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Three Musketeers - fast legendary farm after 2.0.4

My wizard just stannds backed up against the gate vs ghom and doesn't attack. Then tries leaving after not hitting for awhile. Anyway to fix this?
 
can any one modify wd's combat.cs so that we can cast fetish army and garg earlier? right now its only casting when we are face to face with gnom. we will be able to get more GPH if we can cast those earlier.

This is weird but I had same issue with .27 and ,28 of trinity but in .25 it casts fetish, garg and bbv before reching ghom and simple clean kill everytime (no deaths ever) in .28 I get 6-8 death per hour
 
WD def fastest for T6 or any other difficulty, took my WD 2 days to be T6 capable. Right after hitting 70 he was already t3-4 capable.

T6 WD Ghom
===== Misc Statistics =====
Total tracking time: 10h 31m 46s
Total deaths: 0 [0 per hour]
Total games (approx): 0 [0 per hour]
(your games left value may be bugged @ 0 due to profile managers/routines etc., now showing games joined instead:)
Total games joined: 562 [53.37 per hour]
Total XP gained: 17313.92 million [1644.33 million per hour]
Total Gold gained: 73282.45 Thousand [6959.76 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1686 [160.12 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 44 [4.18 per hour] {2.61 %}
- Magic: 228 [21.65 per hour] {13.52 %}
- Rare: 1389 [131.92 per hour] {82.38 %}
- Legendary: 25 [2.37 per hour] {1.48 %}



===== Item PICKUP Statistics =====
Items:
Total items picked up: 445 [42.26 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Magic: 60 [5.7 per hour] {13.48 %}
- Rare: 360 [34.19 per hour] {80.9 %}
- Legendary: 25 [2.37 per hour] {5.62 %}

===== End Of Report =====


What build are you running on your WD that is so good for T6? Planning on running WD instead of DH :)
 
How can I change so my DH doesn't go to melee range? I never die on T6 even facetanking him but I think I would kill him faster if all my cluster bombs hit him, anyone?
 
I am using Ghom Instant Leave, has not encounter 40002 error.

Code:
===== Misc Statistics =====
Total tracking time: 15h 23m 5s
Total deaths: 0 [0 per hour]
Total games (approx): 0 [0 per hour]
(your games left value may be bugged @ 0 due to profile managers/routines etc., now showing games joined instead:)
Total games joined: 698 [45.37 per hour]
Total XP gained: 17146.28 million [1114.49 million per hour]
Total Gold gained: 74558.15 Thousand [4846.19 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 2091 [135.91 per hour]
Items dropped by ilvl: 

Items dropped by quality: 
- White: 84 [5.46 per hour] {4.02 %}
- Magic: 274 [17.81 per hour] {13.1 %}
- Rare: 1701 [110.56 per hour] {81.35 %}
- Legendary: 32 [2.08 per hour] {1.53 %}



===== Item PICKUP Statistics =====
Items:
Total items picked up: 79 [5.13 per hour]
Item picked up by ilvl: 

Items picked up by quality: 
- Magic: 1 [0.06 per hour] {1.27 %}
- Rare: 46 [2.99 per hour] {58.23 %}
- Legendary: 32 [2.08 per hour] {40.51 %}

===== End Of Report =====
 
im also using the instaleave version, have no problems at all and im at 52-58 gph with paragon 500+
 
Is this working with Trinity .29 or will it need to be updated.

Also is anyone having issues with Zoltun Kulle Campaign+Quest I get stuck in the middle and it never seems to unstuck and continue.

Smitie

Same stuck message every run...
Loaded profile [Three Musketeers v0.7] Zoltun Kulle+Quest
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:70
Using Waypoint. Number:9
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A2" questId="57337" stepId="27" worldId="60193"

I am at work, so don't remember exactly what it is called, but in Trinity, there is a setting for letting Trinity get you unstuck... you need to uncheck that (I think it is called Enable Trinity unstucker). It is what is causing that to happen. I had the same problem, and after unchecking that, it worked flawlessly for the past 24 hours.
 
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very important issue regarding barbarian combat.


when you have EARTHQUAKE as a active skill it will wait for you to have fury to use the skill and only after that it will start attacking.

what i'm experiencing is, barb enter ghoms room, cast WOTB, waits for enough fury to cast earthquake, cast earthquake and only after that he start attacking ghom with frenzy and hota.

it stays still for like 3 secs until it will even beging attacking.

the correct combat should be, cast ancients, cast wotb, leap, cast earthquake, hota, repeat.

need to change this, can anyone share some insights on this
 
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Anyone got the game and demonbuddy closing themselves after 1 or 2 mn with the Ghom profile ?
 
att DHs!

I have edited the file a bit so the bot runs into perfect cluster arrow range (also runs abit to the side of ghom, so it doesn't get hit by the first poison cloud)

one note tho, im running with the marauder set 4 bonus so the pets tank him, keeping him in perfect range
(only works with Trinity 1.9 & newest quest tools)

View attachment Ghom ranged.xml

hope its okey that i post this, else just delete it! :)
 
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I have edited the file a bit so the bot runs into perfect cluster arrow range (also runs abit to the side of ghom, so it doesn't get hit by the first poison cloud)

one note tho, im running with the marauder set 4 bonus so the pets tank him, keeping him in perfect range
(only works with Trinity 1.9 & newest quest tools)

View attachment 127787

hope its okey that i post this, else just delete it! :)

Thanks for this, Im playing around with the xml as well, and trying to avoid the first poison cloud, while also being open to retreat left or right. What strikes me is, what good is pathPrecision? It's set to 8, which is quite a lot, and not really helping if you want to avoid the gas cloud. Is it so that you wont go to the exact same coordinates over and over, making it seem suspicious or? Is it a way to not be instabanned?
 
Thanks for this, Im playing around with the xml as well, and trying to avoid the first poison cloud, while also being open to retreat left or right. What strikes me is, what good is pathPrecision? It's set to 8, which is quite a lot, and not really helping if you want to avoid the gas cloud. Is it so that you wont go to the exact same coordinates over and over, making it seem suspicious or? Is it a way to not be instabanned?

tbh, there is zero thought behind it being 8.. i just like the number

srsly tho, its not like its going to matter much where you run to i think.. seeing as u make 60+ GPH

its just a good spot to attack him from
 
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so should i delete Instant leave version becaouse of the 40002 error?

As far as the instant leave goes, I still manage to get 8hr sessions sometimes longer before the code kicks in, and when it does happen, the bot clicks the error dialogue but it drops me from ~60gph to about 48 when the error starts. it seems like it takes a while for it to happen, I just switched to non insta leave to test how my GPH are but I plan on switching back to insta leave soon as im done. And depending on how often I get the error when I sleep will decide if i bot insta leave over night.
 
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