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Siege Camp Chest Runner V2.1 - Fast Legs & No Gear Required

OOC toggle is extremely simple and just casts buff style spells that are missing in Trinity at select points. A lot of the suggestions/problems I have heard for monk can not be resolved with a simple hack in approach such as this. I believe dashing strike is bugged right now in Trinity and Tempest Rush requires channeling to utilize.

for monk i successfully made use of dashing strike by editing monk.cs removing other condition for dashing strike have trinity/combat/monk check use dashing strike occ.

Code:
            // Dashing Strike
            if (!UseOOCBuff &&
                CombatBase.CanCast(SNOPower.X1_Monk_DashingStrike, CombatBase.CanCastFlags.NoTimer))
 
I get so many weapons from this profile its insane, id say about 95% of legs are weapons

No SoH Yet but im keeping my hopes up!
Id Love to find some IK Armor aswell as some Tal'Rasha's set pcs!
 
I get so many weapons from this profile its insane, id say about 95% of legs are weapons

No SoH Yet but im keeping my hopes up!
Id Love to find some IK Armor aswell as some Tal'Rasha's set pcs!

It must be a weapon night. I have seen a lot myself the past couple hours.
 
It must be a weapon night. I have seen a lot myself the past couple hours.

Ask and ye shall receive TWO SoH's in 2 runs!!!!!

Very happy Barb, and slightly happy monk! (will have to kill strength for socket one for monk)!
 
anyone have problem that logs them out of game after maybe 20 runs?

I read on tech support forums of people disabling chats once you login,
this is not an exact science, but i have noticed less DC's, i am getting one every 2 hours instead of every 10-15minutes
 
Anyone got some tips to optimize this for a barb? Character is pretty fresh so I only have a few patchworked pieces of CD gear on him. Running with sprint/furious charge/wrath. Any specific passives I should be using? Averaging about 56 gph

Also I can add in that like 90% of my drops have been weapons tonight. Got one piece of the ancients set so at least I'm happy about that.
 
I am running this on my Monk and it seems to stop for roughly 5 seconds on each set of stairs and DB says:
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A5" questId="273408" stepId="3" worldId="291941"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A5" questId="273408" stepId="3" worldId="291941"
[Trinity] [TrinityInteract] Started Tag; snoid="285382" name="" questId="0" stepId="0" worldId="291941" levelAreaId="274985"
[Trinity] Turned OOC off.
ToggleTargeting, new values: Looting:False LootRadius:0 Combat:False KillRadius:0
[Trinity] [TrinityInteract] Started Tag; snoid="289796" name="" questId="0" stepId="0" worldId="291941" levelAreaId="274985"
[Trinity] [TrinityInteract] Started Tag; snoid="289795" name="" questId="0" stepId="0" worldId="291941" levelAreaId="274985"
[Trinity] [TrinityInteract] Started Tag; snoid="289796" name="" questId="0" stepId="0" worldId="291941" levelAreaId="274985"
ToggleTargeting, new values: Looting:True LootRadius:200 Combat:False KillRadius:0
Using town portal
I have also noticed its when Tempest Rush(move speed skill) with a channeling cost runs out of spirit. Despite having the Trinity settings set to not use movement spells

*EDIT*
It appears trinity settings are resetting whenever I start/stop the bot.

*EDIT2*
Fixed it ;)
 
Last edited:
Could you please make DB cast Spirit Barrage w/ Manitou out of combat? Excellent for breaking objects and triggering Warchezian's for speed. :)
 
Could you please make DB cast Spirit Barrage w/ Manitou out of combat? Excellent for breaking objects and triggering Warchezian's for speed. :)

Alternatively, you can use Firewalker boots, that's what I'm using, it's great :)
 
Alternatively, you can use Firewalker boots, that's what I'm using, it's great :)
I am, but doesn't trigger half as many times as Manitou because most objects are out of range. :)

I am sitting here doing test runs btw, triggering it manually. My runs are MUCH faster w/ Manitou.
 
I am, but doesn't trigger half as many times as Manitou because most objects are out of range. :)

I am sitting here doing test runs btw, triggering it manually. My runs are MUCH faster w/ Manitou.

yes manitou is great improvement. but atm trinity does not support doing it. dont know if it is able to force it through a profile :)

in a earlier trinity (cant remember which) it was possible and i was getting the most games/h on chest runs i had ever seen :)

but not sure about how much better it is compared to firewalkers or hand and offhand set. probably not much. mby 1-2 games/h. doesnt rly matter tbh
 
Is anyone getting error code 42002: logging in too soon after being disconnected? This is different from battlenet disconnect. This started two days ago and it was fine yesterday and came back today. I am running at 75 gph with DH but this started when i used wizz running at 68 gph.
 
Is anyone getting error code 42002: logging in too soon after being disconnected? This is different from battlenet disconnect. This started two days ago and it was fine yesterday and came back today. I am running at 75 gph with DH but this started when i used wizz running at 68 gph.

probably should stop using disconnect ;)
 
Hi CaptainAmerican,

excellent work! :)

I have another solution for getting unstuck in the second chest. The 1f trick didn't work for me.

So, let's leave it at 2f and in Cache\TrinityCacheObject.cs replace:

Code:
public float Distance { get; set; }

with:

Code:
public float Distance
        {
            get { return Trinity.Player.Position.Distance(this.Position);  }
            set {}
        }

This is working so far (after 20 something attempts to solve the problem :\).

Also, the new OOC.cs file makes my Demon Hunter leave the loot on the ground in the 1st, top chest, sometimes. I reverted to the original one.

EDIT: I just found out it doesn't work every time :( well, let's try something else...
 
Last edited:
I cannot for the life of me get this to run correctly now...
I understand I have to input a new code somewhere in the .xml, I am not sure where to find this code or where to correctly copy it in...

I keep getting this error..

System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="false" />) Line 27
at ‚..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ‚..(XElement , Type )
at ‚...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ‚..(XElement , PropertyInfo )
at ‚..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Any help appreciated, thanks
 
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