feature request / bug reporteeee
first of all: thanks a bunch for your hard work, as a community we very much appreciate wot you have been doing.
- please add a feature where the gold-inactivity-timer also pauses if the bot is paused, or if that is not possible, to make it easier, make the gold-inactivity-timer not trigger and instead automatically reset its timer everytime the bot has been manually-paused
- add feature where it is possible to select different tiers of gems that will be picked up instead of a having a global tier for all the gems. Example: esmerald: marquise+ diamond:imperial+ amethyst: marquise+ topaz: imperial+ etc..
- add a feature where it is able to stash all items of a specific kind instead of having them sold/salvaged. EG: always stash amulets: common+ rings: blue+ helms: common+ etc.. i have a feeling that everyone have lost a considerable amount of great rare amulets due to the lack of this feature
- important notes regarding target-weight system:
- gold should be lighter then magic, rare and legendary items, atm i have the feeling that gold is set to be heavier, which feels wrong, maybe give the user a UI that provides the ability to customize the target-weight system?
- sometimes the bot gets a bit confused, my guess is that there is something wrong with its target-weight system.. example: elite with molten dies, drops loot, bot tries to get the loot while simultaneously tries to avoid the explosion caused by the molten, enters in weird loop, up and down, up and down, up and down, up and down, most of the time resulting in death caused by the explosion.
- sometimes the bot is prioritizing trash mobs instead of loot on ground, i have been observing and this has been happening for quite a while (month+) and also been "triggered" a significant amount of times during a profile run, it is a big problem bcuz as the bot encounters more and more mobs on his way it keeps prioritizing them (entering in some kind of infinite loop until it doesn't detect mobs to attack anymore) instead of looting, heading so far that it gets to the point that it can't even detect the loot that it left on the ground anymore bcuz it is too far away to be detected. This would be acceptable if it did not affected legendaries, but since it does i assume it needs fix, besides happening with items on the ground it also happens with chests, shrines, wells, townruns, mostly everything that it is supposed to do it kinda overwrites everything until there are no more mobs to attack anymore.
- add a feature where it always prioritizes the elite-like/champion-mobs (in other words, higher rank mobs) instead of aiming at the closest mob. this will greatly enhance the bot's survivability, often there's an elite right on its side inflicting a lot of damage but instead of focusing on the elite, it focuses on a white mob that does little damage, the outcome effect of such situation is the undesirable yet unstoppable death of the character.
- my character is using the TRAG'OUL COILS BRACERS to reduce the cooldown of skills, problem is most of the times it pass through a health-well its life is at 100%, but even tho the option "heath well minimum health %" is set to 100% it is somehow not triggering/clicking on the well when it is at full life, pretty sure this is a bug. Same issue is happening with the Health Globe %, my witch doctor globe % is set to 100%, meaning that even at full life it is supposed to collect the globe, instead it ignores it every time its life is full.
- add a feature where trinity is allowed to treat all kinds of legendary items differently. example, gloves: always stash, boots: always salvage, rings: always stash, etc.. Or even better, introduce a white-list and/or black-list system, where the user has to input manually the exact name of the item he wants to be listed, a white-list would only stash white-listed items and would salvage the rest while a black-list would stash everything and salvage the black-listed items, names should be case sensitive and have to be entered in accordance with their respective regional-names. note: this would only be possible with IDed items, unIDed items would receive standard treatment. This would significantly increase the amount of time the user could stay AFK, depending on the settings, we could be looking at 2 to 10 times more time to be AFKable, thus making the coding worth it, this would be great.
- add a feature where if the inventory is full (townrun-time) and there are legendary items on the ground, instead of executing townrun to then come back to pickup the rest of loot, bot will prioritize the legendary items that are on the ground by selecting and throwing away the respective amount of yellow, blue or white items that are in the inventory (always selecting the minimum amount of weight) and then picking up all the legendaries, only then townrun will be executed. Important note: it will only throw away items that are not slot-protected. This is kinda secondary, but it is still important IMHO, why this is important?! Due to a huge number of variables (such as poor internet connection, bad power distribution, eminent hardware failure, it is very much possible that a legendary item gets lost if townrun has to be run before the item gets picked up, by adding this feature, reliability gets improved, the number of possible negative variables are reduced to a minimum of 1 or 2 by directly reducing the time the legendary item stays on the ground, the less time it stays on the ground the better, this also applies to target-weight system, bot should stop fighting, pick up legendary, and only then continue the fight..
- add witch-doctor only option for ZUNIMASSA'S set and HEXING PANTS OF MR. YAN combination. Instead of attacking with main and secondary skills, bot would firstly cast Fetish Army and then mostly be walking in circles so that the power from the pants can be taken advantage from until the mobs are dead, while walking in circles bot would provide support for the pets by executing tertiary skills that do not request stationary positioning to work properly such as Big Bad Voodoo, Piranhas, Mass Confusion and Spirit Walk. The whole point is to move as much as possible, mostly never stopping unless it is for looting.
- add witch-doctor only option that spams Big Bad Voodoo everytime there's a mob being it trash or not, such option is of big importance for those who have Starmetal Kukri and are running at extreme torment difficulty.
That's it for now, more feedback will come, i would like to hear your words on these tho, once again, thanks a lot!
edit: almost forgot the log
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