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Mage targeting face with fireblast - InjectionFinishedEvent_was_never_fired

N3k0

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Joined
May 15, 2014
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.80 Bot wanted to ping enemy face with mage fireblast and he just hang:

Code:
[10:49:36.579 N] If our computations are good : we can kill hero. Lets try it ;) 
[10:49:36.589 N] Grabbing card: Fireball
[10:49:38.124 N] Targeting card: Garrosh Hellscream
[10:49:38.696 N] Grabbing card: Fireblast
[10:49:41.076 N] Targeting card: Garrosh Hellscream
[10:50:01.215 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   w GreyMagic.Executor.WaitForInjection(Int32 timeout)
   w GreyMagic.Executor.Execute(Int32 timeout)
   w GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args)
   w GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
   w Triton.Game.Mono.MonoNative.[](IntPtr , Object[] ˆ)
   w Triton.Game.Mono.MonoNative.—(IntPtr , IntPtr ˜, Object[] ˆ)
   w Triton.Game.Mono.MonoClass.(String ”Ž, MonoTypeEnum[] , Object[] ˆ)
   w Triton.Game.Mono.MonoClass.(String ”Ž, MonoTypeEnum[] , Object[] ˆ)
   w Triton.Game.Mono.MonoClass.(String ”Ž, Object[] ˆ)
   w Œ.›.Ž()
   w ˜..()
   w ˜..()
[10:50:01.214 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   w GreyMagic.Executor.WaitForInjection(Int32 timeout)
   w GreyMagic.Executor.Execute(Int32 timeout)
   w GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args)
   w GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
   w Triton.Game.Mono.MonoNative.[](IntPtr , Object[] ˆ)
   w Triton.Game.Mono.MonoNative.—(IntPtr , IntPtr ˜, Object[] ˆ)
   w Triton.Game.Mono.MonoClass.(String ”Ž, MonoTypeEnum[] , Object[] ˆ)
   w Triton.Game.Mono.MonoClass.(String ”Ž, MonoTypeEnum[] , Object[] ˆ)
   w Triton.Game.Mono.MonoClass.(String ”Ž, Object[] ˆ)
   w Œ.›.Ž()
   w ˜..()
   w ˜..()
[10:50:01.217 D] Exception occured in coroutine: ˜.: Exception was thrown by coroutine ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   w GreyMagic.Executor.WaitForInjection(Int32 timeout)
   w GreyMagic.Executor.Execute(Int32 timeout)
   w GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args)
   w GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
   w Triton.Game.Mono.MonoNative.[](IntPtr , Object[] ˆ)
   w Triton.Game.Mono.MonoNative.—(IntPtr , IntPtr ˜, Object[] ˆ)
   w Triton.Game.Mono.MonoClass.(String ”Ž, MonoTypeEnum[] , Object[] ˆ)
   w Triton.Game.Mono.MonoClass.(String ”Ž, MonoTypeEnum[] , Object[] ˆ)
   w Triton.Game.Mono.MonoClass.(String ”Ž, Object[] ˆ)
   w Œ.›.(GameObject )
   w ˜..( €)
   w ˜..Š.()
   w Triton.Bot.Coroutine.(Object& )
   --- Koniec śladu stosu wyjątków wewnętrznych ---
   w Triton.Bot.Coroutine.(Object& )
   w Triton.Bot.Coroutine.()
   w ˜.ˆ.()
   w ˜.š˜.—˜(Object ˜˜)
[10:55:30.909 N] Bot has stopped.

Bot and HS were running in background while I was surfing the net.

BTW there is something wrong with bot playing mage. He hanged 3 times in 6 hours already. I will keep you updated with logs when it happens again.
 
[10:48:55.496 N] Bot has stopped.
[10:49:06.852 N] Starting the bot!
[10:49:36.579 N] If our computations are good : we can kill hero. Lets try it ;)

you stopped your bot while running?
 
[10:48:55.496 N] Bot has stopped.
[10:49:06.852 N] Starting the bot!
[10:49:36.579 N] If our computations are good : we can kill hero. Lets try it ;)

you stopped your bot while running?

Yes. I was probably doing something manually. I do that a lot when I see some plays he didn't noticed. It was never a problem with any class. Problems started with mage class.
 
let it run without stopping it for a bit and let me know plz :)
 
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