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Three Musketeers - fast legendary farm after 2.0.4

What's your wait timer between games? Also you can squeeze a couple gph in if you set the bot to only pick up legendaries. I am comfortably running 60 gph on T6 with Instant Leave + Picking up Legs only + Game Wait timer of 1-3 sec.

Thanks for your help Ryu.

I am now only picking up legendaries and thats pretty much it. Game timer on 3-6 seconds.

I'm now on about 44 GP/H. Killing Ghom in about 8 seconds (timed it with my phone).

Not sure how to get up to 60+ GP/H though..
 
Thanks for your help Ryu.

I am now only picking up legendaries and thats pretty much it. Game timer on 3-6 seconds.

I'm now on about 44 GP/H. Killing Ghom in about 8 seconds (timed it with my phone).

Not sure how to get up to 60+ GP/H though..

Drop 1 difficulty and ur'll see GP/H going up :)
 
tried running this again i have fresh d3 and DB and all plugins up to date and new installs after 1st flawless run i get this error message on demonbuddy screen can any one tell me whats wrong

Creating new game. Params: [Act: A3, Difficulty: Torment6, Quest: 93697, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
[Logger] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000244, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_HitpointsCurrent()
at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
at QuestTools.QuestTools.OnPulse()
[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000244, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_HitpointsCurrent()
at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
at Trinity.Trinity.OnPulse() in c:\Demonbuddy\Plugins\Trinity\Plugin.cs:line 64
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000320, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
and im just running ghom and then reseting
 
tried running this again i have fresh d3 and DB and all plugins up to date and new installs after 1st flawless run i get this error message on demonbuddy screen can any one tell me whats wrong

Creating new game. Params: [Act: A3, Difficulty: Torment6, Quest: 93697, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
[Logger] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000244, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_HitpointsCurrent()
at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
at QuestTools.QuestTools.OnPulse()
[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000244, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_HitpointsCurrent()
at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
at Trinity.Trinity.OnPulse() in c:\Demonbuddy\Plugins\Trinity\Plugin.cs:line 64
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000320, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

AGAIN.. ReadProcessMemory or WriteProcessMemory doesnt affect the bot. this issue is caused by DB but bot will still run smoothly. i get these error too! i just ignore it.
 
Well, I tried that too but I'm already killing Ghom within like 6-8 seconds. Surely thats fast enough, right?

kill speed is irrelevant...if you aren't getting around 50gp/h then you either need to tweak settings/build or lower difficulty. gp/h is all that matters
 
kill speed is irrelevant...if you aren't getting around 50gp/h then you either need to tweak settings/build or lower difficulty. gp/h is all that matters

Yes, I understand.

Well, here's what I have and am using with my WD:

1. Standard WD build thats been posted here several times
2. Only picking up legendaries
3. Game timer set to 3-6 seconds
4. Diablo 3 graphic settings all have been changed in D3Prefs
5. Gold pick up has been disabled
6. Killing Ghom in 6-8 seconds, I have lowered the Torment difficulty but I'm already on T2, so I feel thats low enough

My point is anyway, that I am seeing people killing T6 Ghom within 10 seconds but are on 50-60 GP/H. Not sure where else to tweak to make it faster.
 
Once you can kill Ghom on the highest difficulty you can manage WITHIN 15-20 seconds (lower is better) - what really matter is tweaking things OUTSIDE the battle.

Loading time (SSD, etc), town runs (I only pick up rare rings, deaths breaths, legendaries, and gold), instant leave or not (i use instant leave), exit coordinate (do you walk towards top of room, or do you port immediately?)

all these things add up over time

if you can kill ghom in 15 seconds (yes, 15, not 5) you can still get 60~62 games per hour even on t5/t6
 
Once you can kill Ghom on the highest difficulty you can manage WITHIN 15-20 seconds (lower is better) - what really matter is tweaking things OUTSIDE the battle.

Loading time (SSD, etc), town runs (I only pick up rare rings, deaths breaths, legendaries, and gold), instant leave or not (i use instant leave), exit coordinate (do you walk towards top of room, or do you port immediately?)

all these things add up over time

if you can kill ghom in 15 seconds (yes, 15, not 5) you can still get 60~62 games per hour even on t5/t6

Well, I won't be doing town runs anymore cause I'm not looting rares or any craft materials. Just legs.

In terms of load times, that is the only possibility I'm left to wonder. I am not using an SSD, just a standard hard drive. All other processors have been disabled to ensure my computer runs at top performance.

I'm using instant leave profile now. I'm on 45 GP/H now. Still am missing at least another 15 GP/H that I'd like to get in to make it 60 GP/H.

Thanks for your input.
 
Well, I won't be doing town runs anymore cause I'm not looting rares or any craft materials. Just legs.

In terms of load times, that is the only possibility I'm left to wonder. I am not using an SSD, just a standard hard drive. All other processors have been disabled to ensure my computer runs at top performance.

I'm using instant leave profile now. I'm on 45 GP/H now. Still am missing at least another 15 GP/H that I'd like to get in to make it 60 GP/H.

Thanks for your input.

click on the pointy arrow on DB settings. select BOT. Scroll down and change Game waittime to 1-3 Save settings. that should boost up the GP/H.

btw. would it alarm blizzard for having too much game created within 24hrs? it can raise the suspicion of botting right?
 
Can any1 explain how to make it only pick up legs
On your DB, go to Plugin>select Trinity>click Config
Go to Item tab on Trinity setting window> you will see Wepons, armors, Jewelery settings, change them all to None. Leave Legendary at ilvl 1+
 
I am having another issue with having DB run Ghom runs for longer then 45 min without crashing, i have posted this in the support forums but ill post here in case anyone knows how to read the logs and might know the issue.
profile this log is for is 3 musketeers v.06
ghom kill on t6
trinity 1.8.27
quest tools 1.5.53
with ezupdater
here is the log

View attachment 6520 2014-04-27 20.43.txt
thanks for nay help
 
t6 barb

===== Misc Statistics =====
Total tracking time: 7h 30m 41s
Total deaths: 0 [0,00 per hour]
Total games (approx): 0 [0,00 per hour]
Total games joined: 425 [56,58 per hour]
Total XP gained: 10405,82 million [1385,32 million per hour]
Total Gold gained: 56966,36 Thousand [7583,88 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1272 [169,34 per hour]

Items dropped by quality:
- White: 52 [6,92 per hour] {4,09 %}
- Magic: 181 [24,10 per hour] {14,23 %}
- Rare: 1025 [136,46 per hour] {80,58 %}
- Legendary: 14 [1,86 per hour] {1,10 %}
 
i dont understand the numbers in your table. are they drop %? and what are the highlighted means? o.O you didnt mention so i ask this stupid question.
 
all explained pretty clear in the fisr post
just read
or search in thread, for more detailed explanation, for those who cant understand simple things
i will not repeate again and again - too may similar questions
 
Does Ghom drop gems? either my bot isnt picking them up or no gems on Ghom loot table :*(
 
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