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Bot kills nothing and just dies everytime

V4mp

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I have a light tank set up and a SPG. The program alternates between the two when the bot dies. Spg is set to Default Artillery and default artillery on target provider. The light tank is set up as default battle and default targeting.

1)The SPG sits there at Spawn, doesn't take high ground.. does not fire at enemies spotted on the map only within its own view range at about 400-500m. Basically a huge disadvantage to this TYPE of vehicle. When the vehicles are that close they easily flank your bot and light up my tank for enemy SPG. It continually fires off at enemies and in 75 battles has not killed a single tank. WOW.

2)The light tank drives straight to their side and gets weird around objects going in and out and smashing itself against the wall and recorrecting itself and doing it over and over. When it's open field it just wonders out in the dead open and gets picked up. In almost 70 battles or so, it has gotten ZERO kills.

A majority of the matches 90% are defeats, the tanks do not do anything but travel around, fire at stuff and die. I cannot tell you how much of a let down this is. I can post for you video of what I'm talking about, send you screenshots.. ANYTHING TO FIX THIS PROBLEM.

I also have face enemy with hull and aim-only un-ticked. Also no where in the read-me's do you describe what execute/health and teir firing is. This is an over site in your beginners start up. People don't know the correct setting and just leave it default and have the same terrible botting experience as I do.

Thank you for looking at my problem.


Edit:Okay I come home after 3 hours or so being at the gym etc.. to find it only made 13 matches and just idled and did nothing since. I'm bewildered. please help. I've attached logs thus far, you can see.. Zero Kills.. Idles.. and losing EVERY match.
 

Attachments

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WOW! Bump Again.. are you serious!? Where is support for this program?


EDIT: Tank kills nothing still, not a single kill. ziltch. zero. program runs for 9-12 hours at a time. Don't you think this is more than a "minor" problem with this program? Essentially what you'[ve created is an advanced afk bot, although less likely to get you ban for a few reasons, still if you can at least get 1 kill things would be marginally better. I'm sitting at less than 20% hit ratio and just under 45% win/loss. Sigh..
 
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Actually, since you see that most of us in this forum complain about "details" of the functionality of the program, don't you think that the problems you are experiencing are more related to your personal setup and less to the program itself?

I presume you have downloaded and read the manual (by the way)...
 
we are on it

Thank you for the feedback. At least now I know the issue has been processed and a solution is being worked on. I won't ask for an ETA as I don't think you could give me a timeline at this time. If you can, great.. but I would assume not.


Actually, since you see that most of us in this forum complain about "details" of the functionality of the program, don't you think that the problems you are experiencing are more related to your personal setup and less to the program itself?

I presume you have downloaded and read the manual (by the way)...


//General Tab
Left as default
//Garage Tab
Prioritise vehicles which have first win bonus available is checked to ON
Automatically repair broken vehicles is checked to Yes
Current Que Priority has only two tanks, a t57 and a m7 Priest. Both SPGs and both fully kitted out with default artillery as "Routine" and default artillery as "Target Provider"
//Combat
Enable Aim-only mode is unchecked as OFF
Face hull towards enemy when shooting is checked to ON
No custom profiles Loaded (hotspots)
//Plugins
Left as default


Generally speaking EVERYTHING is vanilla. The manual has been consulted several times and even took the time to learn things about the program that should be in the manual but are not such as "what are the different options in the "Routine" and "Target Provider" and what do they do?" This is an overlooked query that should be in the FAQ/Readme. Still after many many hours of running this program, a program I paid for as advertised as "working" still has ZERO kills and just dies. I've tried light tanks, med Tanks and heavy as well as my preferred tank the SPG.. nothing.

So if it's a setting please enlighten me and tell me where I've gone wrong.
 
I have a light tank set up and a SPG. The program alternates between the two when the bot dies. Spg is set to Default Artillery and default artillery on target provider. The light tank is set up as default battle and default targeting.

1)The SPG sits there at Spawn, doesn't take high ground.. does not fire at enemies spotted on the map only within its own view range at about 400-500m. Basically a huge disadvantage to this TYPE of vehicle. When the vehicles are that close they easily flank your bot and light up my tank for enemy SPG. It continually fires off at enemies and in 75 battles has not killed a single tank. WOW.

2)The light tank drives straight to their side and gets weird around objects going in and out and smashing itself against the wall and recorrecting itself and doing it over and over. When it's open field it just wonders out in the dead open and gets picked up. In almost 70 battles or so, it has gotten ZERO kills.

