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Barb Earthquake

both skills probably have different range settings. but what you can do is open barbariancombat and look for
Code:
        public static bool CanCastCallOfTheAncients
        {
            get
            {
                return
                    !UseOOCBuff &&
                    !IsCurrentlyAvoiding &&
                    CanCast(SNOPower.Barbarian_CallOfTheAncients) &&
                    !Player.IsIncapacitated &&
	            !GetHasBuff(SNOPower.Barbarian_CallOfTheAncients) &&
                    (TargetUtil.EliteOrTrashInRange(V.F("Barbarian.CallOfTheAncients.MinEliteRange")) ||
                    TargetUtil.AnyMobsInRange(V.F("Barbarian.CallOfTheAncients.MinEliteRange"), 3) || TargetUtil.AnyElitesInRange(V.F("Barbarian.CallOfTheAncients.MinEliteRange")));
            }
        }

and change it with

Code:
        public static bool CanCastCallOfTheAncients
        {
            get
            {
                return
                    !UseOOCBuff &&
                    !IsCurrentlyAvoiding &&
                    CanCast(SNOPower.Barbarian_CallOfTheAncients) &&
                    !Player.IsIncapacitated &&
	            !GetHasBuff(SNOPower.Barbarian_CallOfTheAncients) &&
                    GetHasBuff(SNOPower.Barbarian_WrathOfTheBerserker) &&
                    (TargetUtil.EliteOrTrashInRange(V.F("Barbarian.CallOfTheAncients.MinEliteRange")) ||
                    TargetUtil.AnyMobsInRange(V.F("Barbarian.CallOfTheAncients.MinEliteRange"), 3) || TargetUtil.AnyElitesInRange(V.F("Barbarian.CallOfTheAncients.MinEliteRange")));
            }
        }

didnt test it. but it should never cast without wotb now.

hi, im using your BarbarianSetting.cs and BarbarianCombat.cs and its work great. however i noticed that its didnt cast battle rage first prior to WOTB and COTA, where can i modify it to make it work in that sequence? Thanks in advance.
 
in barbariancombat.cs:
Code:
            // Battle Rage
            if (IsNull(power) && CanUseBattleRage)
                power = PowerBattleRage;
cut that out and paste it above:
Code:
            // WOTB
            if (IsNull(power) && CanUseWrathOfTheBerserker)
                power = PowerWrathOfTheBerserker;

if you dont have enough fury it will still cast it afterwards
 
in barbariancombat.cs:
Code:
            // Battle Rage
            if (IsNull(power) && CanUseBattleRage)
                power = PowerBattleRage;
cut that out and paste it above:
Code:
            // WOTB
            if (IsNull(power) && CanUseWrathOfTheBerserker)
                power = PowerWrathOfTheBerserker;

if you dont have enough fury it will still cast it afterwards

thanks. you are good.
 
Is this still working with Trinity 1.9.8? I tried but seems to have some errors.
 
does not work for me trinity isnt shown under plugins any mor if i paste your two files, i need my earthquake badly, can you help me please? Basicly i want him to use earthquake much more often.

Thanks in advance
nope. they are working with 1.9.8
 
does not work for me trinity isnt shown under plugins any mor if i paste your two files, i need my earthquake badly, can you help me please? Basicly i want him to use earthquake much more often.

Thanks in advance

if you renamed the original files to something like BarbarianCombat.cs - copy and it's in the folder it won't work.
Move the backup files somewhere else.
 
if you renamed the original files to something like BarbarianCombat.cs - copy and it's in the folder it won't work.
Move the backup files somewhere else.
does not work for me trinity is not shown under plugins anymore tested with beta db and non beta latest trinity does not work for me
 
does not work for me trinity is not shown under plugins anymore tested with beta db and non beta latest trinity does not work for me

If trinity disappears from the plugin list then usually it means there's something in the trinity folders that shouldn't be there.
 
If trinity disappears from the plugin list then usually it means there's something in the trinity folders that shouldn't be there.
there is also a message containing the error. but i guess its too difficult to read that.
 
does not work for me trinity isnt shown under plugins any mor if i paste your two files, i need my earthquake badly, can you help me please? Basicly i want him to use earthquake much more often.

Thanks in advance

One would assume you are placing these files in the correct location but... just in case...
..\DemonBuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs
..\DemonBuddy\Plugins\Trinity\Combat\Settings\BarbarianSetting.cs

You should have DemonBuddy closed when you place the files and just to be safe you should back them up before pasting them in the required directories. You will be asked if you want to overwrite the files OR you should be IF you are placing them where they need to be.

Other than that... you should just be able to launch DemonBuddy after that and you're ready to go. No further adjustments should have to be made unless you want to make them.

Also keep in mind when you update or if you run EzUpdater... these files you just downloaded will get overwritten.

Good Luck lowskill :D
 
Last edited:
solved - placed the setting.cs in the wrong place, thanks for your kind help
 
View attachment 133809
there you go. trinity for eq barb (retard edition) for those who cannot copy 2 files :)

Was having probs with my Eq barb hardly ever leaping and generally sucking but the retard edition now makes it breeze through Act4 Bounties super fast no probs....Only thing is i renamed the file to Eqbarb and put in plugins folder beside trinity ect ect and when you click plug ins on the DB drop down menu i dont see it?? But trust me i know for a fact it is working lol.. cheers man
 
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