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Trinity 1.9.6 & QuestTools 2.0.76

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  • The bot is inspecting corpses when the option for it is disabled in Trinity
 
@rrrix bot open now all corps even is unchecked and bot cannot open the bridges on some rift maps look at my screenshot plz and the bot walks always back to bridge

imgur: the simple image sharer

log:View attachment log dh.zip


hope you can give a little feedback. thx for the work !

and in townruns the bot cannot open the salvage window for repair he open goes back and open (loop)

03:52:44.211 DEBUG DefaultNavigationProvider Navigator.Clear
03:52:44.211 DEBUG DefaultNavigationProvider Generating path to Town Portal (Definite) - <374.0712, 417.0049, 0.6144867>
03:52:44.215 DEBUG DefaultNavigationProvider Successfully generated path from {X=171,Y=132} to {X=167,Y=150} in 00:00:00.0008035 with 19(6) hops
03:52:44.229 DEBUG DefaultNavigationProvider Client path generated.
03:52:44.229 DEBUG DefaultNavigationProvider Generated path to <374.0712, 417.0049, 0.6144867> (Town Portal (Definite)) with 6 hops.
03:52:44.720 DEBUG DefaultNavigationProvider Navigator.Clear
03:52:44.720 DEBUG DefaultNavigationProvider Generating path to Salvage - <330.0911, 427.7342, 0.4986926>
03:52:44.723 DEBUG DefaultNavigationProvider Successfully generated path from {X=171,Y=137} to {X=171,Y=132} in 00:00:00.0000468 with 6(2) hops
03:52:44.734 DEBUG DefaultNavigationProvider Client path generated.
03:52:44.734 DEBUG DefaultNavigationProvider Generated path to <330.0911, 427.7342, 0.4986926> (Salvage) with 2 hops.
03:52:45.050 DEBUG DefaultNavigationProvider Navigation reached current destination. Within 4.718333
03:52:45.050 DEBUG DefaultNavigationProvider Navigator.Clear
03:52:45.818 INFO BrainBehavior Opening salvage window
03:52:45.942 INFO BrainBehavior Attempting to repair all items
03:52:46.396 DEBUG DefaultNavigationProvider Generating path to Town Portal (Definite) - <374.0712, 417.0049, 0.6144867>
03:52:46.400 DEBUG DefaultNavigationProvider Successfully generated path from {X=171,Y=132} to {X=167,Y=150} in 00:00:00.0001790 with 19(6) hops
03:52:46.415 DEBUG DefaultNavigationProvider Client path generated.
03:52:46.416 DEBUG DefaultNavigationProvider Generated path to <374.0712, 417.0049, 0.6144867> (Town Portal (Definite)) with 6 hops.
03:52:46.906 DEBUG DefaultNavigationProvider Navigator.Clear
03:52:46.906 DEBUG DefaultNavigationProvider Generating path to Salvage - <330.0911, 427.7342, 0.4986926>
03:52:46.910 DEBUG DefaultNavigationProvider Successfully generated path from {X=171,Y=137} to {X=171,Y=132} in 00:00:00.0006874 with 6(2) hops
03:52:46.919 DEBUG DefaultNavigationProvider Client path generated.
03:52:46.920 DEBUG DefaultNavigationProvider Generated path to <330.0911, 427.7342, 0.4986926> (Salvage) with 2 hops.
03:52:47.942 INFO BrainBehavior Opening salvage window
03:52:48.061 INFO BrainBehavior Attempting to repair all items
03:52:48.598 DEBUG DefaultNavigationProvider Navigator.Clear
03:52:48.599 DEBUG DefaultNavigationProvider Generating path to Town Portal (Definite) - <374.0712, 417.0049, 0.6144867>
03:52:48.602 DEBUG DefaultNavigationProvider Successfully generated path from {X=169,Y=137} to {X=167,Y=150} in 00:00:00.0000983 with 14(5) hops
03:52:48.620 DEBUG DefaultNavigationProvider Client path generated.
03:52:48.620 DEBUG DefaultNavigationProvider Generated path to <374.0712, 417.0049, 0.6144867> (Town Portal (Definite)) with 5 hops.
03:52:48.656 DEBUG DefaultNavigationProvider Navigator.Clear
03:52:48.656 DEBUG DefaultNavigationProvider Generating path to Salvage - <330.0911, 427.7342, 0.4986926>
03:52:48.659 DEBUG DefaultNavigationProvider Successfully generated path from {X=168,Y=138} to {X=171,Y=132} in 00:00:00.0000634 with 7(3) hops
03:52:48.670 DEBUG DefaultNavigationProvider Client path generated.
03:52:48.670 DEBUG DefaultNavigationProvider Generated path to <330.0911, 427.7342, 0.4986926> (Salvage) with 3 hops.
03:52:48.867 INFO Logger [Trinity][GlobalHandler] Gold unchanged for 46s
03:52:49.417 DEBUG DefaultNavigationProvider Navigator.Clear
03:52:49.418 DEBUG DefaultNavigationProvider Navigator.Clear
 