A majority of the matches 90% are defeats, the tanks do not do anything but travel around, fire at stuff and die. I cannot tell you how much of a let down this is. I can post for you video of what I'm talking about, send you screenshots.. ANYTHING TO FIX THIS PROBLEM.

I also have face enemy with hull and aim-only un-ticked. Also no where in the read-me's do you describe what execute/health and teir firing is. This is an over site in your beginners start up. People don't know the correct setting and just leave it default and have the same terrible botting experience as I do.

Thank you for looking at my problem.


Edit:Okay I come home after 3 hours or so being at the gym etc.. to find it only made 13 matches and just idled and did nothing since. I'm bewildered. please help. I've attached logs thus far, you can see.. Zero Kills.. Idles.. and losing EVERY match.

Agree with you , same problem here.
 
OK, I admit I do not understand what the problem is.

I have been using TL for five days and it works like a dream.
I have not gotten a Master Tanker with TL, nor I expect to but, I went up to "3rd".

I use it to train new crews to the first 100% (6th sense or repairs) and to make money (generates about 100K-130K per hour).

By the way, "Prioritize vehicles which have first win bonus available is checked to ON" does not work (just that you know...). I am very sad about it (as I have more than 60 tanks and would like to get the 2x advantage) but it is as it is.

I have never used artillery as I do not think it is interesting because there is a lot of user interaction (demands to hit targets) and this would make it too obvious.

Please be so kind to make a test with normal tanks and tell me if it works:
1. Start WOT
2. Start TL
3. Clear the TL garage and put three or four Tier I - Tier III tanks (no arty). The 1st and 2nd tanks are the most important.
Are your crews at 100% or, at least at 80% basic skill?
Your gun is good? (a.highest penetration, b.highest rate of fire)
Your equipment is good? (Gun rammer, Enhanced Gun Laying, Ventilation)

Start TL and tell us how it went.

Good Luck!
 
OK, I admit I do not understand what the problem is.

I have been using TL for five days and it works like a dream.
I have not gotten a Master Tanker with TL, nor I expect to but, I went up to "3rd".

I use it to train new crews to the first 100% (6th sense or repairs) and to make money (generates about 100K-130K per hour).

By the way, "Prioritize vehicles which have first win bonus available is checked to ON" does not work (just that you know...). I am very sad about it (as I have more than 60 tanks and would like to get the 2x advantage) but it is as it is.

I have never used artillery as I do not think it is interesting because there is a lot of user interaction (demands to hit targets) and this would make it too obvious.

Please be so kind to make a test with normal tanks and tell me if it works:
1. Start WOT
2. Start TL
3. Clear the TL garage and put three or four Tier I - Tier III tanks (no arty). The 1st and 2nd tanks are the most important.
Are your crews at 100% or, at least at 80% basic skill?
Your gun is good? (a.highest penetration, b.highest rate of fire)
Your equipment is good? (Gun rammer, Enhanced Gun Laying, Ventilation)

Start TL and tell us how it went.

Good Luck!

On both my arty I have Enhanced Gun Laying drive, Med Gun Rammer and Cammo (not high enough teir for ventilation or I would use that.

I will attempt it with 3 regular tanks. The tanks I will use will be two teir 1 light tanks and one teir 1 med tank. They all are at 100% crew and I'll modify perks as I can afford them. Are there any special settings i need to pay attention to? I will be making their targeting and routing to default battle tank and I'll report how they go.
 
I will attempt it with 3 regular tanks. The tanks I will use will be two teir 1 light tanks and one teir 1 med tank. They all are at 100% crew and I'll modify perks as I can afford them. Are there any special settings i need to pay attention to? I will be making their targeting and routing to default battle tank and I'll report how they go.

Sounds good!
100% crew is good (Unskilled crews have terrible tank handling, aim time and view range).
I usually add as skill "snapshooting" to the gunner, "clutch turning" to driver if I have a dedicated crew for TL (no need to do this now).

Default targeting and Default Routing is fine.

Also note down the amount of credits you have in order to be able to measure the progress (you will see it also in the TL stats).

Good luck and looking forward to hear the results.
 
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Sounds good!
100% crew is good (Unskilled crews have terrible tank handling, aim time and view range).
I usually add as skill "snapshooting" to the gunner, "clutch turning" to driver if I have a dedicated crew for TL (no need to do this now).

Default targeting and Default Routing is fine.

Also note down the amount of credits you have in order to be able to measure the progress (you will see it also in the TL stats).

Good luck and looking forward to hear the results.


