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Three Musketeers - fast legendary farm after 2.0.4

WD T6

===== Misc Statistics =====
Total tracking time: 0h 59m 11s
Total deaths: 0 [0 per hour]
Total games (approx): 0 [0 per hour]
Total Caches Opened:0
Total games joined: 61 [61,83 per hour]
Total XP gained: 1592,12 million [1613,83 million per hour]
Total Gold gained: 8114,09 Thousand [8224,71 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 183 [185,5 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 3 [3,04 per hour] {1,64 %}
- Magic: 19 [19,26 per hour] {10,38 %}
- Rare: 148 [150,02 per hour] {80,87 %}
- Legendary: 13 [13,18 per hour] {7,1 %}



===== Item PICKUP Statistics =====
Items:
Total items picked up: 13 [13,18 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Legendary: 13 [13,18 per hour] {100 %}

===== End Of Report =====

nice but please dont post 1h logs :/
 
What are you talking about modify the ghom ranged script with use power teleport to get to ghom disable OOC movement in trinity that alone will cut down each run by 5-6 sec. The rest is having enough damage and giving your follower funrace rolled with attack-speed and 10% CC/7% AS amulett and max AS/CC rings. I'm burning ghom down in 15 seconds.. 63 games per hour.. 6,2 lph right now with the buff.. without usually around 4-4,2..

Funrace really makes a big difference because if you have a decent one and it triggers twice thats ~15% of ghoms total hp..

I haven't had a furnace drop yet, so if I did I would probably be using it. Right now I just have a templar with moonlight ward/azurewrath and some IAS gear. But theres still 0 way I could run T6 Ghom even if I had a maras amulet and kill him in less then 20 seconds with archon it just isn't possible no matter what way you put it. Maybe with a furnace its possible if it procs often. My wiz sits at 2.1m sheet DPS with sparkflint/force weapon/UW/Glass Cannon plus I use Audacity and have about 54% elite damage with 80ish some arcane damage which doesn't show on sheet damage. Even with all this, It is still impossible to drop a T6 Ghom in less then 20 seconds on Archon. Anyway without a maras I would most likely have to use deflection and possibly prismatic armor to survive T6 Ghom gas and potential melee hits just to stay alive long enough with templar heals before he died. I tried him a long time back when I had lesser gear and it was about 35 seconds + templar heal + potion every time with deflection/blur/prismatic armor and the GPH just wasn't good enough to make it worth doing T6.

Should a Furnace/Maras drop for me this week, I will try again T6 ghom archon but without atleast maras I don't know how else I can stack damage passive/skills to burn him down fast enough so it obviously requires a maras at the very least, and then furnace proc must do a decent amount of damage if your able to get 60gph.

@other wiz who posted, I know Ghom can be done with a fire build and mirrorball/conflag on T6. I have nearly a full fire set and all but like I said it still isn't possible because of the above I mentioned with having to trade out damage skills for extra mitigation which takes a longer kill. Maras = key to T6 glass cannon build pretty much. On my WD/Barb I can kill him with ghetto common gear easily obtained on T6 over 58-60GPH. Wizards just take a bit more love.
 
Should I do T5 Ghom, or T4 Kulle? I can do T6 Ghom but it's not very efficient at about 30-33 per hour on T6. And around 40-42 per hour on T5.

I'm EB Fire wiz. I don't have a mirrorball yet so not sure what else to use besides EB, and I normally use blackhole in rifts since I have the strongarm bracers.

Any ability change suggestions, to maybe increase the speed of killing Ghom?
 
Yeah, unity and SoJ, unity on follower and 'follower can't die' follower special. Get as much elite dmg as you possibly can basically, stack up physical dmg and fetish army dmg OR you can stack fire dmg and go gargantuan damage. Get a mask of jeram and possibly tasker and theo. You can get the zombie dog ring too, I use that one. Summons a big dog instead that crits for 100 mil or so in slam dance, my fetishes crit for like 35 mil and my gargantuan for about 150-300 mil. I down Ghom in 6,5 seconds @ T6.

As far as skill build goes:

Mass confusion - paranoia
firebats - vampire bats

zombie dogs - leeching beasts
gargantuan - wrathful protector
fetish army - legion of daggers
big bad voodoo - slam dance

Pierce the veil, midnight feast, fierce loyalty, zombie handler

If you lack survivability you can go spirit vessel.

Interesting build, I just started using fierce loyalty after the patch because the move speed is so amazing. But I had not thought of using the single dog, With unity/soj which do you give up? I am replacing my 20/29 SoJ right now to see how it works out. The big dog(summoning 6 dogs with passive) is critting for 70m atm with no BBV or anything. I am curious if I can take the unity off and run with this single dog ring + soj on T6, Most likely can just have to eat a potion each fight. With Unity and Ukhapian serpent I never lose any damage at all. I am unsure of how the damage split with 1 dog instead of 6 will effect it now.
 
My WD used to run into melee range of ghom, cast all the spells, and then kill ghom right where he stood, but now my WD is casting some spells at range (between the front two columns), and ghom is running all over the place with my fetishes trying to catch up. This just started happening after I updated DB, QT, and Trinity. I experimented with the settings to try to fix the problem, but there were no big differences.

