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Rift Bot - Yet Another Rifting Profile!

Just getting back into D3 after like a year and looking to write some profiles again. Really like the backbone of this profile and like to add more static maps to it. Just going through the very tedious process of manually running rifts over and over again to get their LevelAreaID and Starting/Ending portal positions to look for patterns. These 3 all seem to be static with the same levelareaid as other rift maps but static starting and ending positions. Need to test out the Arreat Craters but should be able to map all those also.

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imgur: the simple image sharer
 
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Just getting back into D3 after like a year and looking to write some profiles again. Really like the backbone of this profile and like to add more static maps to it. Just going through the very tedious process of manually running rifts over and over again to get their LevelAreaID and Starting/Ending portal positions to look for patterns. These 3 all seem to be static with the same levelareaid as other rift maps but static starting and ending positions. Need to test out the Arreat Craters but should be able to map all those also.

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Can't see your attachments.

Anyway, This is exactly what I'm doing as well. Some large variations of maps seems to have a static starting portal at least. It's a lot of work, but worth the effort when it's done. :)

I'm not doing it for all types of maps, just the ones that seems to have trouble with the dungeon explorer and if it's possible to make waypoints for them. The latest map I did this with is a large Oasis map.

Just be sure to use Quest Tools 2.0.74 with this profile. Later versions change the dungeon explorer to skip nodes which in turn made it miss exit portals and town stones.

Edit: We already have the prison, tower, stonefort and several other maps covered with waypoints already. :)
 
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This has been discussed a lot before. As many DB users would use the bot for very long sessions, it is better to refresh the loot table after each rift instead of staying in the same loot table for 12342345 hours.

Also, now we already have 7 profiles. It might be overwhelming to increase to 10.

Discuss and comment on your thoughts tho. These are only my considerations.

Yes BUT it is verry detectable Imo... because normal person stay ingame after rift is done bot doesnt...so.
Can't u make a script with & one without or an option for it? So then ppl can chose wether they want to exit after rift is done or stay ingame after rift is done... im just asking tough,thanks & greetz
 
Yes BUT it is verry detectable Imo... because normal person stay ingame after rift is done bot doesnt...so.
Can't u make a script with & one without or an option for it? So then ppl can chose wether they want to exit after rift is done or stay ingame after rift is done... im just asking tough,thanks & greetz

No one knows how Blizzard detects boters so that's just speculation.
 
The problem is, you never know whether the current table is a good one or not. DB does not have the feature like "IF I found a 2500 TF THEN do XXX".
i would use this extension with yar so you can restart after a amount of games
 
Trinity] Error Getting TownRun Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000090, Size: 4
[Trinity] Not in game, gold inactivity reset
Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Waiting 5.2 seconds before next game...

Getting this, then game disconnects.
It does it randomly every 3/5 rifts.
Last comp, fresh DB 718 install.
 
Yes BUT it is verry detectable Imo... because normal person stay ingame after rift is done bot doesnt...so.
Can't u make a script with & one without or an option for it? So then ppl can chose wether they want to exit after rift is done or stay ingame after rift is done... im just asking tough,thanks & greetz

what do you mean by options? new profile loaders? then we have 3 more and 10 in total. I probably will not do that.
 
i would use this extension with yar so you can restart after a amount of games

You will always in one game and never make new games. YAR sounds promising but in fact cannot do what you said. Think of the logic again.
 
An extra line on DETECTABLE. I myself always reset games after finishing rifts as it is faster to reset then to wait for 30s when I found nothing in the previous rift manually.

Besides, no one knows how accounts are flagged. Currently it seems BLZ did not care botting in non-season/ladder games
 
Has anyone else noticed the bot not finding the entrance to Enchanted Rise 1? I have watched it more than 10 times today on that map get stuck just running around because it never goes through the zone entrance. I have seen it discover it and be 20 meters away, then just turn away and explore the same map over and over.
 
Has anyone else noticed the bot not finding the entrance to Enchanted Rise 1? I have watched it more than 10 times today on that map get stuck just running around because it never goes through the zone entrance. I have seen it discover it and be 20 meters away, then just turn away and explore the same map over and over.

You need to use Quest Tools 2.0.74. Everything you need to know is in my post on the first page.
 
You need to use Quest Tools 2.0.74. Everything you need to know is in my post on the first page.

Oh wow, I just checked and I didn't have that plugin enabled. Sorry about that, installed in new folder and no wonder!
 
Actually im here to report that my original problem, is still there.

It wonders around in Enchanted Rise 1 even after checking my Trinity and Quest tools
 
Actually im here to report that my original problem, is still there.

It wonders around in Enchanted Rise 1 even after checking my Trinity and Quest tools

It shouldn't be doing that if you download my compilation pack and follow the instructions that comes with it.
 
You will always in one game and never make new games. YAR sounds promising but in fact cannot do what you said. Think of the logic again.
why? it works for he makes 5-6 rifts in same game and yar restart it after 1-2 hour. you can not use the run logic i know but with time trigger it works good
 
Number of games completed: 2
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer

why my game is always resetting ?
 
Yes BUT it is verry detectable Imo... because normal person stay ingame after rift is done bot doesnt...so.
Can't u make a script with & one without or an option for it? So then ppl can chose wether they want to exit after rift is done or stay ingame after rift is done... im just asking tough,thanks & greetz

One non-ideal solution would be to open Rift.xml and at the bottom, instead of loading RiftLoaderA.xml, reload Rift.xml so it just loops.
 
is it safe to update to latest beta? i havent done it yet seems to work good without it so
 
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