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Highest XP & Gold an Hour - Profile(s)!

Ive been doing some testing on this profile and its not working like it should be.

Problem 1:
Ok I have been running the all in one....it starts a game, goes to one of the locations and starts clearing it. For the past 10 games while it was clearing the area I paused the bot and looked at the map to see if the other bounty was there and it was....this is whats going on....

It makes a game checks to see if there is a bounty to go to. It sees that there is one for the cursed cellar and it goes there, clears the area and finishes the bounty. Ports back to town and then exits game....

My problem with this is why is it leaving the game when Hell Rift bounty is there? So the profile is not clearing both of them in the "All in One"

Problem 2:

Ive also done a TON of testing because I like this one the most. I spent an hour just making a new game, seeing if the "Hell Rift Bounty" is there or not....I made well OVER 100 games and every...and I mean EVERY game there has been a bounty there. There are 7 spots on the map you can port to, one being the home location in Bastion's Keep. So really there are 6 ares that a bounty could spawn. In the time I made over 100 games and looked at Act 4 bounties....there has NEVER been a bounty at The Diamond Gates. So that means there are 5 spots left that can have a bounty....and that ALSO means that Hell Rift Bounty is ALWAYS there.

The problem I have with Hell Rift bounty one is that the bounty is ALWAYS there to finish...why does it enter the game then leave over and over and over before finally going to clear the Hell Rift bounty? The only thing I can think of is you have it set up to skip the bounty if its "Kill Hammermash" or skip "Kill Sledge" and pretty sure thats what it's doing. How can I edit it so that it will do the bounty anyway? I've been doing as you suggested and going on a lower setting to make it go faster for more exp. I'm running it on T4 and I can run over Hammermash and Sledge easy and wont die even if standing in there attacks. Well should I say how do I edit it so it will check to see if the "the cursed cellar" bountyis there, True? clears it then goes to Hell Rift....Fasle? Go to Hell Rift.

Problem 3:

When it FINALLY goes to do the Hell Rift bounty, ( I use the "safe" version) it kills everything as it makes its way to the portal to the 2nd level only to run all the way back to the start, run in a few circles then go back to the portal to finally take it?
 
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Any idea why bot turns back and starts running to beginning even when Rift 2 teleport is close but still turning back before it? I have this problem with every hell rift profile. What should I do?


it turns back when teleport location is there

d.webp
 
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Any barbs out there getting more than 1.5b xp with this profile?

Wat gear/build u guys using?
 
My DH on the Hellrift (skip) profile on level 1, runs up to the stairs where the level 2 portal is then runs all the way back to the start - then to the level 2 portal
 
===== Misc Statistics =====
Total tracking time: 140h 5m 24s
Total deaths: 400 [2.86 per hour]
Total games (approx): 8592 [61.33 per hour]
Total XP gained: 154835.52 million [1105.26 million per hour]
Total Gold gained: 233.20 Thousand [1.66 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 11386 [81.28 per hour]

Items dropped by quality:
- White: 4439 [31.69 per hour] {38.99 %}
- Magic: 4078 [29.11 per hour] {35.82 %}
- Rare: 2789 [19.91 per hour] {24.49 %}
- Legendary: 80 [0.57 per hour] {0.70 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 2606 [18.60 per hour]

Items picked up by quality:
- Magic: 33 [0.24 per hour] {1.27 %}
- Rare: 2494 [17.80 per hour] {95.70 %}
- Legendary: 79 [0.56 per hour] {3.03 %}

Potion Pickups:
Total potions: 53 [0.38 per hour]

Gem Pickups:
Total gems: 1017 [7.26 per hour]
- Ruby: 211 [1.51 per hour] {20.75 %}
- Topaz: 200 [1.43 per hour] {19.67 %}
- Amethyst: 197 [1.41 per hour] {19.37 %}
- Emerald: 198 [1.41 per hour] {19.47 %}
===== End Of Report =====


heres my stats i think i was running on too high of MP, im starting to use safe so i can clear up to t5 with less than 2 deaths per hour.
 
Any idea why bot turns back and starts running to beginning even when Rift 2 teleport is close but still turning back before it? I have this problem with every hell rift profile. What should I do?


it turns back when teleport location is there

View attachment 126704

i'm having similar issue, but my bot runs to the right part of the map where he cant reach the portal then realizes there is no portal and runs back then he finds it the second time when he runs back up there.

its also only on this map other than that everything runs smoothy THANKS YOU!!!
 
