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Rift Bot - Yet Another Rifting Profile!

Hello,

This profile had been working completely flawless until 2.6 patch released. I have an issue. Bounty profile keeps working perfect, nonetheless I can't say it for Rift profiles.

Rift Explore: Sometimes it doesn't clear enough trash mobs in first levels and bot is so eager to go the last level, so that even if my character kills all mobs in the last level boss doesn't appear due to lack of mob kills and bot keeps running in the last stage and doesn't go to the previous levels in order to kill alive mobs. Hence, Rift Explore profile completely useless.

Rift Common: This profile was perfect until 2.6 patch. In 2.6, sometimes bot keeps exploring areas which have been already explored and refuses to go to undiscovered places. So that, bot keeps running, running, running and running... Until you reach 0 exp/h in Demonbuddy screen.

If you make a fix for this problem, I'd be appreciated for it.
 
runs almost perfect now
there are till a few maps where it'll explore everything to very close to the exit but miss it, then start backtracking
is this a trinity problem?
 
Just stopping by quickly to report I've noticed my bot not interacting with the portal to the next level on Oasis maps. I'm afraid I have no logs.
 
Just stopping by quickly to report I've noticed my bot not interacting with the portal to the next level on Oasis maps. I'm afraid I have no logs.

Hmm, I thought I had fixed that. I will have to check again.
 
it is okay if i set "container open range:" to 60 instead of 50? it seem like it doesn't open some chest when it walk by it.
 
it is okay if i set "container open range:" to 60 instead of 50? it seem like it doesn't open some chest when it walk by it.

It could cause some flip-flopping between 2 "containers" if they're within range of eachother in two different rooms. Try if you want to check.
 
it is okay if i set "container open range:" to 60 instead of 50? it seem like it doesn't open some chest when it walk by it.

Don't know if this is the case with you, but in some profiles there Are certain objects a long with chests ect. that might have been blacklisted, the reason for the blacklisting of these are usually that they could make the bot stuck.
 
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it's working perfectly,is it possible to add "use the blood shards when it reaches 500" or something like that?? thanks
 
[Trinity] Attempting to avoid death!
[Trinity] No longer in game world
[Trinity] Items may need repair, now running town-run routine.
[Trinity] Error Getting TownRun Object reference not set to an instance of an object.
[Trinity] Not in game, gold inactivity reset
Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Waiting 11.8 seconds before next game...

The game often disconnects to me. I don't know what it is. This is what I get before the last connection lost.
Can someone help me figure it out? Thanks.
 
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What's a good WD build for T4, T5, or T6?

I have Rhen Fo, TMF, 99% MoJ, perfect T&T etc. I'm a bit afraid my WD might die too much.
 
I wonder what will the bot do if my riftfragments is out will it just stand still or ? using atm only rift full
 
I wonder what will the bot do if my riftfragments is out will it just stand still or ? using atm only rift full

If you're worried about running out of shards, just run the bounty only profile when you go to bed and wake up to lots of shards. :)
 
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