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Rift Bot - Yet Another Rifting Profile!

Firstly Sir. Thank you. May I buy you a beer?

I have been making my own little version compilations that work for specific profile versions / and never use updates. What you have done here is just amazing.

I did want to ask for your thoughts on a subtle problem. I would assume it is to do with the WD combat settings in Trinity. The WD sometimes stands absolutely still and casts Spirit Barrage, even when nothing is near. I have had to nerf my build to make it run with Piranhas instead..


I can assume it is trying to attack with SB further than its range can go, Trinity Bug?

Forgive my ignorance - but I am a noob at this.

BTW - the offer for the beer stands....

This is Trinity related. You should let your concern be known in here
 
I keep getting this error when I try to run the rift bot. Was working perfectly before a few days ago. Bot just starts then immediately closes the game.
Code:
System.Exception: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
  <If condition="CurrentWorldId == 288454">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
  </If>
  <If condition="CurrentWorldId == 288685">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
  </If>
  <If condition="CurrentWorldId == 288687">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
  </If>
  <If condition="CurrentWorldId == 288798">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
  </If>
  <If condition="CurrentWorldId == 288800">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
  </If>
  <If condition="CurrentWorldId == 288802">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
  </If>
  <If condition="CurrentWorldId == 288804">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
  </If>
  <WaitTimer questId="312429" stepId="2" waitTime="1000" />
  <LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 55
   at ƒ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at ƒ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at ƒ..(XElement , Type )
   at ƒ...(XElement )
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ƒ..(XElement , PropertyInfo )
   at ƒ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
   at Zeta.Bot.Profile.Profile.Load(String path)
   at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[LoadOnceTag] LoadOnce: Found 1 Total Profiles, 1 Used Profiles, 0 Unused Profiles
[LoadOnceTag] LoadOnce: All available profiles have been used!
Leaving game, reason: 
Profile completed
Number of games completed: 122
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Stopping the bot.
Session lasted for: 00:00:31.4085504

Also I just tried a fresh install with the newest demonbuddy and I still get the error
 
Last edited:
Something's wrong with the latest update for me on the bounty only profile.. After it kills Izual, it tries to port to the next bounty, but for some reason it cancels it and tries to attack the rocks next to the entrance - In a loop.

Let me know if you need a log or more info. DB.407 with Compilation.96
 
Something's wrong with the latest update for me on the bounty only profile.. After it kills Izual, it tries to port to the next bounty, but for some reason it cancels it and tries to attack the rocks next to the entrance - In a loop.

Let me know if you need a log or more info. DB.407 with Compilation.96

FAQ
  • Only part of a ReadProcessMemory or WriteProcessMemory request was completed. Demonbuddy issue. Does nothing bad to your bot.
  • Stopping the bot. Reason:Failed to locate profile. This profile is composed of a huge number of xml files! Use SVN or EZUpdater.
  • Element XXXXX is not supported. Please check your XML and try again. Make sure all plugins enabled.
  • Bot get stuck at a random location in the map (nowhere near portals, bosses) Trinity pathing issue.
  • Bot flip-flop between two points Trinity pathing issue.
  • The bounty is .... I am not able to help you on bounty issues.

We're currently not working on the bounty profile so if any issues arise with new updates, well that just sucks. We will take a look at it eventually, but It's not a priority.
We haven't done any work on that profile for a while now and It worked when we updated it last.
 
Considering bounties have their own thread you could potentially post there for help.
 
Getting these compile errors when I didn't before? Am I doing anything wrong? I just used the "Rift Bot Compilation v0.96 is out!"

DemonbuddyBETA 1.1.1882.407\Plugins\RiftBot\RiftBot.cs(16,7) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)
DemonbuddyBETA 1.1.1882.407\Plugins\RiftBot\RiftBot.cs(86,39) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)
DemonbuddyBETA 1.1.1882.407\Plugins\RiftBot\RiftBot.cs(191,37) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)


BUT Trinity shows up in the plugin list and is active.
 
Getting these compile errors when I didn't before? Am I doing anything wrong? I just used the "Rift Bot Compilation v0.96 is out!"

DemonbuddyBETA 1.1.1882.407\Plugins\RiftBot\RiftBot.cs(16,7) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)
DemonbuddyBETA 1.1.1882.407\Plugins\RiftBot\RiftBot.cs(86,39) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)
DemonbuddyBETA 1.1.1882.407\Plugins\RiftBot\RiftBot.cs(191,37) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)


BUT Trinity shows up in the plugin list and is active.

Doesn't seem like you read a single thing in my post. Go back and try again.

*hint* RiftBot plugin is not needed anymore
*hint 2* Don't overwrite old files
 
Thank you, sorry for being lazy. I didn't do a thorough enough search through the thread.
 
k for some reason im just running though the rift bypassing mobs anyone else have this issue? beta 407 trinity 1.9.3 quest 2.0.51
 
thanks that was weird i have had it set to 0 for a long time never had an issue before
 
rrrix changed the whole code to actually work. Previously 35 was the lowest it would go even if you had it lower.

Oksehode, glad you're responding to people with problems (even if they are sort of tarded). I read through your post. Ever see an issue with the bot not going to the Warden? It will port into the Cursed Hold (I think it's called) and almost immediately port back out and go back exploring Halls Of Agony. It will do this every new game that the Warden is a Bounty and you have to force walk it to the Warden.
 
Oksehode, glad you're responding to people with problems (even if they are sort of tarded). I read through your post. Ever see an issue with the bot not going to the Warden? It will port into the Cursed Hold (I think it's called) and almost immediately port back out and go back exploring Halls Of Agony. It will do this every new game that the Warden is a Bounty and you have to force walk it to the Warden.

Bounty issues is currently not being covered. We haven't done any work on that profile for a while now and updates since then have broken it. If you want a working bounty profile, go check out the community bounty project.
 
Bounty issues is currently not being covered. We haven't done any work on that profile for a while now and updates since then have broken it. If you want a working bounty profile, go check out the community bounty project.


its either not working :( from the thread and we need riftbot for act 4 :/
 
I keep getting this error when I try to run the rift bot. Was working perfectly before a few days ago. Bot just starts then immediately closes the game.
Code:
System.Exception: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
  <If condition="CurrentWorldId == 288454">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
  </If>
  <If condition="CurrentWorldId == 288685">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
  </If>
  <If condition="CurrentWorldId == 288687">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
  </If>
  <If condition="CurrentWorldId == 288798">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
  </If>
  <If condition="CurrentWorldId == 288800">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
  </If>
  <If condition="CurrentWorldId == 288802">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
  </If>
  <If condition="CurrentWorldId == 288804">
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
    <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
  </If>
  <WaitTimer questId="312429" stepId="2" waitTime="1000" />
  <LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 55
   at ƒ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at ƒ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at ƒ..(XElement , Type )
   at ƒ...(XElement )
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ƒ..(XElement , PropertyInfo )
   at ƒ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
   at Zeta.Bot.Profile.Profile.Load(String path)
   at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[LoadOnceTag] LoadOnce: Found 1 Total Profiles, 1 Used Profiles, 0 Unused Profiles
[LoadOnceTag] LoadOnce: All available profiles have been used!
Leaving game, reason: 
Profile completed
Number of games completed: 122
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Stopping the bot.
Session lasted for: 00:00:31.4085504

Also I just tried a fresh install with the newest demonbuddy and I still get the error
Same error for me ^^
 
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