xperiadudu
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archon fire rune needs to get fixed :/
Up to that.To rrix:
What's the problem?
I set "Town Run" to 10 and "In Town" to 30. I test it with Ghom profile. My character will pick up rares until there are 8/9 slots left. If there are only 8/9 slots left and there is a legendary/rare on the floor, my character will not pick it up and portal back to town sell all rares and restart the game. Maybe there is something wrong with "In Town" function?
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08:44:20.035 DEBUG DefaultNavigationProvider Navigator.Clear
08:44:20.046 DEBUG TrinityDebug [Trinity][CacheManagement] Kiting grid found <567.5, 655, 145.3551>, distance: 15, weight: 410
08:44:20.046 DEBUG TrinityDebug [Trinity][CacheManagement] Kiting grid stats Total=2025 CantStand=1002 ZDiff 0 GT45Raycast 0 Avoidance 11 Monsters 743 pathFailures 0 navRaycast 0 pointsFound 496 shouldKite=True isStuck=False avoidDeath=False monsters=0 timers=0/0.0 1/0.0 2/0.0 3/0.0 4/0.0 5/8.0 6/0.0 7/0.0 8/1.0 9/0.0 10/0.0 11/0.0
08:44:20.047 DEBUG DefaultNavigationProvider Generating path to Name=x1_Beast_Skeleton_A Dist=22 IsElite=True LoS=False HP=0.78 Dir=NE - <540.4628, 684.7635, 145.4551>
08:44:20.048 DEBUG DefaultNavigationProvider Successfully generated path from {X=172,Y=134} to {X=178,Y=120} in 00:00:00.0002909 with 15(5) hops
08:44:20.056 DEBUG DefaultNavigationProvider Client path generated.
08:44:20.057 DEBUG DefaultNavigationProvider Generated path to <540.4628, 684.7635, 145.4551> (Name=x1_Beast_Skeleton_A Dist=22 IsElite=True LoS=False HP=0.78 Dir=NE) with 5 hops.
08:44:20.085 DEBUG TrinityDebug [Trinity][CacheManagement] Hotbar Skills (Skill/RuneIndex/Slot): X1_DemonHunter_EntanglingShot/0/HotbarMouseLeft DemonHunter_ElementalArrow/0/HotbarMouseRight DemonHunter_Vault/0/HotbarSlot1 X1_DemonHunter_Vengeance/4/HotbarSlot2 DemonHunter_MarkedForDeath/2/HotbarSlot3 X1_DemonHunter_Companion/2/HotbarSlot4
08:44:20.087 DEBUG DefaultNavigationProvider Navigator.Clear
08:44:20.098 DEBUG TrinityDebug [Trinity][CacheManagement] Kiting grid found <567.5, 655, 145.3551>, distance: 14, weight: 413
08:44:20.098 DEBUG TrinityDebug [Trinity][CacheManagement] Kiting grid stats Total=2025 CantStand=1029 ZDiff 0 GT45Raycast 0 Avoidance 4 Monsters 701 pathFailures 0 navRaycast 0 pointsFound 476 shouldKite=True isStuck=False avoidDeath=False monsters=0 timers=0/0.0 1/0.0 2/0.0 3/0.0 4/0.0 5/7.0 6/0.0 7/0.0 8/0.0 9/0.0 10/0.0 11/0.0
08:44:20.098 DEBUG DefaultNavigationProvider Generating path to Name=x1_Beast_Skeleton_A Dist=22 IsElite=True LoS=False HP=0.78 Dir=NE - <540.4628, 684.7635, 145.4551>
08:44:20.101 DEBUG DefaultNavigationProvider Successfully generated path from {X=171,Y=134} to {X=178,Y=120} in 00:00:00.0000671 with 15(4) hops
08:44:20.108 DEBUG DefaultNavigationProvider Client path generated.
08:44:20.108 DEBUG DefaultNavigationProvider Generated path to <540.4628, 684.7635, 145.4551> (Name=x1_Beast_Skeleton_A Dist=22 IsElite=True LoS=False HP=0.78 Dir=NE) with 4 hops.
08:44:20.191 DEBUG TrinityDebug [Trinity][CacheManagement] Hotbar Skills (Skill/RuneIndex/Slot): X1_DemonHunter_EntanglingShot/0/HotbarMouseLeft DemonHunter_ElementalArrow/0/HotbarMouseRight DemonHunter_Vault/0/HotbarSlot1 X1_DemonHunter_Vengeance/4/HotbarSlot2 DemonHunter_MarkedForDeath/2/HotbarSlot3 X1_DemonHunter_Companion/2/HotbarSlot4
08:44:20.193 DEBUG DefaultNavigationProvider Navigator.Clear
08:44:20.205 DEBUG TrinityDebug [Trinity][CacheManagement] Kiting grid found <567.5, 655, 145.3551>, distance: 13, weight: 414
08:44:20.205 DEBUG TrinityDebug [Trinity][CacheManagement] Kiting grid stats Total=2025 CantStand=1004 ZDiff 0 GT45Raycast 0 Avoidance 6 Monsters 778 pathFailures 0 navRaycast 0 pointsFound 499 shouldKite=True isStuck=False avoidDeath=False monsters=0 timers=0/0.0 1/0.0 2/0.0 3/0.0 4/0.0 5/8.0 6/0.0 7/0.0 8/1.0 9/0.0 10/0.0 11/0.0
08:44:20.205 DEBUG DefaultNavigationProvider Generating path to Name=x1_Beast_Skeleton_A Dist=22 IsElite=True LoS=False HP=0.78 Dir=NE - <540.4628, 684.7635, 145.4551>
08:44:20.206 DEBUG DefaultNavigationProvider Successfully generated path from {X=171,Y=133} to {X=178,Y=120} in 00:00:00.0000674 with 14(5) hops
08:44:20.213 DEBUG DefaultNavigationProvider Client path generated.
