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Trinity 1.9.6 & QuestTools 2.0.76

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RRRIX

I have the same with Vyr's set:

[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft
[Trinity] Passive: Wizard_Passive_GlassCannon
[Trinity] Passive: X1_Wizard_Passive_Audacity
[Trinity] Passive: Wizard_Passive_Evocation
[Trinity] Passive: X1_Wizard_Passive_UnwaveringWill

This is how the skillbar looks like with Vyr's set:

View attachment 129632

Could you possibly try without the Vyr's set? and repeat the steps in post #73

I don't have Vyr's set to test with.
 
Any update or info on a Archon fix for the wiz? It isnt working anymore...

Thanks :)
 
Vyrs Set:
[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft
No Set Combustion Rune:
[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft
No Set No Rune:
[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft

Result is the same with every combination -> No Skills using
Code:
[Trinity][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity][Behavior] If you get this message frequently, you should consider changing your build
[Trinity][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
 
Last edited:
is there a way to get it to spam ability 1(Lightning Blast) if there are mobs nearby? I have been looking for about 30 mins now and I can't seem to find it.
 
Hi Rrrix,

Would it be possible to add a surrounding monster check after rez before the bot decides to move x yards away after rezzing?
Right now the bot misses items because it moves too far away (blood shards) if the guardians dies when the player was dead.

Or maybe even the ability to turn off this feature altogether?


Thanks,
 
Vyrs Set:
[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft
No Set Combustion Rune:
[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft
No Set No Rune:
[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft

Result is the same with every combination -> No Skills using
Code:
[Trinity][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity][Behavior] If you get this message frequently, you should consider changing your build
[Trinity][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?

RRRIX,

I can confirm this. I've reproduced this and i get exactly the same results with or without Vyr's set. Wizard is not using any Archon spells at this time.
 
What's the problem?
Does not open Horadric Caches

What steps will reproduce the problem?
Set it to do bounties, fills up inventory.

What is the expected result?
Should open them upon completing quest and receiving the cache

What happens instead?
Keeps them in the inventory.



<OpenHoradricCaches>true</OpenHoradricCaches>

Is set to true as you can see.
 
What's the problem?
Tries to salvage/repair when legendary potion is in slot which is not protected in DB.

What steps will reproduce the problem?
Keep a legendary potion in the inventory which is not in a protected slot

What is the expected result?
Should stash the potion.

What happens instead?
Keeps it in the inventory which leads to endless loop at blacksmith for repair.


I know you wrote this does not happen to you rrrix, but it happens to A LOT of people, so though I'd report it now that so many people got the issue.
 
Monk's Skills
Trinity's Mystic ally cooldown is not accurate to actual cooldown with cdr items.
And i suggest separate to different rune for situation. Example: Air ally should cast while spirit spent > 100, i try to edit this but the resources for monk have no option, unlike DH's preparation(punishment).
 
archon bug

Archon now dont cast any Skill with Combustion Rune

the archon is working but it has some weird bugs like sometimes it will try to do ground slam attack and not actually do the attack (although u can see the animation). it's pretty weird.

I'm using combustion rune, not sure if that is relevant.
 
What's the problem?
Using one of the new Archon runes will prevent it from breaking breakables (breakable doors as an example)

What steps will reproduce the problem?
Use one of the new archon runes (fire/lightning) and make it try to go through a breakable door.

What is the expected result?
Should break door.

What happens instead?
Animations runs, but no ability is cast, seems like the SNOPower is not updated in this part.
 
What's the problem?
Does not open Horadric Caches

What steps will reproduce the problem?
Set it to do bounties, fills up inventory.

What is the expected result?
Should open them upon completing quest and receiving the cache

What happens instead?
Keeps them in the inventory.



<OpenHoradricCaches>true</OpenHoradricCaches>

Is set to true as you can see.
What's the problem?
Tries to salvage/repair when legendary potion is in slot which is not protected in DB.

What steps will reproduce the problem?
Keep a legendary potion in the inventory which is not in a protected slot

What is the expected result?
Should stash the potion.

What happens instead?
Keeps it in the inventory which leads to endless loop at blacksmith for repair.


I know you wrote this does not happen to you rrrix, but it happens to A LOT of people, so though I'd report it now that so many people got the issue.
What's the problem?
Still interacting with corpses even when unchecked in the options.

What steps will reproduce the problem?
Run chest farm profiles. [http://www.thebuddyforum.com/demonb...s/163594-chest-runner-trinity-1-9-4-a-6.html]

What is the expected result?
Should not interact with corpses.

What happens instead?
Still interacting with corpses.

Confirmed issues here as well.
 
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items

dont know if unique to trinity or profile
 
It's only in certain situations. I'll watch it some more, I had to babysit while it was running a Shattered Core farm profile - it's running circles around Zoltan Kulle's head for some reason (I checked the profile code, it's identical to the code in the A2 quest).

After this post, I also played some D3 manually with the blank routine and profile, and I also experienced some early Archon cancellations, which leads me to believe it might not be Trinity after all.

TLDR; I will have to do more investigation and report back.

Well, knowing that it happens without Trinity routine helped me narrow it down. If you are in Archon mode with the Vyr's set bonus (all runes), and GearSwap takes one of those pieces out.. well, it cancels out of Archon mode. I'm going to post a report on there with this knowledge and get it fixed there!

Are people with Archon not working perhaps in a different language? I'm on US English, and my skills dump while in Archon (Vyr's bonus in effect, with Combustion rune):

Code:
10:05:21.715 INFO  Logger [Trinity]  Hotbar Skills (Skill/RuneIndex/Slot):  Wizard_Archon_ArcaneStrike_Fire/-1/HotbarMouseLeft Wizard_Archon_DisintegrationWave_Fire/-1/HotbarMouseRight Wizard_Archon_ArcaneBlast_Fire/-1/HotbarSlot1 Wizard_Archon_SlowTime/-1/HotbarSlot2 Wizard_Archon_Teleport/-1/HotbarSlot3 None/-1/HotbarSlot4
10:05:21.720 INFO  Logger [Trinity] Passive: X1_Wizard_Passive_Audacity
10:05:21.722 INFO  Logger [Trinity] Passive: Wizard_Passive_Blur
10:05:21.724 INFO  Logger [Trinity] Passive: Wizard_Passive_Evocation
10:05:21.725 INFO  Logger [Trinity] Passive: X1_Wizard_Passive_UnwaveringWill
 
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items

dont know if unique to trinity or profile

Settings > Bot > Edit protected slots

Protect the slot where your legendary potion is.
 
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