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Trinity 1.9.8 & QuestTools 2.0.82

Not sure if this has been mentioned before, but would be nice for Trinity to check for existence of Tall Man's Finger (not sure if "big Zombie Dog" is something you can check for), and not recast Zombie Dogs off cooldown, much like how Garg doesn't recast every time it's up.

+1 for this
 
Not sure if this has been mentioned before, but would be nice for Trinity to check for existence of Tall Man's Finger (not sure if "big Zombie Dog" is something you can check for), and not recast Zombie Dogs off cooldown, much like how Garg doesn't recast every time it's up.

yes please this must be fixed!
 
Nesox's post 2.06 patch DB beta as of yesterday broke my bot badly. I went to him and he thinks it's a problem on Trinity's end. Bot lags ultra bad . . . unplayable. Looking for a fix for this, however I can get it. I've tried fresh installs of both DB and the Diablo ROS game itself. This is the same log he looked at. :confused:
 

Attachments

ELEDMG% for itemrules isn't working for me...

201406121617177151.Hero;LOG;KEEP;[KEY]:2025324781;[BASETYPE]:Jewelry;[TYPE]:Amulet;[QUALITY]:Legendary;[D3QUALITY]:Legendary;[NAME]:HauntofVaxo;[LEVEL]:70;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:x1_Amulet_norm_unique_17-231;[ITEMID]:1566296343;[INT]:684;[REGEN]:2090;[WEAPDMGTYPE]:None;[CRIT%]:9.50;[GF%]:75;[UPHEAL]:0.12;[REQLEVEL]:70;[MAXSTAT]:684;[MAXSTATVIT]:684;[INTVIT]:684;[DMGFACTOR]:19;[OFFSTATS]:1;[DEFSTATS]:1;[WEIGHTS]:48450;

The itemrules 2 guy said he added ELEDMG PHYSDMG etc, are they just not in trinity yet? or...
 
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Curious if rrrix has any intention of prioritizing Wizards with Explosive Blast at all?

What I mean is, make it so the Wizard actually stands in range to get explosive blast to hit the target. I really would like this feature, as forcing the bot to run only Explosive Blast cuts a lot of damage out of it, and forcing it not to use Explosive Blast cuts a lot of damage out of it.
 
The bug "Trinity is selling Whites instead of salvaging them" isnt fixed at all. Still sells it.
 
Rrrix Hi, would it be possible to reduce the waiting time for executing the skills?
Let me explain:
I leave the mouse button pressed to make a max attacks per second but the bot has a delays between each execution (I changed the settings in 'variables' in plugin 'trinity'), and the gap the number of attacks between him and me is still too high.
In t3 Ghom I kill the time 'archon' bot but it is incapable and the fight drags
Thank you for taking the time to read the one hand and perhaps a future fix ^^
sorry for my english :s
 
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Curious if rrrix has any intention of prioritizing Wizards with Explosive Blast at all?

What I mean is, make it so the Wizard actually stands in range to get explosive blast to hit the target. I really would like this feature, as forcing the bot to run only Explosive Blast cuts a lot of damage out of it, and forcing it not to use Explosive Blast cuts a lot of damage out of it.

Until he does, I run my normal Woh build EB/MM, the trick is to use Teleport - Calamity (make sure your spelldelay is set to whatever your CD is for teleport, so it's not waiting 12+ seconds). Calamity doesn't work for not-in-combat teleporting, but it definitely will get you more damage using EB/WOH
 
Until he does, I run my normal Woh build EB/MM, the trick is to use Teleport - Calamity (make sure your spelldelay is set to whatever your CD is for teleport, so it's not waiting 12+ seconds). Calamity doesn't work for not-in-combat teleporting, but it definitely will get you more damage using EB/WOH

Ah! Appreciate the tip! Definitely seems to be helping. I took off my Magic Missile and instead just threw Black Hole in its spot. Seems to be running fine now, even though I still lose damage. I might have to try putting Magic Missile back on now. :P

I also noticed that Trinity doesn't (if it even can?) realize that Cosmic Strand gives Teleport wormhole by default. It will only ever teleport once to proc calamity, but doesn't attempt to chain it.
 
Not sure if this is a Trinity/Quest Tools or DemonBuddy issue, but It started happening after Demonbuddy 408. So whichever version of Trinity/Quest Tools that was out at that time.
OutOfMemory exception errors on 90% of Bastion Keep type of maps in Rifts. It also occurs outside rifts on these maps. This prevents the bot from finishing the map.

Here is a log of this happening:
OutOfMemory (Bastion Keep only).zip
can this be looked at?
its already a month since its bugged. all bastion keep profiles are affected by it and because of that its a major issue and should be top priority.
thanks
 
can this be looked at?
its already a month since its bugged. all bastion keep profiles are affected by it and because of that its a major issue and should be top priority.
thanks
Pretty sure Rrrix is retired, or just on a very long break. So, it won't be fixed, unless he shows up randomly
 
i know that he is/was on vacation. just wanted to make sure it gets attention because oksehode is the only one posting about it.
 
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