck a lot...
If you try to remove it from the loader xml, the bot gets v. upset with the keyhunter plugin
Opens stash
get key count, decides it wants act 2...but that profile was removed from the loader
but I do really like the idea...if act 2 profile could be fixed :D
Keyruns profile is independent of the loader and the rest of the compilation, if the problem persists, go here (source profile and the plugin): Keywarden

Tks !
 
Last edited:
Thanks alot for your effort but non of the profiles are working and i did everything in readme.txt!!

1- i could not find trinity in demonbuddy when i lunch it and go to plugins tap!

2- when i load any profile the game freeze or the character stand still doing nothing and this error appears however as i said i did everything in readme.txt!

"Failed to load profile: Element CombatSetting is not supported. Please check your XML and try again. (<CombatSetting TrashSize="3" />) Line 18
System.Exception: Element CombatSetting is not supported. Please check your XML and try again. (<CombatSetting TrashSize="3" />) Line 18
at ˆ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ˆ..(XElement , Type )
at ˆ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ˆ..(XElement , PropertyInfo )
at ˆ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)"

3- this only happens with all of your profiles and HellFish profiles "https://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/adventure-mode/167378-adventure-mode-bounty-farm-hellfish.html"

i hope you fix this as soon as possible cause i really like how you put everything together :D
best of luck mate :D
Thanks In Advance....
 
Hey Buddyme, you're profile works wonders but I was curious whether or not the profile gambles for you automatically because I had about 250 shards before I went to the store and when I came back I was down to 1.

I have been running the [RiftBot] Full with A4 Bounties.
 
Thanks alot for your effort but non of the profiles are working and i did everything in readme.txt!!

1- i could not find trinity in demonbuddy when i lunch it and go to plugins tap!

2- when i load any profile the game freeze or the character stand still doing nothing and this error appears however as i said i did everything in readme.txt!

"Failed to load profile: Element CombatSetting is not supported. Please check your XML and try again. (<CombatSetting TrashSize="3" />) Line 18
System.Exception: Element CombatSetting is not supported. Please check your XML and try again. (<CombatSetting TrashSize="3" />) Line 18
at ˆ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ˆ..(XElement , Type )
at ˆ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ˆ..(XElement , PropertyInfo )
at ˆ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)"

3- this only happens with all of your profiles and HellFish profiles "https://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/adventure-mode/167378-adventure-mode-bounty-farm-hellfish.html"

i hope you fix this as soon as possible cause i really like how you put everything together :D
best of luck mate :D
Thanks In Advance....

That's a plugin very important ! Trinity Plugin - Latest Version - Trinity & QuestTools - Download Here
Copy Trinity folder in DemonBuddy/Plugins/*Was here*, and re do readme.txt.
If the problem is not resolved, you need simply remove the lines containing :
Code:
<CombatSetting TrashSize="3" />
on BotCompilation in / data / Loader.xml
 
Hey Buddyme, you're profile works wonders but I was curious whether or not the profile gambles for you automatically because I had about 250 shards before I went to the store and when I came back I was down to 1.

I have been running the [RiftBot] Full with A4 Bounties.

Trying to be more clear, my English is not able to understand this :) What shards ?
 
Tks spaceitout, Maybe the bot has sold, but at this moment, check your settings trinity / items
 
Trying to be more clear, my English is not able to understand this :) What shards ?
I just noticed that your profile does gamble automatically, is there a way to prioritize which item slots it gambles for instead of spending blood shards on random item slots?
 
Last edited:
nvm i answered my own question, i just had to mess with the armory plug-in.
 
i did everything again but now the game gets in "Not Responding" mode....

