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Trinity 1.9.2 & QuestTools 2.0.14

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I am getting this spam while running Rift Bot:

[ExploreDungeonTag] New Nav Target: <641.25, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <663.75, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <686.25, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <708.75, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <731.25, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <753.75, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <776.25, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <798.75, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <798.75, 458.75, 0>
[ExploreDungeonTag] New Nav Target: <821.25, 438.75, 0>
 
I am getting this spam while running Rift Bot:

[ExploreDungeonTag] New Nav Target: <641.25, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <663.75, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <686.25, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <708.75, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <731.25, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <753.75, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <776.25, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <798.75, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <798.75, 458.75, 0>
[ExploreDungeonTag] New Nav Target: <821.25, 438.75, 0>

I think It's a nice touch to see where the bot is running. Nice for box value tweaking. :)
 
I am getting this spam while running Rift Bot:

[ExploreDungeonTag] New Nav Target: <641.25, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <663.75, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <686.25, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <708.75, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <731.25, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <753.75, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <776.25, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <798.75, 438.75, 0>
[ExploreDungeonTag] New Nav Target: <798.75, 458.75, 0>
[ExploreDungeonTag] New Nav Target: <821.25, 438.75, 0>

As designed :)
 
Just a quick note the latest Version is not repairing when making a town run. Unsure what or where that would be logged I have repair set @25% but I've tried other setting. Never saw my guy go yellow so much before.

Smitie
 
Thanks.

QuestTools handles the portals now in ExploreDungeon - i've been working on perfecting these for about 2 days, since EVERY TIME my bot gets either into the Kill Mathael bounty or a Rift world with the Pandemonium fortress tileset, it gets stuck. It's near perfection now... stay tuned :)

I guess I need to airmail you a six-pack then to wherever it is you live:)
 
Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
at Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at QuestTools.ProfileTags.ExploreDungeonTag.MoveToNextNode() in l:\dbghostly\Plugins\QuestTools\ProfileTags\ExploreDungeon.cs:line 1509
at QuestTools.ProfileTags.ExploreDungeonTag.<CreateBehavior>b__1f(Object ret) in l:\dbghostly\Plugins\QuestTools\ProfileTags\ExploreDungeon.cs:line 569
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)

Getting Out of memory errors pretty frequently with latest stuff, any idea what could be causing it?

Bot hangs for 3-4 seconds than continues as normal.
 
Hi rrrix, BOT did not prioritise picking Legs and gold. It just ran pass them and start killing mobs or starts to change another bounty.
 
Timeout on DungeonExplore doesn't worrk :(
 
What should I do to get BOT to pick gold after killing bounty before opening the Bounty Map.
 
  • Also having issues with the bot not picking up gold. This happened on previous version too.
  • Container "wait delay" option appears to have no effect.
  • Arcane beams are not avoided even with avoid AOE is enabled. Same goes for the explosions left behind after killing a 'mortar' mob, and the freezing orbs that hold you in place for a few seconds after exploding.
  • Any way to have an option to destroy environment destructibles, like barrels, etc?
  • Can you enable/add a "loot in combat" option? The base setting in the bot doesn't appear to have any effect so I assume Trinity is overriding this?
  • Corrupt Growths in Act 4 are prioritized over loot as they are considered hostile mobs. This can cause the bot to run far away from loot and then end up missing it altogether as it's too far away. This may not be fixable, but any workarounds would be appreciated.

Great job on the plugin all round though!
 
Last edited:
My bot is not actively picking up gold even if i set the pile size in trinity to "0"

Also a tiny issue with gem pickup.... it will pick up all gems no matter quality even if set to imperial marquise.
 
And im getting this!

Compiler Error: c:\Users\ZTJY\Desktop\Demonbuddy\Routines\Trinity\TrinityRoutine.cs(14,18) : error CS0101: The namespace 'TrinityRoutine' already contains a definition for 'TrinityRoutine'

fresh install as well!
 
And im getting this!

Compiler Error: c:\Users\ZTJY\Desktop\Demonbuddy\Routines\Trinity\TrinityRoutine.cs(14,18) : error CS0101: The namespace 'TrinityRoutine' already contains a definition for 'TrinityRoutine'

fresh install as well!

Delete that file. You don't need it.
 
I think I have seen Trinity blacklist gold piles. Wonder if that may be the reason behind the gold pickup problems. If it blacklists something, would it persist until you restart the bot?
 
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