08:44:20.213 DEBUG DefaultNavigationProvider Generated path to <540.4628, 684.7635, 145.4551> (Name=x1_Beast_Skeleton_A Dist=22 IsElite=True LoS=False HP=0.78 Dir=NE) with 5 hops.
08:44:20.235 DEBUG TrinityDebug [Trinity][CacheManagement] Hotbar Skills (Skill/RuneIndex/Slot): X1_DemonHunter_EntanglingShot/0/HotbarMouseLeft DemonHunter_ElementalArrow/0/HotbarMouseRight DemonHunter_Vault/0/HotbarSlot1 X1_DemonHunter_Vengeance/4/HotbarSlot2 DemonHunter_MarkedForDeath/2/HotbarSlot3 X1_DemonHunter_Companion/2/HotbarSlot4
08:44:20.237 DEBUG DefaultNavigationProvider Navigator.Clear
08:44:20.248 DEBUG TrinityDebug [Trinity][CacheManagement] Kiting grid found <575, 665, 145.3551>, distance: 4, weight: 416
08:44:20.249 DEBUG TrinityDebug [Trinity][CacheManagement] Kiting grid stats Total=2025 CantStand=976 ZDiff 0 GT45Raycast 0 Avoidance 13 Monsters 820 pathFailures 0 navRaycast 0 pointsFound 520 shouldKite=True isStuck=False avoidDeath=False monsters=0 timers=0/0.0 1/0.0 2/0.0 3/0.0 4/0.0 5/8.0 6/0.0 7/0.0 8/1.0 9/0.0 10/0.0 11/0.0
08:44:20.249 DEBUG DefaultNavigationProvider Generating path to Name=x1_Beast_Skeleton_A Dist=22 IsElite=True LoS=False HP=0.78 Dir=NE - <540.4628, 684.7635, 145.4551>
08:44:20.250 DEBUG DefaultNavigationProvider Successfully generated path from {X=171,Y=133} to {X=178,Y=120} in 00:00:00.0000674 with 14(5) hops
The Wizzard Archon Bug is really annoying.. especially if you have Vyrs Set. Doesnt matter which rune none works
But take your time... i can also play without Archon
To rrix:
What's the problem?
I set "Town Run" to 10 and "In Town" to 30. I test it with Ghom profile. My character will pick up rares until there are 8/9 slots left. If there are only 8/9 slots left and there is a legendary/rare on the floor, my character will not pick it up and portal back to town sell all rares and restart the game. Maybe there is something wrong with "In Town" function?
What steps will reproduce the problem?
Using the Ghom profile.
What is the expected result?
When i portal back to town and there are less than 30 slots in my bag, i should sell all items in my bag. So i will not miss any item especially legenday.
What happens instead?
I sell my items when there are less than 10 slots in my bag.
Exactly...If you have the 4-piece Vyr Set bonus you cant choose to have no runes Kazumakun, you will have all active anyways and that makes the bot go crazy on archon mode.
If you have the 4-piece Vyr Set bonus you cant choose to have no runes Kazumakun, you will have all active anyways and that makes the bot go crazy on archon mode.
Yep, thats the Problem. Vyrs + 101% Firedamage, so every Skill needs the Fire version, and there is no Fire version in DB
Also, anyone found that wizard's archon with Vyrs set will keep spamming the #2skill slow time?Ah i replyed to someone just saying it didn't work not that it was fire specific with vyrs point still stands do not use it pretty sure red flags will be ringing when a fire wiz keeps tryign to cast arcane versions of a spell (assuming that is what it's doing)
Barbarian Avalanche will now be used at full fury
New QuestTools and Trinity 1.9.5 pushed to SVN/EZUpdater.
I will create a zip once new DB is pushed (and I can get the new SNOPower enums' and remove my Archon workaround)
Trinity:
Fixed Archon Skills not casting (temorary hacks until new DB comes out)
Added CPlayer passives cache
Removed ActiveBounty Info causing performance issues and not really being used
Fixed default Gem pickup level
Barbarian Avalanche will now be used at full fury
Fixed stutter-step when interacting with containers/corpses
QuestTools:
Fixed performance in ExploreDungeon
Fixed stucks on moving to Dungeon Stone minimap markers
Fixed Visited MinimapMarkers not being cleared on ResetCachedDone