With a set up exactly as you described and using the default characteristics while the bot cycles 3 tanks for the hour:

Within this hour it received ZERO kills, just went to the front line and got shot or crashed randomly into walls/players and cars and generally moved UN-intelligently. The results for credits per hour showed an integer of -610642. Looking at the data I gained very few points and only gained them because MY team got the victory and number of battles. In the hour and 22 minutes it played 15 rounds; I have no idea how you are getting "dream" results. The bot is vanilla, I have it set up as you described and in a few days it's more than just "I'm unlucky". It has a faulty pathing and I don't think it's because "wargames likes to periodically change terrain height us [paraphrase]". If/When this bot actually functions as described, as you cannot sell a product.. that at it's core, has never functioned as described, I'd like to help test.. contribute ANYTHING I can to move this along. Just let me know how I can help.

Yes it makes research points and money, at a very low rate and only because your team-mates got the victory. It is an advanced afk-bot currently and I feel duped in a way. I'd like someone from development look at this vexing issue and actually comment to say ..look here is the pathing issues I'm facing ( even if you don't think I'll understand your nomenclatures, I probably will) . here's how I plan to solve it... here is the issue with targeting ( because they are separate issues from pathing and it's not latency, if at least the aiming and "pre-aiming" based on target speed where correct I could at least use the SPG) ... here is the problem we are working on for SPG support and we know it doesn't use the full range only the view range of the vehicle.. Here is my timeline ...and alternatively I've downloaded TortoiseSVN so that EVERYONE can be involved in development (you can integrate tortoise commands in visual studio via several contextual menus even subversion plugins if you are using a free version of visual studio so you can have the tortoise commands available via MVS) .Something like this is what I expected to hear honestly.. I mean.. shit.. saying something of your process/timetable would be more than a little helpful.


EDIT: added event log
View attachment 2014-06-28 08.53.txt
 
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OK, Let's go through the findings:

1. The BOT works (did 15 games within 1hr 22min)

2. The BOT engages the enemy and shoots (as I can read from the log you posted).

3. The BOT earns money and experience (but little).

4. The BOT makes no kills

5. The BOT has no major contribution to winning the game (you depend on the skills of your teammates to win the game)

6. The BOT drives un-intelligently

=====================================

So, points 1 & 2 are self explanatory, target achieved.

3. In terms of money & experience, indeed it earns LESS than if you would play YOURSELF. Indeed, it is always better to play yourself. Pity that you can not play 6-8 hrs per day (maybe you can, I can not).
I presume you have Premium Account. If you do not, the BOT earns too little money. If you do however, it earns about 80K (on a T1) to about 130K (on a Tier IV) per hour! This means 0,5million - 0,8million net during the 7-8hrs that you yourself have no time to play! Personally, I think this is fantastic!

4. To make kills you need: Good armor (to survive uncovered) + Fast reload + Good pen (to hit) for the Tier you are playing at.
Your T1 has a very good gun (provided you use the 20mm Hispano-Suiza) but, with 10mm armor can not survive long. So, probably it will never achieve kills.
If Kills is your choice, you have to use a heavier protected tank like Renault Otsu or, MS-1 or, Matilda.
The aiming system is the same of WOT (Autoaim). This means it does not aim at weakspots. Subsequently you need a gun with good penetration to achieve hits.

5. No shit! Why do you think that we (normal players) hate BOTs????

6. It does not drive that bad (although sometimes I wonder myself). It derives from the fact that there is no possibility to know the precise coordinates at the start of the game! Only when spotted first time does the system divulge the precise position of your tank. Subsequently, it is a more complex process than you think...
Keep in mind that it is better to die quickly (like a noob) than prove to be a BOT (which means that you will probably face complaints and be reported and probably risk ban...).


The other points you mentioned find me in agreement, there is a lot that could be done to improve this program...
 
Try running the tier 5 Matilda (the non-premium one), it'll rack up kills once you elite it with its 120mm pen gun.
 
OK, Let's go through the findings:

1. The BOT works (did 15 games within 1hr 22min)

2. The BOT engages the enemy and shoots (as I can read from the log you posted).

3. The BOT earns money and experience (but little).

4. The BOT makes no kills

5. The BOT has no major contribution to winning the game (you depend on the skills of your teammates to win the game)

6. The BOT drives un-intelligently

=====================================

So, points 1 & 2 are self explanatory, target achieved.

