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Rift Bot - Yet Another Rifting Profile!

Thrw1Ju.jpg


Ensure QuestTools 2.0.1 is installed properly (completely delete old folder, extract new one fresh, don't overwrite) and enabled in bot.

You didn't go for the double facepalm? :)
 
I just came here to say a big thank you for your hard work!

Most of the time it works great, will try to leave some feedback (gets stuck @ rift level a4).
Also sometimes says inventory is full when its not and also tries to do a townrun (says in the DB but never executes it, even a forcetownrun doesnt help) - but i think its my problem maybe because i pause it sometimes and do my things and resume afterwards.

One more time, great work!
 
i just watched the bot walk thru the entire map countless times. on an A4 bounty @ silver spire 1 .. kill boss and 100 mobs. but there wasnt enough mobs on the map to complete the bounty (i manually searched thru the entire map myself). the bot just kept repeating this

16:52:23.369 INFO Logger [Logger] Visited all nodes but objective not complete, forcing grid reset!
16:58:59.712 INFO Logger [Logger] Only 1 node found and 3 grid resets, falling back to failsafe!

my gold inactivity timer was set to 180s but it didnt trigger even tho i watched it not pick up gold for 30 minutes.


oh and this is using the new .094 compilation and db beta 406
 
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Why does it say this when I'm in Khulle's levels? Like the Unknown Depths/Vaults.

[Rift Bot] Explore Unknown version of Pandemonium Fortress with ExploreDungeon.
[Rift Bot] Explore Pandemonium Fortress @ 9/12/0.35
[Logger] TrinityExploreDungeon Started
 
Rift Bot doesn't start up for me at all. 'Loaded profile Rift Bot Common' - Start - nothing.

Bounties work though.

I have this same problem. Start RB, loads game... and bot just stands there in town. I have been running RB since creation no problems at all, this started about 4 days ago. Any ideas?
 
I have this same problem. Start RB, loads game... and bot just stands there in town. I have been running RB since creation no problems at all, this started about 4 days ago. Any ideas?

Did you download the latest version in the second post? - Rift Bot Compilation v094.zip
 
Works great for me, Has come a long way since NoWayLoL's first release for sure. The boss killing etc and backtracking has been almost entirely fixed. I just wish rifts were more beneficial then running Ghom T6. Blood shards I have never got a useful thing out of save tasker and theo gloves. ~5 leg/set items out of about ~15k shards(6k were spent before kadala got buffed) but still, Whats the deal when I can go and gamble 500 then 500 shards and I get more flails on my wizard then wands in general? All my wizard needs is a Wand of Woh and shards are the only way I seem to be going to get it most likely, unless it somehow drops in rift. 1.5% drop rate, Same as the SMKukri I got first day my WD hit 70 1.5% drop rate. Still missing Tal chest too to complete 4pc tal set without switching my MLW out to use an arcane build with meteors. Can't wait til you can gamble torment only set pieceslike tal/zuni. Blood shard count they need to make higher or unlimited imo.
 
Bot will vault towards the Diablo entrance, stand right in front of it looking at it for a few seconds. Runs around for awhile as DB says bot is stuck. Restarts after gold 180s cause of gold inactivity.

Also saw this: [Logger] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.

Possibility forgot to include it in the compilation? Switching to the A4 bounties in the Adventure Mode thread and see if it makes any difference.


e: looks the other one works, but vaults back and forth a few times before entering, but has the same unsupported or invalid error, maybe it just works sometimes
 
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Does anyone get disconnected from game if you run Rift common with bounty?

I get this connection from game whenever I play rift common with act4 bounty profile. It is weird. It happened all the time whenever I try that profile.
 
I am getting disconnected every time I run a rift. No issues with anything else just rifts.
 
Stud, another person mentioned something similar the other day. I was having the same issue over the last week. the ONLY thing I could find to fix it was the following.

Repair D3 install
Delete Demonbuddy, work off of a clean install.

*edit

@Stud, yea it was the exact same scenario. Client has lost connection etc etc... back to char select screen, and it would just start over. it would never make it more than 3-5 minutes into the bounties/rift before DC'ing to char select.
 
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Stud, another person mentioned something similar the other day. I was having the same issue over the last week. the ONLY thing I could find to fix it was the following.

Repair D3 install
Delete Demonbuddy, work off of a clean install.

All other profiles are fine but only this rift profiles disconnecting from game. If I play bounty only, there is no disconnection issue. It is so weird.

Thank you. I will try.
 
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After re-downloaded DB last beta build with fresh install (406), last trinity and quest tools both with fresh install this is happening to me right now.

DemonbuddyBETA v1.1.1876.406 started
Logging in...
T: 5247037308501571083 H: 3021041362
Attached to Diablo III with pid: 3356
Flashing window
Compiler Error: c:\Users\Cesare\Desktop\Demonbuddy\Plugins\QuestTools\ProfileTags\CustomBehavior.cs(103,88) : error CS0117: 'QuestTools.QuestTools' does not contain a definition for 'GetProfilePosition'
Compiler Error: c:\Users\Cesare\Desktop\Demonbuddy\Plugins\QuestTools\ProfileTags\MoveToActor.cs(352,27) : error CS1660: Cannot convert lambda expression to type 'Zeta.TreeSharp.Composite' because it is not a delegate type
Compiler Error: c:\Users\Cesare\Desktop\Demonbuddy\Plugins\QuestTools\ProfileTags\MoveToActor.cs(352,45) : error CS0117: 'QuestTools.QuestTools' does not contain a definition for 'IsPlayerValid'
Compiler Error: c:\Users\Cesare\Desktop\Demonbuddy\Plugins\QuestTools\ProfileTags\MoveToActor.cs(622,102) : error CS0117: 'QuestTools.QuestTools' does not contain a definition for 'GetProfileCoordinates'
Compiler Error: c:\Users\Cesare\Desktop\Demonbuddy\Plugins\QuestTools\ProfileTags\SafeMoveTo.cs(163,24) : error CS0117: 'QuestTools.QuestTools' does not contain a definition for 'PositionCache'
Compiler Error: c:\Users\Cesare\Desktop\Demonbuddy\Plugins\Trinity\Combat\Routine\TrinityRoutine.cs(14,18) : error CS0101: The namespace 'TrinityRoutine' already contains a definition for 'TrinityRoutine'
[GearSwap] 1.0 Initialized
 
pandemonium fortress map type is really annoying, it backtracks trought the portals, most of times doesnt explore the full map and when it does, never reaches the next level because it marks the minimapmarker as visited.
markerDistance must be lower...
Same here, the Pandemonium Fortress really is causing a lot of pandemonium! It's driving me nuts...

Been a couple of times it has reached the next level's portal but doesn't take it and instead wanders around.
 
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Why does it say this when I'm in Khulle's levels? Like the Unknown Depths/Vaults.

[Rift Bot] Explore Unknown version of Pandemonium Fortress with ExploreDungeon.
[Rift Bot] Explore Pandemonium Fortress @ 9/12/0.35
[Logger] TrinityExploreDungeon Started
which rev are you with?
I'm on latest DB Beta with Trinity 1.9.1 and QT 2.0.1.

I think this was earlier with r244. I have since shifted to A4 bounties for now because of so many stucks in the Pandemonium Fortress. I see some updates and will download when I get back from work.
 
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