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Mine gets to just before the portal in Hell Rift 1,

this is seen in the log

[Trinity] Successfully navigated to priority scene a3dun_Crater_E_Dead_End_02_E01_N01 150771 center <606.25, 836.25, 1.203243> Distance 38

and following that turns back, explores the entire Hell Rift 1, then goes into the portal, wasting half the time of the run on the actual return there. Something that isn't being triggered in Trinity?

Running a wizard.

EDIT: I've noticed that he does not do this if the portal spawns at 2 of the 3 points at the end, sorry I don't have a screenshot but imagine the trident looking north end of Hell Rift I, if the portal spawns on the left or right it's closer to him, but if it spawns at the tip of the middle one he explores the entire area.
 
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Yeah the backtracking seems to be only in a specific hell rift lv 1, if this gets fixed it'll be amazing
 
SVN Update Rev 83:
1) Reverted some tags back to an old version, I liked how it handled better.
2) Added Party Edition, tuned up for multiplayer, with leader/follower profiles.
3) Discontinued AOI, no one used it.
4) Updated and tested on Trinity .27.

All in all profile should work much better, it shouldn't backtrack very much if at all anymore, from testing I haven't seen it do it at all yet. Party Edition is untested, though I plan to test it later with some friends on T6 to see what kind of numbers we get, I will post back.

I am getting 800-900m XP/HR and 4m Gold/HR on T2 solo right now, for those who keep asking what I get I finally got the numbers for ya.

Let me know how it works, and thanks for the donations to those who have. :)
 
Someone please tell me how u managed to get 1 million in damage as wizard? seriously >.> How do you prioritize ur stats? Which act did you farm so heavily to get the gear? cause its mind boggling.

Wiz has 350k damage
6 million toughness
9,000 healing
4300 vitality

or is it because of my Paragon level? currently at 60.
 
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SVN Update Rev 83:
1) Reverted some tags back to an old version, I liked how it handled better.
2) Added Party Edition, tuned up for multiplayer, with leader/follower profiles.
3) Discontinued AOI, no one used it.
4) Updated and tested on Trinity .27.

All in all profile should work much better, it shouldn't backtrack very much if at all anymore, from testing I haven't seen it do it at all yet. Party Edition is untested, though I plan to test it later with some friends on T6 to see what kind of numbers we get, I will post back.

I am getting 800-900m XP/HR and 4m Gold/HR on T2 solo right now, for those who keep asking what I get I finally got the numbers for ya.

Let me know how it works, and thanks for the donations to those who have. :)


I used the AIO all the time actually lol Thats how I got my Spaulders of Zakara!
 
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having issue using YAR leader profile working find but follower wont start by itself and join party


follower gets error message saying there is no profile to load
 
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When skipping hell rift level 1 my character(dh) won't use any abilities like tumble or smokescreen so it dies a lot trying to walk through. Also when fighting mobs it likes to run into melee range and then tumble away(not profile specific but figured i'd ask), anyway around that?.
 
I'm sorry I used for AOI and only on that I played and now he has it: (
Old Ruins give a lot of xp due to the large amount of monsters to kill
As there is no Aio and old ruins much I dropped gold and xp for 1h: ((

please restore AIO Old ruins :)
 
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Sorry I had no idea people used AIO no one ever mentions it, always Hellfire Skip. It was readded to the SVN. :)
 
When skipping hell rift level 1 my character(dh) won't use any abilities like tumble or smokescreen so it dies a lot trying to walk through. Also when fighting mobs it likes to run into melee range and then tumble away(not profile specific but figured i'd ask), anyway around that?.

That's very true. It hurts EXP significantly. If I choose SAFE or SKIP it hurts exp regardless. We need to find a way so it attacks WHILE IT rushes through Hell rift 1.


[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109525"
[Trinity][Performance] Execution of the block NavigateTo took 1506.31ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109525"
[Trinity][Performance] Execution of the block NavigateTo took 1505.85ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109525"
[Trinity][Performance] Execution of the block NavigateTo took 1505.25ms.
[Trinity] Too many stuck attempts, canceling Priority Scene a3dun_Crater_E_Dead_End_02_E01_N01 150771 center <606.25, 836.25, 1.203243> Distance 147
 
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How can I make it to stop ignoring cursed chests? I removed it from the blacklist in the profile but they are still walked by.
 
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