Can I delete Lumberjack plugin?
Yes.
Can I delete Lumberjack plugin?
Firstly Sir. Thank you. May I buy you a beer?
I have been making my own little version compilations that work for specific profile versions / and never use updates. What you have done here is just amazing.
I did want to ask for your thoughts on a subtle problem. I would assume it is to do with the WD combat settings in Trinity. The WD sometimes stands absolutely still and casts Spirit Barrage, even when nothing is near. I have had to nerf my build to make it run with Piranhas instead..
I can assume it is trying to attack with SB further than its range can go, Trinity Bug?
Forgive my ignorance - but I am a noob at this.
BTW - the offer for the beer stands....
System.Exception: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
<If condition="CurrentWorldId == 288454">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
</If>
<If condition="CurrentWorldId == 288685">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
</If>
<If condition="CurrentWorldId == 288687">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
</If>
<If condition="CurrentWorldId == 288798">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
</If>
<If condition="CurrentWorldId == 288800">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
</If>
<If condition="CurrentWorldId == 288802">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
</If>
<If condition="CurrentWorldId == 288804">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
</If>
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 55
at ƒ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ƒ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ƒ..(XElement , Type )
at ƒ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ƒ..(XElement , PropertyInfo )
at ƒ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[LoadOnceTag] LoadOnce: Found 1 Total Profiles, 1 Used Profiles, 0 Unused Profiles
[LoadOnceTag] LoadOnce: All available profiles have been used!
Leaving game, reason:
Profile completed
Number of games completed: 122
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Stopping the bot.
Session lasted for: 00:00:31.4085504
Rift Bot Compilation v0.96 is out!
- Updated with final Trinity 1.9.3
- Updated with Quest Tools 2.0.51
- Updated with latest revision 256
Download latest DemonBuddy beta 407 for this one.
Rift Bot Compilation v0.96 is out!
- Updated with final Trinity 1.9.3
- Updated with Quest Tools 2.0.51
- Updated with latest revision 256
Download latest DemonBuddy beta 407 for this one.
Something's wrong with the latest update for me on the bounty only profile.. After it kills Izual, it tries to port to the next bounty, but for some reason it cancels it and tries to attack the rocks next to the entrance - In a loop.
Let me know if you need a log or more info. DB.407 with Compilation.96
Getting these compile errors when I didn't before? Am I doing anything wrong? I just used the "Rift Bot Compilation v0.96 is out!"
DemonbuddyBETA 1.1.1882.407\Plugins\RiftBot\RiftBot.cs(16,7) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)
DemonbuddyBETA 1.1.1882.407\Plugins\RiftBot\RiftBot.cs(86,39) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)
DemonbuddyBETA 1.1.1882.407\Plugins\RiftBot\RiftBot.cs(191,37) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)
BUT Trinity shows up in the plugin list and is active.
k for some reason im just running though the rift bypassing mobs anyone else have this issue?
thanks that was weird i have had it set to 0 for a long time never had an issue before
rrrix changed the whole code to actually work. Previously 35 was the lowest it would go even if you had it lower.
Oksehode, glad you're responding to people with problems (even if they are sort of tarded). I read through your post. Ever see an issue with the bot not going to the Warden? It will port into the Cursed Hold (I think it's called) and almost immediately port back out and go back exploring Halls Of Agony. It will do this every new game that the Warden is a Bounty and you have to force walk it to the Warden.
Bounty issues is currently not being covered. We haven't done any work on that profile for a while now and updates since then have broken it. If you want a working bounty profile, go check out the community bounty project.
Same error for me ^^I keep getting this error when I try to run the rift bot. Was working perfectly before a few days ago. Bot just starts then immediately closes the game.Code:System.Exception: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1"> <If condition="CurrentWorldId == 288454"> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" /> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" /> </If> <If condition="CurrentWorldId == 288685"> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" /> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" /> </If> <If condition="CurrentWorldId == 288687"> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" /> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" /> </If> <If condition="CurrentWorldId == 288798"> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" /> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" /> </If> <If condition="CurrentWorldId == 288800"> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" /> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" /> </If> <If condition="CurrentWorldId == 288802"> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" /> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" /> </If> <If condition="CurrentWorldId == 288804"> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" /> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" /> </If> <WaitTimer questId="312429" stepId="2" waitTime="1000" /> <LoadProfile file="RiftExploreCommon.xml" /> </RiftQuestAndStep>) Line 55 at ƒ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at ƒ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at ƒ..(XElement , Type ) at ƒ...(XElement ) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ƒ..(XElement , PropertyInfo ) at ƒ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at Zeta.Bot.Profile.Profile.Load(XElement element, String path) at Zeta.Bot.Profile.Profile.Load(String path) at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath) [LoadOnceTag] LoadOnce: Found 1 Total Profiles, 1 Used Profiles, 0 Unused Profiles [LoadOnceTag] LoadOnce: All available profiles have been used! Leaving game, reason: Profile completed Number of games completed: 122 Last run acquired 0 gold. [Trinity] New Game - resetting everything Stopping the bot. Session lasted for: 00:00:31.4085504
Also I just tried a fresh install with the newest demonbuddy and I still get the error