What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

WD - Spirit walk as a defensive CD?

DewdInTheNewd

New Member
Joined
Oct 19, 2011
Messages
124
Reaction score
2
Would it be possible to make Trinity use Witch Doctor's "Spirit Walk" as a defensive cooldown? When using the ability the character does not take damage, which would be useful for running higher tier Ghom runs (or anything else really).
 
Would it be possible to make Trinity use Witch Doctor's "Spirit Walk" as a defensive cooldown? When using the ability the character does not take damage, which would be useful for running higher tier Ghom runs (or anything else really).

I´m also looking for this possibility, like having him spirit walk and collect globes would do wonders! Or just use spirit walk defensively while finishing off the mob. I think at least the latter would be easy to script for someone with experience?
 
Why is it impossible to get an answer on this? There's so many threads with a question pretty much about Spirit Walk and all have 0 answers.. Why?
 
why would you need SW for ghom? just bot him on T1 in green gear for easy kill, ppl get too hung up on botting higher torment levels when it simply ain't needed!
50xT1 > 20xT6 (Equation time :) faster kill speed = more GPH = more LPH /RNG :D )
 
If no one with experience in combat routines would care to comment on this I might find the time to look into it.
 
Try this :

Code:
// Spirit Walk 
                if (CombatBase.CanCast(SNOPower.Witchdoctor_SpiritWalk) && Player.PrimaryResource >= 49  &&
					Player.CurrentHealthPct <= 0.65)
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SpiritWalk);
                }


Just Add it to WitchDoctorCombat.cs after
Code:
// Spirit Walk < 65% Health: Healing Journey
                if (CombatBase.CanCast(SNOPower.Witchdoctor_SpiritWalk) && Player.PrimaryResource >= 49 && hasHealingJourney &&
                    Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HealingJourneyHealth"))
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SpiritWalk);
                }
 
Try this :

Code:
// Spirit Walk 
                if (CombatBase.CanCast(SNOPower.Witchdoctor_SpiritWalk) && Player.PrimaryResource >= 49  &&
					Player.CurrentHealthPct <= 0.65)
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SpiritWalk);
                }


Just Add it to WitchDoctorCombat.cs after
Code:
// Spirit Walk < 65% Health: Healing Journey
                if (CombatBase.CanCast(SNOPower.Witchdoctor_SpiritWalk) && Player.PrimaryResource >= 49 && hasHealingJourney &&
                    Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HealingJourneyHealth"))
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SpiritWalk);
                }

Thank you sir! I will try and comment when I get the time to test it!

Edit: I don't get why we would need to check for primary resource tho. And I'm wondering if I can make it weight globes higher at the same time so it would actually pick up globes.
 
Last edited:
Try this :

Code:
// Spirit Walk 
                if (CombatBase.CanCast(SNOPower.Witchdoctor_SpiritWalk) && Player.PrimaryResource >= 49  &&
					Player.CurrentHealthPct <= 0.65)
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SpiritWalk);
                }


Just Add it to WitchDoctorCombat.cs after
Code:
// Spirit Walk < 65% Health: Healing Journey
                if (CombatBase.CanCast(SNOPower.Witchdoctor_SpiritWalk) && Player.PrimaryResource >= 49 && hasHealingJourney &&
                    Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HealingJourneyHealth"))
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SpiritWalk);
                }

It worked! Thank you so much! You're the best
 
why would you need SW for ghom? just bot him on T1 in green gear for easy kill, ppl get too hung up on botting higher torment levels when it simply ain't needed!
50xT1 > 20xT6 (Equation time :) faster kill speed = more GPH = more LPH /RNG :D )

I'm doing ghom t6 just fine, I just wanted it for the fact I could be botting t5-t6 rifts if I had the spirit walk use on low health ^^

I'm getting 60 games per hr on t6
 
Thank you sir! I will try and comment when I get the time to test it!

Edit: I don't get why we would need to check for primary resource tho. And I'm wondering if I can make it weight globes higher at the same time so it would actually pick up globes.

check out Weighting.cs and search for case GObjectType.HealthGlobe: i think u can change it there
 
Back
Top