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[Plugin] GearSwap

I like the idea of what you have done here. The only thing that scares me about adding this functionality is that is seems very complicated for a basic user to accomplish. Because of this I believe we need to keep the GearSwap plugin that can work with almost 0 interaction. I think a better solution would be to make gearSwapExtreme a seperate plugin that requires GearSwap to function. That way if I add statuses and other gear and features you do not have to recompile your entire code to keep with the updates. Right now your version doesn't include the latest bug fix or Harrington Waistguard for example.

The Bug Fix may fix the issue you speak of in regards to not equipping your original gear as that is exactly what I aimed to accomplish.

Lets talk about it on IRC next time you can. I noticed you sent me messages but were gone before I got home to reply.

Oh yea i just remembered, GearSwap Extreme can work with or without user intervention, if you don't do anything it'll just use your default statuses and default gears. That's why i propose to include it into your project
 
Ok kevin, i've done it and i'll leave discussion about my plugin there
 
For obvious reasons, all us Hardcore heros - don't really wanna die...

Idea:

Addition to "Low HP" (rogar's huge stone)

Whilst you have the "Cheated death" debuff, it keeps the "Low HP" parameter active (even whilst at 100%hp) until your cheat death is off cooldown again.

Reasoning: If your cheat death has proc'd then usually its because you're in a risky situation and its only going to get worse as your last line of defence has just been blown out of the water - this ensures maximum survivability whilst you're at your most vulnerable.
As a monk, My HP fluctuates ALOT, and quite often when your cheat death is on CD (35% extra healing) your HP will quickly heal to full, but this does not mean you're safe, and it switches back to a SoJ - then you get dropped back to down to 50% and it takes a second or two to switch back to RHS (not good!).

Conclusion: Maybe this could be an optional? like a tick box, for people who aren't concerned about being dead. But imo, Less deaths = Faster farming, and happy HC players!

Plz lemmi know what you guys think!!!
I do need to modify the Low Health Trigger to stay equipped longer than it does. But I am not sure I should put in class specific things like this. Maybe I will just make the Low Health Trigger stay active until you return back to 80% health or so then it will go way. Right now it will go away as soon as you go above xx% health (whatever you have it set to in config).
 
Is it possible to create a condition that if you are low on primary resource or near a health globe it will swap to reapers wrap? The idea is because there are some other bracers out there that have stats better for dps and it would be good to be able to swap to.

One example is Strongarm Bracers. On knockback you get 22% more dmg which is huge. If you have main attacks that knockback you could use this as your main bracers and swap to reapers wrap when picking up globes or low on resources.
Sure it is possible, but I feel that you would have it equiped almost non stop. Maybe others could comment on the best way to incorporate this trigger. Maybe you have to be low health and low resources or something.
 
Sure it is possible, but I feel that you would have it equiped almost non stop. Maybe others could comment on the best way to incorporate this trigger. Maybe you have to be low health and low resources or something.

Yea there are lots of globes dropping... I would say use proximity but pickup radius messes that up so I was tying to think of condition like low resources. Trinity picks up globes based on a low life condition maybe it could be synergized with that.
 
I do need to modify the Low Health Trigger to stay equipped longer than it does. But I am not sure I should put in class specific things like this. Maybe I will just make the Low Health Trigger stay active until you return back to 80% health or so then it will go way. Right now it will go away as soon as you go above xx% health (whatever you have it set to in config).


How about add in a user changeable timer on how long you should use the low health equipment after it has been triggered?
I find that even for non-HC heroes a timer is important so that low health statuses doesn't get swapped out immediately when you go above xx% health
 
How about add in a user changeable timer on how long you should use the low health equipment after it has been triggered?
I find that even for non-HC heroes a timer is important so that low health statuses doesn't get swapped out immediately when you go above xx% health

I like the customizable timer. I think that is the best solution.
 
@borderjs

Is the plugin working fine? I will provide a log in a minute, going to replicate.

db 408, blank routine, blank combatprofile.

private game works
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="False" numGames="-1" /> <--- still works even with isPrivate=False



public game doesn't
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="False" numGames="-1" />



nevermind. I deleted setting folder. I usually copy from the old one. Works now.
 
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I was wondering what you thought about a adding an option for gear swap on the puzzle ring given its recent changes. I assume in DB we'd be able to tell it to pick up whites but then have it swap to puzzle ring and back before it does.
 
I was wondering what you thought about a adding an option for gear swap on the puzzle ring given its recent changes. I assume in DB we'd be able to tell it to pick up whites but then have it swap to puzzle ring and back before it does.

I want this too!
 
private solo game or joining in public?

edit: works now. i deleted setting folder and started fresh settings.

Yea I was going to say I had to start with fresh install of DemonBuddy, but I was able to copy just my GearSwap settings over.

I am currently working on a partial re-org of my code and got some pro tips of some code improvements. So far it is looking good, works more consistently with less exceptions. Keep an eye out for next update! Also plan to include the GearSwapExtreme settings which shouldn't effect typical users but adds that availability if people want to use it.
 
I was wondering what you thought about a adding an option for gear swap on the puzzle ring given its recent changes. I assume in DB we'd be able to tell it to pick up whites but then have it swap to puzzle ring and back before it does.

The goblin automatically picks up whites so you wouldn't want to have DB settings do it. What do you think we should do, if a white in the area equip puzzle ring?
 
Guys, so can I make this work with actual working profiles (for example trinity+riftbot)? I dont understand how to install the blank routnie part.
 
The goblin automatically picks up whites so you wouldn't want to have DB settings do it. What do you think we should do, if a white in the area equip puzzle ring?

It already works fine, I've been using it since the patch and you just have it on as your main ring, then it swaps SOJ for rares and Rhs for low hp then back to goblin for trash
 
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