[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Current bot set to Order Bot
Loaded profile [ExpBot] Clear Bounties
Chose Trinity as your combat routine
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [ExpBot] Clear Bounties
Chose Trinity as your combat routine
[Trinity] Bot Starting
[Trinity] Replacing Combat Hook
[Trinity] Replacing VendorRun Hook
[Trinity] Replacing Loot Hook
[Trinity] Inserting GoldInactivity into BotBehavior
[Trinity] Bot Starting, Resetting Gold Inactivity Timer
Waiting 3.1 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[KeyRun] New Game Started, Reset Variables
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [ExpBot] Clear Bounties
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game, resetting Gold Inactivity Timer
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [ExpBot] Clear Bounties
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [ExpBot]
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [BotCompilation] Loader
[ActBountiesComplete] Bounties complete returned null.
[ActBountiesComplete] Bounty X1_Bounty_A1_Cathedral_Kill_Cudgelarm (361336) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A1_Fields_Clear_ScavengerDen2 (345496) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A1_FesteringWoods_Event_Eternal_War (345505) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A1_SpiderCaves_Kill_QueenAraneae (345528) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A1_LeoricsDungeon_Kill_Sotnob (349026) unsupported or invalid.
[ActBountiesComplete] Bounties complete returned null.
[ActBountiesComplete] Bounty X1_Bounty_A2_HowlingPlateau_Event_DesertFortress (369800) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A2_Caldeum_Kill_Belial (358353) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A2_Oasis_Kill_Bashiok (347600) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A2_Boneyards_Clear_VileCavern2 (346086) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A2_ZKArchives_Kill_TheArchivist (346108) unsupported or invalid.
[ActBountiesComplete] Bounties complete returned null.
[ActBountiesComplete] Bounty X1_Bounty_A3_KeepDepths_Kill_ViciousGrayTurkey (349121) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A3_Battlefields_Clear_ForwardBarracks (349198) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A3_Crater_Event_BloodClanAssault (369868) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A3_Crater_Kill_Cydaea (349224) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A3_Crater_Kill_Scorpitox (349226) unsupported or invalid.
[ActBountiesComplete] Bounties complete returned null.
[ActBountiesComplete] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectAnguish (357127) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A4_Spire_Kill_Kysindra (349276) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
[ActBountiesComplete] Bounties complete returned null.
[ActBountiesComplete] Bounty X1_Bounty_A5_Westmarch_Event_NecromancersChoice (368420) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A5_Graveyard_Event_Cryptology (359079) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A5_WestmarchFire_Event_Corpsefinder (368611) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A5_PandFortress_Kill_Malthael (359927) unsupported or invalid.
[ActBountiesComplete] Bounty X1_Bounty_A5_Pand_HexMaze_Kill_Borgoth (368912) unsupported or invalid.
Leaving game, reason: [BotCompilation] No file to load, RESTART
Profile completed
Number of games completed: 1
Last run acquired 0 gold.
[BotEvents] [BotCompilation] Load profile : C:\Users\Ahmed\Desktop\Online Games\DB NEW BETA\Profiles\BotCompilation\[ExpBot] Clear Bounties.xml
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [ExpBot] Clear Bounties
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Waiting 3.9 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[KeyRun] New Game Started, Reset Variables
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile [ExpBot] Clear Bounties
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at €..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Ahmed\Desktop\Online Games\DB NEW BETA\Plugins\Trinity\Helpers\GameEvents.cs:line 114
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
GameChanged. Clearing actors
 
Beautiful pack of profiles and settings. Giving it a test now. :)

Edit:

Has issues in Act 1 with entering the Butcher's chambers. It just keeps pathing up and down the hallway, over and over.
 
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Clear Bounties

Replace this line in BotCompilation/data/loader.xml (Line 54) :
Code:
<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('EBEC')">
by
Code:
<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('EBCB')">

update soon, I'm actually sorry for this mistake!
I had never used without the Zerg mode, I will advice this mode kazanova

I look for act1, can be an addition to the TrackBlacklist

For kazanova : please put your log extract in these tag
Code:
[ SPOILER]here[/ SPOILER] and removes the spaces in the tags
 
Last edited:
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