3. In terms of money & experience, indeed it earns LESS than if you would play YOURSELF. Indeed, it is always better to play yourself. Pity that you can not play 6-8 hrs per day (maybe you can, I can not).
I presume you have Premium Account. If you do not, the BOT earns too little money. If you do however, it earns about 80K (on a T1) to about 130K (on a Tier IV) per hour! This means 0,5million - 0,8million net during the 7-8hrs that you yourself have no time to play! Personally, I think this is fantastic!

4. To make kills you need: Good armor (to survive uncovered) + Fast reload + Good pen (to hit) for the Tier you are playing at.
Your T1 has a very good gun (provided you use the 20mm Hispano-Suiza) but, with 10mm armor can not survive long. So, probably it will never achieve kills.
If Kills is your choice, you have to use a heavier protected tank like Renault Otsu or, MS-1 or, Matilda.
The aiming system is the same of WOT (Autoaim). This means it does not aim at weakspots. Subsequently you need a gun with good penetration to achieve hits.

5. No shit! Why do you think that we (normal players) hate BOTs????

6. It does not drive that bad (although sometimes I wonder myself). It derives from the fact that there is no possibility to know the precise coordinates at the start of the game! Only when spotted first time does the system divulge the precise position of your tank. Subsequently, it is a more complex process than you think...
Keep in mind that it is better to die quickly (like a noob) than prove to be a BOT (which means that you will probably face complaints and be reported and probably risk ban...).


The other points you mentioned find me in agreement, there is a lot that could be done to improve this program...


First off, thank you. You took a detailed approach to answering my questions and it was clear and concise which makes it easier.

I just ran the bot for 10 hours and 6 minutes, it turned a profit of 410,000 credits playing only a tier three spg and a tier four spg and rotating between those respectively. Sadly it only produced a little over 1.4 thousand experience points.. which lets face it might as well be nothing. Looking through the logs, zero kills on either tank for the duration of 10 hours, tons of shots fired just no hit.. it also appears as though it fires a bit too early before the reticule has finished it's aiming and switches between targets a little too soon and also.. i think it NEEDS to have a priority if a tank has a certain % of health stay with target or something of this nature.

I am running premium but not using a premium tank (only because there are no premium SPGs in the American Tree).

Try running the tier 5 Matilda (the non-premium one), it'll rack up kills once you elite it with its 120mm pen gun.

looking through, in the english tree, the Matilda is a tier4 tank (non-premium version). I noticed it had excellent penetration. I had a few questions.

1. What would be the threshold of penetration that is TOO low? Some of the American tier four tanks have about 113 Pen. top end starting out and the Matilda has 98 base pen top end. So it appears that the M3 Lee is a better choice.. please let me know your thoughts.

2. If I went with a tier 5 tank.. say the premium medium ram 2 or the T14 heavy... both have excellent penetration (American branch). How do I stay in the lower tiers vs tier 1-5 and not the tiers 5-10? IE, I want to be a big fish in a little pond if that makes sense.

3. With the above answered, should I stay at tier 4 if I wanted to do this correctly? I'm looking for kills and wins, I'd like to see this thing start paying off for me.

4. You recommend the Matilda, it will bring me kills you say, okay since it's a tier 4 tank (non-premium) what are your thoughts of the m3 Lee.. if I am correct it's a better tank by stats.. thoughts?


EDiT: Question about SPGs (tanks in general) why when there is no target to be found the tank just spins in a circle? Couldn't you set an aim angle limitation of 180 degrees. When the bot does break dance moves in place it doesn't look that legit.
 
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You're welcome :-)


- I just ran the bot for 10 hours and 6 minutes, it turned a profit of 410,000 credits playing only a tier three spg and a tier four spg and rotating between those respectively.

This is too low for my taste. On the other side I never play SPGs.



- i think it NEEDS to have a priority if a tank has a certain % of health stay with target or something of this nature.

All information about targeting profiles is in the directory
..\TankLeader 2.0.327.194\TargetingProviders\DefaultTargetingProviders
Open the files with Notepad and you will be able to understand the weighting method used ;-)
And probably be able to create a profile yourself.


- I am running premium but not using a premium tank (only because there are no premium SPGs in the American Tree).
That is good so, you should be making good money.


- looking through, in the english tree, the Matilda is a tier4 tank (non-premium version). I noticed it had excellent penetration. I had a few questions.
1. What would be the threshold of penetration that is TOO low? Some of the American tier four tanks have about 113 Pen. top end starting out and the Matilda has 98 base pen top end. So it appears that the M3 Lee is a better choice.. please let me know your thoughts.

Definitively NOT the M3Lee: Because it may have an excellent gun but its armor is paper! You are dead before the third shot.


