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Trinity 1.8.25

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Also Trinity has problem with Rift profile. Bot gets stuck in act 5 right before opening rift portal over and over. It happens to my both bots at the exactly same
spot right before open Rift portal. I increased waitTime but it doesn't matter it just get stuck in front of Phallus pole. If I stop the bot, then it opens rift portal.
 
Just do not take more gold ... regardless of the configured amount ...
how to fix this? =/
 
GJ for the developers, maybe lil problems with Bounty and Rift Profiles atm but it work's clean for me, 7 hour up with this new version and no problems.
 
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So I download those files with changes and replace the ones in the directory and it should fix the issues temporarily?
 
So I download those files with changes and replace the ones in the directory and it should fix the issues temporarily?

Ya you can do that or you can just download the whole thing.

I use this myself so I usually add the newest Trinity updates.

One killer feature it has is that you can add booleans in ItemRules like this. You can pick up items that can easily be enchanted.

[QUALITY] == "Rare" # [TYPE] == "Ring" && ([CRIT%] >= 5) + ([CRITDMG%] >= 40) + ([MAXSTAT] >= 400) >= 2
 
Ya you can do that or you can just download the whole thing.

I use this myself so I usually add the newest Trinity updates.

One killer feature it has is that you can add booleans in ItemRules like this. You can pick up items that can easily be enchanted.

[QUALITY] == "Rare" # [TYPE] == "Ring" && ([CRIT%] >= 5) + ([CRITDMG%] >= 40) + ([MAXSTAT] >= 400) >= 2

Awesome, I'll look into that and it's now clearing A4 bounties again! :D
 
+1 to corrupt growth problem in A4 (adventure mode; bounty run).
 
Errors from the Spire levels in A4 bounties:
Code:
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-14869 Type: Monster Distance: 65 
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000214, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.()
   at Zeta.Game.Internals.Actors.ACD.get_AnimationInfo()
   at Zeta.Game.Internals.Actors.ACD.get_CurrentAnimation()
   at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache) in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshObject.cs:line 437
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshObject.cs:line 167
   at Trinity.Trinity.RefreshCacheMainLoop() in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshObjects.cs:line 396

Errors from Hellrift levels in A4 doing bounties:
Code:
[Trinity] Error while refreshing DiaObject ActorSNO: 195048 Name:  Type: Gizmo Distance: 89 GizmoType: BreakableChest
[Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Trinity.RefreshGizmo(Boolean AddToCache) in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshGizmo.cs:line 81
   at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshObject.cs:line 725
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshObject.cs:line 206
   at Trinity.Trinity.RefreshCacheMainLoop() in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshObjects.cs:line 396
 
I have an issue when running with SimpleFollow.

I keep getting:

[Trinity] Clicking UI element Conversation Button (1184600064)

Where if in Bastion's Keep if spawned for adventure mode, my follower bots keep trying to talk to Tyrael and not teleport to the leader bot.
 
I keep getting this error, during bounties and rifts...
[Trinity] Waiting for Event x1_Event_WaveFight_CultistLegion - Time Remaining: ## seconds

Counts from 90 to 0 and bot does nothing in the meantime

Also can confirm will not destroy corrupt growths.
 
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Hi Rixxx,

Can you please add support for Arcane Orb - Arcane Orbit?

This is for the wizard's melee build where you want to have at least 2 orbs orbiting around you. At the moment it is trying to dump all Arcane power, if there is a mob around you (which is good for any other rune, except for the Arcane orbit). I tried to set the minimum pool of AP to 60-90 before using AO, but that's not solving the problem. I don't know whether it is possible with the current DB to detect the number of orbits around you, but if it is, it will be awesome.

PS: I tried Turbo HUD and it is able to detect when you are not on full (4) orbits and displays it as an additional buff.

Thank you.
 
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