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Trinity 1.9.5 & QuestTools 2.0.74

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To rrix:

What's the problem?

Replaced <TrinityInteract questID="1" snoid=" "/> with <MoveToActor questID="1" snoid=" "/> as instructed by Trinity since upgrading to version 1.9.5. However in doing so, the character now fails to interact with the designated target.
 
Made the following changes to my local copy:
bool hasDanetta = ZetaDia.Me.Inventory.Equipped.Any(i => i.GameBalanceId == 2018312336) && ZetaDia.Me.Inventory.Equipped.Any(i => i.GameBalanceId == 2018050188);
and then in the vault section:
((hasDanetta && Player.PrimaryResource >= 8) || (Player.SecondaryResource >= (Hotbar.Contains(SNOPower.DemonHunter_ShadowPower) ? 22 : 16))) &&
 
scared to ask but how the new trinity and DB running together now, are there any profiles they will run with out errors and crashing or should i stick with older trinity for now
 
Archon fire skills still do not damage. There is an animation of an action/attack happening, but no damage actually registers in game.
 
[Trinity][Performance] Execution of Navigator.MoveTo took 2907.90ms.
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 2909.17ms.
[Trinity][Performance] Execution of HandleTarget took 2919.01ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2612.89ms.
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 2614.01ms.
[Trinity][Performance] Execution of HandleTarget took 2622.69ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2746.01ms.
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 2747.07ms.
[Trinity][Performance] Execution of HandleTarget took 2755.81ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2851.07ms.
DB 410

And every so often out of memory exceptions in the move handler.

Whats the biggest cause of this and how could I go about resolving it possibly?

I never go above 40-50% cpu usage on my comp and never above 70-75% physical memory...


Happens randomly during combat and just after combat... whole bot pauses until the move section is done (sometimes causing deaths from not avoiding 4-5 moltens at once)
 
What's the problem?
Cyclone strike - Eye of the storm is not being used

What steps will reproduce the problem?
Choose Cyclone strike - Eye of the storm

What is the expected result?
Use the skill

What happens instead?
Doesn't use the skill (or at least it doesn't use it when it should - pulling mobs in range)


Build:
Sweeping Winds - Cyclone
Cyclones Strike - Eye of the storm
Exploding Palm - The Flesh is weak
Mantra of Conviction - Overawe
Wothf - Hands of Lightning
 
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with latest trinity the bot is a lot of backtracking now he visit all visted nodes 3-5 times instead going for unexplored area :/ and goldtimer is not working.

see my log

View attachment wd log.zip

edit : goblin kamikaze not working
 
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@rrrix, any chance to add an option, "Spam Arcane Blast"? When in archon. The bot usually keep fighting like today, but it just would use "arcane blast" when releasing the cooldown, no matter anything, it will spam "Arcane Blast". I ask this, because i see that during Ghom, it only uses "Arcane Blast" when Ghom is facing the bot, when I say "facing", I really mean with the face facing the bot. When the bot is facing the back of Ghom, it does not use Arcane Blast.

My English is terrible I know, but try to understand. Thanks
 
is it just me? DB / Trinity stashes my mats and gems into the 3rd stash now, not the 4th stash ( which still has space! )
 
Currently Gold stacks either have too much weight or not enough.

Flip-flop can occur (especially near stairs) for new navigation exploration places and a gold stack (in the opposite direction).

Thanks
 
I want to pick up only legends and gems, how can i do this?
 
Thanks for the update rrrix.

I made a slight change in CrusaderCombat.cs for the ability Akarat's Champion.

Code:
bool hasRally = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_Crusader_AkaratsChampion && s.RuneIndex == 2);

// AkaratsChampion
                if (CanCastAkaratsChampion() && !hasRally)    // cast AC before spenders if using other runes
                {
                    return new TrinityPower(SNOPower.X1_Crusader_AkaratsChampion);
                }

Then copy this after Phalanx

// AkaratsChampion
                if (CanCastAkaratsChampion() && hasRally)
                {
                    return new TrinityPower(SNOPower.X1_Crusader_AkaratsChampion);
                }

Reason for this change is to utilize the Rally rune. The current logic will cast AC prior then those big spenders thus completely defeat the purpose of the rune. I'm not familiar with Trinity so maybe there's a more elegant way to achieve this. Thanks
 
What's the problem?
cocooned victims, loose stones, forsaken prisoner, demonic vessels are not being interacted with even tho the options "Inspect Corpses" and "Open chests" have been properly marked on Trinity.

What steps will reproduce the problem?
just wait for the bot to pass by one of mentioned

What is the expected result?
to open and wait for loot

What happens instead?
bot passes by and completely ignores the potential loot


 
Hello all. i ahve done the update for Demonbuddy. and also run the EZ updater for the plugins.......

The issue i am having is this....

EZUpdater] Working path C:\Users\user\Desktop\Demonbuudy\EZUpdaterStorage\Trinity is missing
[EZUpdater] Checking for Update for Trinity
[EZUpdater] Invalid working copy for Trinity at C:\Users\user\Desktop\Demonbuudy\EZUpdaterStorage\Trinity

And the adodn doesnt see the Trinity plugin.

Any solutions please. Ty
 
I've been noticing that the bot sometimes cancels out Archon mode while in combat, and I have "Cancel and Rebuff Archon" set to Never. Since I play a high CDR build, I do have "Use Archons on Elites Only" unchecked, and set the Archon mob count to 1. How can I help in determining why this is happening?
 
Hey there everyone,

I'm having issues saving my trinity settings. I'm on a fresh install and have been having all sorts of issues that I've been able to sort out by simply updating .net framework or the such, but I'm fairly confident that I have all of those updated.

rrrix, what might heed my ability to save my trinity settings? (I've also been having the same issue consistently not being able to save bot settings, including default combat routine, etc. I've been using YAR to counter this)
 
To rrix:

What's the problem?

Replaced <TrinityInteract questID="1" snoid=" "/> with <MoveToActor questID="1" snoid=" "/> as instructed by Trinity since upgrading to version 1.9.5. However in doing so, the character now fails to interact with the designated target.

Attributes are case sensitive and cannot be typo'd and still expected to work :)

The proper usage would be:

<MoveToActor questId="1" actorId="1234" />

Note the lower-case d in "Id"
 
Hey there everyone,

I'm having issues saving my trinity settings. I'm on a fresh install and have been having all sorts of issues that I've been able to sort out by simply updating .net framework or the such, but I'm fairly confident that I have all of those updated.

rrrix, what might heed my ability to save my trinity settings? (I've also been having the same issue consistently not being able to save bot settings, including default combat routine, etc. I've been using YAR to counter this)

My bot settings don't work either, it's something up with DB.

For Trinity settings, can you try turning on this log option, reproduce the problem and attach the log? This is the first I've heard of anyone having issues with saving Trinity options.

wyEcfQ7.png
 
Hey rrrix, running your act3 champion profiles on the last couple of trinity updates and the bot keep running the same areas over and over again. Is this something with the quest tools?
 
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