- 2. If I went with a tier 5 tank.. say the premium medium ram 2 or the T14 heavy... both have excellent penetration (American branch).
No they do not!
The T14, its penetration is crap for Tier 5 unless you use gold shots (= too expensive).
The T14 makes very good money but very few kills. T14 goes up to Tier 6 matches.
RAM2 is even worse: The Ram-II's matchmaking is not as good as its heavier counterpart, the T14. With this in mind, the QF 6 Pounder will quickly become obsolete if put in higher tier matches, as it cannot penetrate anything with 120+mm armor (RAM2 goes up Tier 7 matches).

Despite the above, if you must have an American premium tank to train American crews then T14 is the only wise choice although it will be worse than the British Matilda.

- How do I stay in the lower tiers vs tier 1-5 and not the tiers 5-10? IE, I want to be a big fish in a little pond if that makes sense.

You can not!

- 3. With the above answered, should I stay at tier 4 if I wanted to do this correctly?

Personal opinion: TL behaves like a bad noob. Stay at a Tier where one more "bad noob" makes no difference thus, passes unnoticed (although every weekend I feel that you could play Tier 10 "bad noob" and still be unnoticed :p :p :p :p )

- I'm looking for kills and wins, I'd like to see this thing start paying off for me.

Personally: This thing does not bring kills nor wins. Only money and crew XP.


- 4. You recommend the Matilda, it will bring me kills you say, okay since it's a tier 4 tank (non-premium) what are your thoughts of the m3 Lee.. if I am correct it's a better tank by stats.. thoughts?

Matilda is the best tank I have seen so far.
B1 (heavy Tier 4 tank) is also a great tank as long it plays in Tier 4 battles.
There exist a Pz.Kmpfw.B2 740 tank (The French B1 tank taken over by the Germans) which is a premium tank that only fights Tier 4 battles thus indestructible but, this is a very rare tank that you can not buy any more (something like the Type 59) so it is not relevant.


Good Luck
 
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This is too low for my taste. On the other side I never play SPGs.


It's low but I know no other method to increase it without going down a different country and tank line.


All information about targeting profiles is in the directory
..\TankLeader 2.0.327.194\TargetingProviders\DefaultTargetingProviders
Open the files with Notepad and you will be able to understand the weighting method used ;-)
And probably be able to create a profile yourself.

I'll have a look at creating my own profile, it should be interesting. I've wanted to understand their weighted methods per class and the hotspots work (I've yet to play it with it looking to get the default set up working well enough)

That is good so, you should be making good money.

Making money yes, credits not so much hehe. Money is pretty decent though, I should be using a premium tank to make more but I don't know if it would be worth it as a whole.


No they do not!
The T14, its penetration is crap for Tier 5 unless you use gold shots (= too expensive).
The T14 makes very good money but very few kills. T14 goes up to Tier 6 matches.
RAM2 is even worse: The Ram-II's matchmaking is not as good as its heavier counterpart, the T14. With this in mind, the QF 6 Pounder will quickly become obsolete if put in higher tier matches, as it cannot penetrate anything with 120+mm armor (RAM2 goes up Tier 7 matches).

Despite the above, if you must have an American premium tank to train American crews then T14 is the only wise choice although it will be worse than the British Matilda.

I'll look at the Matilda again, although there were two factors preventing me from making the leap. first, different country tree; second, cost of research to get there. I guess I'll have to bite the bullet and give it a try.
 
I have been using TL for over 8 month, 2 things I follow:

-never use TL with arty

-only use TL with lower tier premium vehicles, below tier 6.

I make credit in just about every single battle participated, my account has over $44 Mil., my best crew have their 5th skill/perk at 65%.
 
I have been using TL for over 8 month, 2 things I follow:

-never use TL with arty

-only use TL with lower tier premium vehicles, below tier 6.

I make credit in just about every single battle participated, my account has over $44 Mil., my best crew have their 5th skill/perk at 65%.


What two premium vehicles do you primarily use? Can you divulge your set up for those tanks? I'd like to replicate your success.
 
I have been doing pretty well with the m4 sherman and the kv1. Seem to rake in the credits even when dying before the battle ends.

edit: also the on track events help too. since they are 1.5 cred now the t49 american tank destroyer is doin ok
 
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I presume you mean the normal M4 Sherman, with the M1A1 gun (has incredible gun penetration for its tier; enough to penetrate most tier 6 tanks).

Thanks for the tip, I will keep it in mind...
Does not help me to train my crews though as I have mostly the heavy tanks lineup :-(
 
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