Ghom running around is making my 60 gph fall to 45 gph. Anyone know how I can make my WD run to melee range before casting all his spells again? Or was there some kind of hotfix that makes him run around now?
 
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Interesting build, I just started using fierce loyalty after the patch because the move speed is so amazing. But I had not thought of using the single dog, With unity/soj which do you give up? I am replacing my 20/29 SoJ right now to see how it works out. The big dog(summoning 6 dogs with passive) is critting for 70m atm with no BBV or anything. I am curious if I can take the unity off and run with this single dog ring + soj on T6, Most likely can just have to eat a potion each fight. With Unity and Ukhapian serpent I never lose any damage at all. I am unsure of how the damage split with 1 dog instead of 6 will effect it now.

I give up the unity just because I can survive without it due to killing speed. If you can survive it you should use the SoJ instead. Sitting at 75 GPH@T6 right now, oh sweet sweet baby jesus, I'm gonna wake up with a stash full of legendaries. :cool:
 
I give up the unity just because I can survive without it due to killing speed. If you can survive it you should use the SoJ instead. Sitting at 75 GPH@T6 right now, oh sweet sweet baby jesus, I'm gonna wake up with a stash full of legendaries. :cool:

or a 42002 error :rolleyes:
 
My DH runs about 4 hours: 38 gph - 0.96 lph..
crap blizzard buff :\

if you are not picking up more than 1 leg an hour its due to your bot set up and not the drop rates. I for one am averaging 4 legs an hour running ghom on t6 and 4.8/hour doing t6 chests. I would reinstall and set up the bot correctly.
 
I give up the unity just because I can survive without it due to killing speed. If you can survive it you should use the SoJ instead. Sitting at 75 GPH@T6 right now, oh sweet sweet baby jesus, I'm gonna wake up with a stash full of legendaries. :cool:

I did so, and you are right. Either way it kills so fast there is 0 need for unity or soj. But I went with the soj + zombie dog ring so fetishes would get an extra 10m crit damage. The dog alone is getting about 70m crits without BBV or any of that from what I saw. I am still trying to reroll it to CHD, its got 5% CHD 450int 2300LPS and I rerolled the other stat which is currently 7% IAS I am going to get it to 40%+ CHD when I get a chance. I stopped running Ghom for now to test out the chest runs which ive never done before, but its a decent change of scenery since I need no exp/gold, but the gems and legendary drops are equal almost from what I am told and my wizard can't do T6 so I am aiming for some tal rasha/wand of woh from chest runs hopefully and gems are a good side bonus since I was running low.

Ever since 2.05 though Fierce Loyalty is a GREAT passive, pretty much the 4th required one for pet docs now. Before you used to be able to choose if you wanted like zombie handler or fetish or whatever for a 4th it was your choice, but this 30% move speed is so great. I am not sure how much of this was the single zombie dog or fierce loyalty movespeed. but I added 8 GPH to T6 runs and its showing 69GPH atm. I WAS using Bogadile before because they changed it to physical and upped its damage, but as soon as I saw what it was doing with interrupting the bat channeling to cast, then recast bats and have to wait a second or two for mana regeneration to get enough. I realized it wasn't efficient and went back to paranoia immediately.
 
I give up the unity just because I can survive without it due to killing speed. If you can survive it you should use the SoJ instead. Sitting at 75 GPH@T6 right now, oh sweet sweet baby jesus, I'm gonna wake up with a stash full of legendaries. :cool:
i hope the 75 gph is not using the instant leave, just looking to get caught d/c from bnet 75 times per hour seems like it would pop a big flag, but i could be wrong
 
Anyone else have the bot just join the game and then stand there? This is the error I'm getting

System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Omead\Desktop\Demonbuddy\Plugins\Trinity\Helpers\GameEvents.cs:line 115
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile [Three Musketeers v0.9] Zoltun Kulle+Quest
Game joined, Resetting profile caches.
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
at Zeta.Bot.ProfileOrderManager.(Boolean )
at Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
 
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With the new trinity update the DB update and the update for 3 musketeers

I am getting this error trying to do Ghom

System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
at Zeta.Bot.ProfileOrderManager.(Boolean )
at Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

He enters game then stands there, I can move him via my mouse and there is no correction like their should be when the bot moves him.
 
looks like DB error

Damn it was working fine all day, then it had some small update when I shut it down a couple mins ago then bam! lol I updated yours and trinity but it seems to persist, thank you for the quick responses awesome profiles btw, been averaging about 4.0 LPH in t5 ghom for the last 8 hours or so.
 
after taking a break from botting for a week I found maras on my WD so decided to try out T6 ghom, just started it up and getting 53 games/hour, 7mil gold/hour, 1.5b xp/hour

epP1Z.gif
 
Bot keeps humping the entrance of the Ghom area til it dies from the Ghom gas. Basically it runs in about 10 yards from the first 2 pillars and uses vengeance, when vengeance is over it runs back to the now gated entry and stands there til death. Any suggestions on how to fix this?
 
Sorry Kevin seems like that idiot Nisroch is out to get you banned and might happen now, the idiot apparently uses the hell out of this profile and hes was so butthurt he is gonna screw it up for everyone, thanks for all you hard work.
 
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