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Hopefully you can help. Im using the latest release build of Demonbuddy (362) and tested with 1.9.5 and 1.9.6 Trinity and Questools. Im getting a constant loop of start bot > resetting gold inactivity timer > stop bot > start bot > reset gold timer > etc.

Heres my log. It doesnt matter what setting or profile i use, and i have re installed about 15 times. I also tried using DB Beta build, same problem.

View attachment 56708 2014-05-17 21.36.txt
 
  • The bot is still prioritizing mobs on other sides of doors rather than opening the door. (ranged classes)

@rrrix:

Can you add avoidance for BloodSprings in outdoor bog maps?

WorldId: 288687
Code:
[1C490D5C] Type: Monster Name: x1_Bog_bloodSpring_large-14886 ActorSNO: 332923, Distance: 25.62114
[1C496BE4] Type: Monster Name: x1_Bog_bloodSpring_medium-15103 ActorSNO: 332922, Distance: 22.63346
[1C488828] Type: Monster Name: x1_Bog_bloodSpring_small-16362 ActorSNO: 332924, Distance: 12.22071
 
Last edited:
  • The bot is still prioritizing mobs on other sides of doors rather than opening the door. (ranged classes)
also happend on my monk, he tryed to hit though the door for ~30sec and opend it afterwards.
 
  • The bot is still prioritizing mobs on other sides of doors rather than opening the door. (ranged classes)

@rrrix:

Can you add avoidance for BloodSprings in outdoor bog maps?

WorldId: 288687
Code:
[1C490D5C] Type: Monster Name: x1_Bog_bloodSpring_large-14886 ActorSNO: 332923, Distance: 25.62114
[1C496BE4] Type: Monster Name: x1_Bog_bloodSpring_medium-15103 ActorSNO: 332922, Distance: 22.63346
[1C488828] Type: Monster Name: x1_Bog_bloodSpring_small-16362 ActorSNO: 332924, Distance: 12.22071
{/code][/QUOTE]


mate you got the problem with repair ? he is stuck in a loop. he tries to repair but the bot goes forward and back in front of the salvage guy
 
mate you got the problem with repair ? he is stuck in a loop. he tries to repair but the bot goes forward and back in front of the salvage guy

I have the shoulders that makes my equipment indestructible.
 
Bot won't open horadric cache's. I have "open horadric cache's" option enabled and got 2 caches sitting on my inventory, neither opening or stashing them.
 
The settings saving is resolved rrrix. When I re installed windoze last week I failed to format my SSD. Still had some residual broken pieces sitting around, so I did it again today. I put my DB and YAR folders on another drive and just used the exact same pile of fun after reinstalling everyone. All is well and trinity is saving.
 
Last edited:
Repair/salvage dancing in Act3

Do you have potions in your inventory?

I think it is trying to salvage the potion.

I put a rule in lootrules to sell potions to fix it and I just assumed it was a problem with my loot rules.
 
Hopefully you can help. Im using the latest release build of Demonbuddy (362) and tested with 1.9.5 and 1.9.6 Trinity and Questools. Im getting a constant loop of start bot > resetting gold inactivity timer > stop bot > start bot > reset gold timer > etc.

Heres my log. It doesnt matter what setting or profile i use, and i have re installed about 15 times. I also tried using DB Beta build, same problem.

View attachment 129489

Hi Pengi,

Before starting the bot, go into the Bot Settings, and delete the Last Used Routine "Generic".

Trinity requires you to use the Trinity routine. You can't use the Trinity plugin and the Generic Routine.
 
Trinity keeps auto ID my legendary even when left legendary UNID ticked
 
i got Vyr's and none of Archon runes work... it says it cant find any skills to use. I tried arcane and frost damage skills.
 
i made a fresh install of DB with questools and trinity.

[Trinity][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity][Behavior] If you get this message frequently, you should consider changing your build
[Trinity][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
Build
Magic Missile - Conflagrate
Arcane Orb - Scorch
Archon - Combustion
Energy Armor - Pinpoint Barrier
Magic Weapon - Force Weapon
Familiar - Sparkflint
 
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