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Rift Bot - Yet Another Rifting Profile!

I haven't changed anything that would break the profile. Don't know what is causing these issues you have.

you sure? WaitTimer's on the profile are really extreme all of a sudden since update and have had Zero Issues until the latest Updated SVN.
 
Just updated to .94 ... It makes game and stands there .. any idea what is wrong? Using DB 404 and all the plugins in .94 (Fresh installed) - I did just try common and its working :/

Loaded profile Rift Bot Full
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Full
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:00:26.4901401
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?
 
You guys are right. I messed up the zip file. My sincerest apologies.
It's correct now. You can re-download it.
 
I am continously getting:

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_PowerFrenzy() in c:\Users\Roflz\Downloads\DbudBeta406Latest\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 736
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Users\Roflz\Downloads\DbudBeta406Latest\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 30
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Roflz\Downloads\DbudBeta406Latest\Plugins\Trinity\Combat\AbilitySelector.cs:line 94
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Roflz\Downloads\DbudBeta406Latest\Plugins\Trinity\Combat\TargetCheck.cs:line 170
at Trinity.Trinity.<ReplaceTreeHooks>b__13b(Object ctx) in c:\Users\Roflz\Downloads\DbudBeta406Latest\Plugins\Trinity\Helpers\BotManager.cs:line 23
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

bot works fine though
 
I am continously getting:

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_PowerFrenzy() in c:\Users\Roflz\Downloads\DbudBeta406Latest\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 736
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Users\Roflz\Downloads\DbudBeta406Latest\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 30
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Roflz\Downloads\DbudBeta406Latest\Plugins\Trinity\Combat\AbilitySelector.cs:line 94
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Roflz\Downloads\DbudBeta406Latest\Plugins\Trinity\Combat\TargetCheck.cs:line 170
at Trinity.Trinity.<ReplaceTreeHooks>b__13b(Object ctx) in c:\Users\Roflz\Downloads\DbudBeta406Latest\Plugins\Trinity\Helpers\BotManager.cs:line 23
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

bot works fine though

Trinity issue. Go bug rrrix in the Trinity thread. :)
 
Using latest compilation with latest demonbuddy, it seems to not record killing the boss sometimes (or perhaps just on the map that looks like the map just before Butcher in act1).

It happened 2 times in a row that I got the same map in different rifts with both boss and town stone spawning in it. I'm using the full profile.

It kills the boss and keeps exploring despite having explored the map already.

Here's what DB says:
[Rift Bot] Explore Unknown version of Halls of Agony with ExploreDungeon.
[Rift Bot] Explore Halls of Agony @ 15/15/0.2
[Logger] TrinityExploreDungeon Started
[MiniMapMarker] Adding MiniMapMarker 1938876094 at <336.7391, 393.7524, 2.893884> to KnownMarkers
[MiniMapMarker] Setting MiniMapMarker 1938876094 as Visited, within PathPrecision 60
 
What am I doing wrong? Profile gets loaded but it just stands there.. (not paused) Latest DB beta, Trinity, Ezupdate plugin. :(
 
pandemonium fortress map type is really annoying, it backtracks trought the portals, most of times doesnt explore the full map and when it does, never reaches the next level because it marks the minimapmarker as visited.
markerDistance must be lower...
 
Please help, I don't know what I'm doing wrong. My bot just creates the game and sits in town not doing anything. DB getting this red highlighted message.

Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Seems like the above post is having the same problem as I do as well and I don't have EZUpdate plugin installed.
 
Last edited:
Please help, I don't know what I'm doing wrong. My bot just creates the game and sits in town not doing anything. DB getting this red highlighted message.

Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()


Thrw1Ju.jpg


Ensure QuestTools 2.0.1 is installed properly (completely delete old folder, extract new one fresh, don't overwrite) and enabled in bot.
 
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